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PostPosted: Tue Mar 06, 2012 12:08 am 
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Gamezville wrote:
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I'm not gonna get bummed about the news of perks yet, they're talking about doing some really innovative stuff and if they do that then I'm less worried. If they're just aping genre tropes because they think that's what people want then I cry into my Halo4 branded Mountain Dew.

They should go back to Halo3 equipment, picked up off the map, used once and job done.


Or how about give people the option?

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PostPosted: Tue Mar 06, 2012 12:12 am 
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Gamezville wrote:
Shadow wrote:
I'm not gonna get bummed about the news of perks yet, they're talking about doing some really innovative stuff and if they do that then I'm less worried. If they're just aping genre tropes because they think that's what people want then I cry into my Halo4 branded Mountain Dew.

They should go back to Halo3 equipment, picked up off the map, used once and job done.


Well, I think we can safely say that with talk of "armour upgrades" no longer being merely aesthetic, but rather impacting upon the gameplay, deployable equipment may not feature.

Moreover, I think Bungie pretty much acknowledged that the deployable equipment in 3 was severely underused, aside perhaps from the bubble-shield, so 343 may be of the same mind.

The real danger as Shadow says is the notion of perks where in theory you could have wholly unbalanced matches a la COD where, if anything, the inferiority of one team is constantly compounded by the fact that many other players simply have better abilities than your team. In seeking to expressly disavow the COD approach I (as 343 have done) I can see the armour perks being more an extension of armour abilities as opposed to a balance-breaking COD perkathon.

I fully expect jet packs and whatnot to stay in (chief uses one in the announcement trailer I think), so camo and the like will probably be in there as well.


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PostPosted: Tue Mar 06, 2012 12:48 am 
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But that assumes that you'll unlock perks, as opposed to being given a vast amount to choose from the off. The only thing you unlock is the visual differences... But they can only be used in certain combinations.

That's a perfectly fine solution to the 'problem'.

Or, you know, they could have a balanced system - less armour = faster, more armour = better shields... for example. If you prefer a fast sniper then you could do that, if you prefer a big heavy tank you can do that too; both come with advantages and disadvantages.

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PostPosted: Tue Mar 06, 2012 1:22 am 
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A post from Frankie on perks:
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There aren't "perks" in the game as being described here [CoD style]. And classic Halo is still there. But there are things we will be rolling out soon to put all of this discussion in a much better perspective and I suspect calm frayed nerves.

Cool!

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PostPosted: Tue Mar 06, 2012 1:23 am 
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Garth wrote:
A post from Frankie on perks:
Quote:
There aren't "perks" in the game as being described here [CoD style]. And classic Halo is still there. But there are things we will be rolling out soon to put all of this discussion in a much better perspective and I suspect calm frayed nerves.

Cool!


Good stuff!


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PostPosted: Tue Mar 06, 2012 1:24 am 
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He also just added:
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We didn't mention them [perks]. That's why I put it in quotes. That term was coined by someone else to interpret stuff they saw in the UI. Not a big deal in the grand scheme of things and to be expected during announce fervor. And yes, it's partly our fault since we're rolling out more information about this stuff at a later time.

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PostPosted: Tue Mar 06, 2012 1:25 am 
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My only worry about perks is if they're mostly geared toward one style of play.

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PostPosted: Tue Mar 06, 2012 9:58 am 
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So, after first very brief look, its seems they are playing it safe with this albeit with introducing a brand new enemy but I don't believe for a second that Bungie wheren't at least working on the new enemy at some stage. They did say that they began working on Halo 4 then went back to Reach.


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PostPosted: Tue Mar 06, 2012 9:43 pm 
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That was not a jetpack in the announcement trailer it was thrusters already in his armour that spartans can use in zero gravity situations to move about.
The thing with equipment is that it couldnt be abused. It was placed on the map for any team to pick up, had a respawn time but not as long as the power weapons, was used once and did the job it was there to do.
A major problem with armour abilities are that they recharge extremely quickly and completely screw over the speed the game is played at making competitive gameplay a complete nightmare.


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PostPosted: Tue Mar 06, 2012 9:58 pm 
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Gamezville wrote:
That was not a jetpack in the announcement trailer it was thrusters already in his armour that spartans can use in zero gravity situations to move about.


