Anung wrote:
Resident Evil 5 - Played through it again quickly to S-rank all the levels and to grab some stuff I missed like figurines. I Played through Resi 4 recently and believed that to really show this in a negative light and its true. This game is really lacklustre and feels more like a 4.5 with added co-op and you can really tell this had a troubled and rushed development. The boss fights aren't as great, set pieces kind of suck (El Gigante being a turret battle being a particular wasted opportunity) and its very quickly paced in terms of atmosphere which sucks. My biggest problem is probably the pacing though as in Resi 4 you got a good sense of location and progression where in this it feels like I was going through a door in a village and emerge in a cave and then a lab etc etc....it's very jarring.
Still one of my most played games this gen I guess and with an actual person instead of AI its tits.
Also, Wesker

One of the common complaints about Resident Evil 5 is that it's too similar to Resident Evil 4 but it's the strange little differences with 4 that make it a worse game. First of all, getting rid of the merchant- who thought that was a good idea? He was a cult character and gave an in-story reason (slight though it was) for Leon acquiring new weapons. Who was Chris buying all those guns from in 5?
Related to that- Capcom unwisely went back to a version of the old Resi inventory system where each item took up one slot no matter how big it was. 4's Tetris like system where careful manipulation of your items enabled you to carry more added an extra layer of strategy.
The constant AI companion- 4 succeeded with Ashley as Capcom made the wise decision to keep each Ashley section brief. Each new kidnapping whether it was by a flying lizard man or
a wall was immensely contrived (seriously Ashley runs to the
only section of wall in the entire castle which has those trap bars) but it meant you weren't constantly looking after someone so you could enjoy the game. Even when she was with you though, Ashley was far smarter than Sheva. Ashley ducked if you pointed a gun at her and generally tried to stay away from enemies.
The saving system- Unless I missed something major, it wasn't possible in Resident Evil 5 to continue from where you left off in the middle of a chapter. I discovered this when I had to restart the entire of chapter 5-3 when I had previously stopped playing at the boss fight at the end. I was furious. While the typewriters in 4 didn't give you full freedom about when you saved, you had more choice than in 5. Plus they were a nice link to the old Resi games.
Typing all this has made me want to play number 4 again. It might well be my favourite video game ever.