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Looks like a jetpack or similar in this shot. It at least looks like an attachment as opposed to a permanent fixture of the suit.


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PostPosted: Tue Mar 06, 2012 10:17 pm 
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343 is doing a question thread on their forums asking for questions that they want answered about halo 4. Some "lovely" questions being asked....
Will there be dinosaurs in matchmaking :fp:
Can we toggle armour abilities while in matchmaking :fp:
Is the JETPACK returning :fp:
Can we have killstreaks :fp:
Some really good questions are coming from it too but im sure things like the crap posted above will get covered and the competitive players will get shat on again :|


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PostPosted: Thu Mar 08, 2012 3:08 am 
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Big Q&A from the latest Halo Bulletin:
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What do the media mean when they say "perks?" –Krevilz

Well, I think they’re talking about performance-enhancing abilities from Call of Duty, if we’re going to be perfectly honest. I should clarify that we never used the terms “perks,” other than when asked about them. That was a term coined in questions about our admittedly mysterious content.

The systems in Halo 4, and I say that in the plural because there is no single element that defines that aspect of our game, are interconnected and related directly to your in-game experience as a Spartan IV, but they’re not exactly like any specific existing template or scheme. We’ll be explaining more about the Campaign and Multiplayer systems as the year progresses, but suffice it to say that the new features we’re hinting at for Halo 4 will not be mirror images of the stuff they’re being compared to now in online conversations.

Can you elaborate a little more on the armor customization and how it affects gameplay? I'm expecting a vague answer, but anything new on the subject (even a little sliver) would be extremely appreciated. –ZippingFilly812

You will have a wide degree of control over your appearance, of course, but as we have hinted, there will also be elements of your ability and performance as a Spartan IV that you will have some control over, that will actually impact your gameplay experience, although it should be noted this will not allow players to arrive in a game session with what are traditionally called “power weapons” or a massively asymmetrical advantage over opponents. Now, there’s a lot of speculation about how this will affect balance – and when we have more details to share, that experience will start to come into focus, but our philosophy is still to provide a balanced and enjoyable game for all types of players, regardless of skill or experience.

Will there be a public multiplayer Beta, like the Halo 3 and Halo: Reach Betas, where everyday people got to play them? With this being 343's first Halo game and entry in the franchise, it seems like something very important. –UnanimousCrab42

While we are testing Halo 4 code, gameplay, and systems at significant scale to get excellent data, input, and feedback, we are focused on polishing and shipping our experience for the duration of the year, and splitting resources to manage and build a beta is not on our schedule.

Will Armor Abilities and/or Equipment return? –Daedalos42

Without going into too many details, in Halo: CE, you’d fight for control over armor abilities based on timing and map control, and that’s something that evolved over time until it became the Equipment pick-ups in Halo 3 and eventually the Armor Ability loadouts in Reach. Halo 4’s system will be a logical evolution, but based on lessons and inspiration from the (matchmaking) successes and less-than-successes in prior titles.

What is your general approach to the marketing of Halo 4? Can we expect more/bigger info blowouts before release or will you keep things closer to your chest this time (compared to other Halo games)? –Sempik

We have some surprises in store. We’re not simply cruel teases—it’s a combination of genuinely wanting to surprise fans and, of course, the production reality of making sure everything is cool before revealing things. Previous Halo marketing campaigns have kind of taken on a life of their own and are definitely a part of the overall launch experience for some hardcore fans. I think we have some ideas, traditional and not-so-traditional, that certainly embrace marketing, but a couple of things that go beyond product marketing into what I can only tease as a fairly different experience. More on that later in the year, but expect at least a human presence from 343 Industries at many of the big events in the gaming calendar year.

So you guys mentioned that the Multiplayer will have its own story and explanations. Will they intertwine with the single-player Campaign and story? –DS xHunterZx SD

That’s an interesting question and the short answer is that they are connected, but you shouldn’t spend too much time wondering how. All of our current experiences, games, terminals, books, etc., are all interconnected. Sometimes directly, sometimes tangentially, but from this point on, everything matters. If you’re new to the series, don’t panic. None of the external experiences are necessary to understand the game plot, and vice versa. Each Halo story will work as a standalone piece, but the more you experience, the more resonance (and Easter Eggs) you’ll get.

When will the full game be released? –Burninhell647

In precisely 2012. The actual ship date (and other details) will be rolled out in the not-too-crazy-distant future.

Seeing how Halo 4 is the return of Master Chief, when can we expect to get some Campaign information? –Maggot081608

We’re going to be rolling out more information throughout the year, and you will certainly find out more about both Campaign and Multiplayer relatively soon. Of course, now you have to define “relatively.”

Is there going to be a nice balance of playlists in Halo 4, like ranked and social? –A Critical H1T

We aren’t going to go into detail about matchmaking systems or playlists for a little while, but there will definitely be options for traditional Halo fans to enjoy, and some very new experiences that we’re pretty excited about. Our playlists will be tightly focused, consistent, and properly polished. This will be especially evident at launch, but like with prior Halo games, these playlists will be organic and will evolve, but sensibly and appropriately.

What is the difference of philosophy of visuals between Campaign and Multiplayer, and will we see a more cinematic look in the Multiplayer with different techniques usually reserved for single-player? –DemonCarnotaur

The technology for both Campaign and Multiplayer graphics is effectively identical, but the philosophies will vary depending on the game mode/map. Certainly the traditional MP stuff we’ve already shown continues Halo’s tradition of clean lines of sight and recognizable environments designed to propel and lubricate map flow and fast-paced gameplay. The technology in Campaign will be used differently to accommodate a more cinematic experience, but there are a lot of approaches we’re taking to the whole game this time that will add layers of nuance to those approaches.

With all the care being put into improving and pushing the Multiplayer and single-player experiences forward, will the same care be put into features such as Forge and Theater? What are your goals for improving community content in Halo 4? –AtlasIsShruggin

We will do our best not to disappoint fans of the existing Halo feature set. Every aspect of the game is being approached with a passion and fervor to improve, grow, or streamline. More detail soon, but I suspect most folks will be pretty happy.

How close to a traditional Halo experience will we be able to get? Will there be a place for fans of the original trilogy to get to play Halo as they remember it? –MATCLAN x MT

Every Halo game is different, sometimes subtly, sometimes radically. You can expect that tradition to continue here, but the short answer is that the core things that make Halo Campaign and Multiplayer feel like Halo will be intact and immediately available to players.

Will other characters, besides Master Chief and Cortana, from the previous games or novels appear in Halo 4? –Assassin 11D7

One of the luxuries of being in the game business is the ability to keep story and surprises completely shrouded in secrecy for a very long time. I can at least confirm that there will be some very interesting new characters joining the fray.

What stage of development are you at currently? –UnrealCh13f

Crunch. We’re finishing levels. Improving perf. Finishing gameplay. Finishing UI. The Campaign is playable from beginning to end. Cinematics are being fully realized. Music is composed, final orchestra sessions are booked. Some levels are graphically polished and beautiful, others waiting their turn in the schedule. Testing and polishing of systems continues. Crunchy.

Are there going to be more, fewer, or the same number of guns in Halo 4 compared to Halo: Reach? Is there one gun that when you saw it you just went "WOW!" –Someone

It is not the same number of guns. I can state bluntly that we have made significant changes to the sandbox. Perhaps the most radical overhauls and additions it’s ever had in a single iteration. Fans should expect to see very new stuff. And not just weapons. As usual a couple of things will get deleted (or changed), but on balance, it will be more new stuff. And yes, a lot of guns have made me go wow. New ones and old ones. Almost every single gun sound effect makes me go wow.

The HUD shown in the gameplay clips lacks a health bar. Will this change, has this changed, or will Halo 4 use the same health system as the one in Halo 2 and 3? –Gravemind

Health has been changed. There are no health pickups, but we’ll have more news on how that system works in gameplay at a later date.

What will the ranking system be like? –xMcCarthee

It will be altered. More news later.

In the new footage we see the game type set as Slayer yet the score goes up not by individual kills but by points. Is this a custom game? A new Slayer variant? Or is this how the default Slayer scoring is going to be? –zNiTeY

The footage of MP you saw is taken from our internal Network test build and actually features a mashup of various game styles and UI elements, so don’t spend too much time trying to figure out what’s happening in it, because outside of surface elements, it’s not going to teach you a lot about any particular game mode. However, our new implementation of Slayer will score differently than the traditional 0-50 method of yore, and is one of 100 things we’ll share with you more deeply in the coming months.

Is the music in the video that was released on Monday from Halo 4's score? Furthermore, who is the lead composer? And if you can't tell us who it is, can we have a hint? –Neloms

Effectively, all of the music you hear from this point out is going to be from the game. It’s one of the things we’re most excited about. We can never emulate Marty’s legendary scores, so we’re taking it in a different direction, but one that still, we think, fits the Halo universe beautifully. Our composer will be revealed soon enough, and as soon as a fairly dry contractual date arrives, we will be ecstatic to introduce him to you. And it will be soon-ish.

Will skulls be returning to Halo 4? –Negative 9

There will be interesting ways to replay Halo 4, as is traditional in the series.

Will there be any Covenant presence in Campaign or Multiplayer? Be it weaponry, equipment, architecture, etc. –Lloyd Jo en es

Yes. The Covenant will definitely return, albeit in a completely (graphically, politically and sonically) overhauled form, but they may be the least of your problems.

Will the mid-construction mech seen on one of the Multiplayer levels appear in some form in the campaign of Halo 4? –Franc and Co

The Cyclops 2 seen in the center of War House will not be playable. But we will have some vehicle surprises, at least one of which will dwarf that weapon.

Any chance we'll be getting Forge info anytime soon? –Nuclear Taco 42

We will discuss the future of Forge later this year. It will not be sad news.

Does the BR have spread? Is it hitscan? –xBrutaIity

The BR is a three-shot burst weapon. It is hitscan. In its current tuning, it has recoil (not bloom) which causes it to rise slightly (in a predictable and suppressible way). It is not a replacement for the DMR as has been discussed in the community. You will not see bloom as it currently exists in Vanilla Reach on any weapon, but there will be different methods for reticle targeting that vary depending on the weapon, and players will have a wide arsenal of weapons to choose from. More news about that later.

Will there be multiple editions like with previous Halo titles? (Standard, limited, legendary) –Revenant1988

After we announce the release date, we will announce what content will be available at retail.

Will assassinations return and if yes, will we have more unique weapon moves, for example the Energy Sword in Halo: Reach? –D4RKNESS 360

Short version, yes. Assassinations are altered, but they’re back. The weapon question isn’t something we’re going to answer today.

Will there be any other media (books, comics, etc.) released in the lead-up to Halo 4, or will we have to gather our clues and form theories about the Campaign primarily from Cryptum, Primordium, Glasslands, and the Halo: Anniversary terminals? –Monkey Bloke

At least one more Karen Traviss novel, with important connective elements, will arrive between now and launch, although the final Forerunner chapter from Greg Bear will arrive afterwards. For some pretty specific strategic reasons. As you can imagine, juggling all these things is crazy hard.

Is Jen Taylor voicing Cortana? Who were the woman and man in the motion capture part of the Halo 4 video? –Jedi Otter

The man and woman in the video were incredibly talented actors. Their roles in Halo 4 are pivotal and essential to the story we’re telling, but we’ll talk more about those and other actors in the future. I think Halo fans will be calm and happy about our casting, including MP V/O, but we’re not revealing more at this time.

What kind of features will Halo 4 provide to the machinima community? –farmer scott21

Halo has been a cornerstone of the machinima community. It’s also a personal passion of mine (and others here on the team), so we will continue to embrace and support that community, but I honestly don’t have too many details to share at this point.

Will Halo 4 include Gravity Hammers and Energy Swords (or adequate replacements) for Grifball? –Kalbelgarion

It will be (more or less) possible to play Grifball in Halo 4.

Will there be remakes from Halo 3 maps like Guardian? –xRCNx VorteX

We aren’t discussing MP maps beyond Wraparound and War House, and while the vast majority of our maps will be brand new, we also know what the ladies (and gents) like.

Why the decision to use Spartan IVs in Multiplayer instead of the ol' Spartan IIs? –randomrosso93

That will become apparent in the fiction of the game components, but the “feel” of Chief as it relates to the “feel” of a Spartan IV will be practically identical for gameplay purposes.

Will there be a color-blind option? Even in Reach where contrast is high, people such as myself have a hard time even with Blue Team’s colors against the dark grays of Countdown. –HamboBlank

We have a lot of color-blind players in the studio, including myself (100% red/green, which is why I seldom break the Tashi Ceiling), but we will not be producing a color-blindness “mode.” However, we have considered it as an art team, in how we choose palettes and types of contrast. The Spartans and UI elements help tremendously, and so far I am doing a bit better than I’d expect in that area.

How's the water looking? –UnrealCh13f

Looks wet and wild.

http://halo.xbox.com/blogs/Headlines/po ... 30712.aspx

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PostPosted: Thu Mar 08, 2012 12:14 pm 
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Great work Garth. :wub:

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Will there be any Covenant presence in Campaign or Multiplayer? Be it weaponry, equipment, architecture, etc. –Lloyd Jo en es

Yes. The Covenant will definitely return, albeit in a completely (graphically, politically and sonically) overhauled form, but they may be the least of your problems.

Very interesting, maybe the covenant will be fighting Alongside you! :shock:


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PostPosted: Thu Mar 08, 2012 12:18 pm 
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Bring back the Arbiter :wub:

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PostPosted: Thu Mar 08, 2012 12:22 pm 
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Photek wrote:
Great work Garth. :wub:

Quote:
Will there be any Covenant presence in Campaign or Multiplayer? Be it weaponry, equipment, architecture, etc. –Lloyd Jo en es

Yes. The Covenant will definitely return, albeit in a completely (graphically, politically and sonically) overhauled form, but they may be the least of your problems.

Very interesting, maybe the covenant will be fighting Alongside you! :shock:


You mean like since Halo 2?

Anyway, I reckon it'll be Covenant remnants. Maybe they'll be the underdogs this time?

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PostPosted: Thu Mar 08, 2012 12:27 pm 
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The VidDoc did mention old foes. At least I think it did

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PostPosted: Thu Mar 08, 2012 12:31 pm 
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Tafdolphin wrote:
Photek wrote:
Great work Garth. :wub:

Quote:
Will there be any Covenant presence in Campaign or Multiplayer? Be it weaponry, equipment, architecture, etc. –Lloyd Jo en es

Yes. The Covenant will definitely return, albeit in a completely (graphically, politically and sonically) overhauled form, but they may be the least of your problems.

Very interesting, maybe the covenant will be fighting Alongside you! :shock:


You mean like since Halo 2?

Anyway, I reckon it'll be Covenant remnants. Maybe they'll be the underdogs this time?

Don't be such a tart Taf, you know what I mean, fully fighting alongside you, with no back stabbing.


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PostPosted: Thu Mar 08, 2012 12:31 pm 
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Skippy wrote:
The VidDoc did mention old foes. At least I think it did

Forerunners. :shifty:


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PostPosted: Thu Mar 08, 2012 1:27 pm 
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The Covenant is pretty divided at the moment, not sure there even really is a proper Covenant any more.
For instance, the Elites (Sangheili) are doing their own thing and are still fighting the Brutes (Jiralhanae), the Brutes are also fighting amongst themselves, the Prophets (San 'Shyuum) have vanished (either went into hiding or died out, there was only about 1000 of them left after High Charity was taken by the Flood), the Engineers (Huragok) have helped humans on a few occasions and some are stationed on the latest UNSC ship (which has incorporated Forerunner and Covenant technologies), the Grunts (Unggoy) will follow whoever happens to be bossing them around, and the Jackals (Kig-yar) have co-existed and traded with humans in the past and would probably be happier with that arrangement.
It'll be interesting to see where the various races stand when this new threat appears in Halo 4.

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PostPosted: Thu Mar 08, 2012 1:28 pm 
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Photek wrote:
Skippy wrote:
The VidDoc did mention old foes. At least I think it did

Forerunners. :shifty:


Or whoever was responsible for the Forerunners disappearing (ala Mass Effect).

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