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PostPosted: Sun Feb 19, 2012 1:20 pm 
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AKA: dan_e1990
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http://www.nextfrictionalgame.com/

From GAF: Frictional Games (creators of Amnesia the Dark Descent) have created a viral/ARG campaign to reveal their next game, including a website, C64 emulator and tons of interesting clues. http://www.neogaf.com/forum/showthread.php?t=462694

Some viral puzzle has been going on at the Frictional forums, and users have revealed artwork for the next Frictional game. Slowly revealing the picture piece by piece, this is the image and the letters have been decoded somehow.

http://www.frictionalgames.com/forum/thread-13197.html

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Above: The picture has been stitched together slowly over the past few days, as they accessed more panels. The code on the picture has been decoded, to this:

LZW WNAD ESQ ZAVW LZW YJWSLWJ WNAD. TML LZW WNAD SDKG ZAVWK LZW YJWSLWJ YGGV.
THE EVIL MAY HIDE THE GREATER EVIL. BUT THE EVIL ALSO HIDES THE GREATER GOOD.

from the CSS and...

XTCN KVMED CN S FSZTCHR. S FSZTCHR QVM WCYN. QCX VHEP QVM XTR NESOYTXRMCHY VQ WCYN.
THIS WORLD IS A MACHINE. A MACHINE FOR PIGS. FIT ONLY FOR THE SLAUGHTERING OF PIGS.










Connection to The Chinese Room, developers of Dear Esther.

A link between Frictional and The Chinese Room has been found suggesting they may be working together on the title.

if you look at the website of The Chinese Room, they state they are working on two games, Everybody's gone to Rapture and gameB. Clicking on gameB reveals this:

http://thechineseroom.co.uk/?page_id=53

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gameB is the codename for a top secret game we’re working on that will be due out in Q4 2012. All we can tell you is that it’s a survival horror and we have a fantastic development team working hard right now. More information will be released in the new year. The concept art is by Ben Andrews

What does this have to do with Frictional?

If you go to their website teasing their new game; http://www.nextfrictionalgame.com/ and click on the picture it will take you to Google maps, focused on the Smith Building in Seattle which is also known as The Chinese Room.

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Above: Clicking on Frictionals Amnesia image takes you to the Google map co-ordinates for a building known as The Chinese Room. http://www.chineseroom.com/

Coincidence?


There will surely be more to come in the following days.

Is it possible Frictional are working with the Dear Esther developer on a new Amnesia? I sure hope so!

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Last edited by Hulohot on Sat Jun 16, 2012 2:11 pm, edited 2 times in total.

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PostPosted: Mon Feb 20, 2012 12:04 am 
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I sure hope so. Although they would have a lot of pressure to make it as good as the dark decent.

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PostPosted: Mon Feb 20, 2012 12:31 am 
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Can't wait for the Let's Plays and reaction vids but like strawberry float am I going to play this myself :lol:

Did attempt Dark Descent, though. Got about 30 mins into it :shifty:

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PostPosted: Mon Feb 20, 2012 12:35 am 
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Cool. Another game from this developer I won't play.

Cos I'm a big shitebag and I hate scary games :(

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PostPosted: Mon Feb 20, 2012 12:53 am 
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Bring it on 8-)

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PostPosted: Mon Feb 20, 2012 2:55 am 
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Amnesia was scary but lacked other elements. Such as an ending. There is room for quite a lot of improvement, hope they dont strawberry float up the scay bits though. They were amazing.

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PostPosted: Thu Feb 23, 2012 4:59 am 
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http://www.joystiq.com/2012/02/22/amnes ... -for-pigs/

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The power of two crowned indie developer darlings have joined together to form one team, set to bring the Amnesia franchise into a new era.

Speaking exclusively with Joystiq, Frictional Games and Dear Esther's thechineseroom have revealed their latest project, Amnesia: A Machine for Pigs.

Developed by thechineseroom and produced by Frictional Games, Amnesia: A Machine for Pigs is planned for a debut on PC later this year. No firm date has been set, but internally the two studios hope to launch before Halloween. A recent alternate reality game has been teasing the the next Amnesia's reveal, sending fans into a frenzy.

"It's not a direct sequel, in terms of it doesn't follow on from the story of Amnesia. It doesn't involve the same characters," Dear Esther writer Dan Pinchbeck told me. Instead, Amnesia: A Machine for Pigs will be set in the same "alternate history and set in the same universe." In short, the game will look to scare your pants off.

Set in 1899, Amnesia: A Machine for Pigs follows the "wealthy industrialist" Oswald Mandus, who has returned home from "a disastrous expedition to Mexico, which has ended in tragedy." Struck by a destructive fever, Mandus is haunted by dreams of a dark machine until he mysteriously regains consciousness. Months have passed, unbeknownst to the industry tycoon, and as he emerges from his slumber the roaring engine of a mysterious machine sputters to life.

A detailed interview with Frictional Games designer Thomas Grip and thechineseroom's Dan Pinchbeck is coming later today, delving deeper into the darkness with Amnesia's next chapter. And yes, the two discuss what A Machine for Pigs means.

The Interview
It takes place sixty years after Amnesia: The Dark Descent at the turn of the twentieth century, yet the next game to carry the franchise's moniker will feel like familiar territory in one major respect: it is built to scare you senseless.

It's six-o-clock in the morning. My tea jolts me awake. The street outside is silent. It's serene and peaceful all around me, until I call Frictional Games designer Thomas Grip. His voice booms in my headset; he's obviously excited. This is the first time his team can talk about his upcoming project. This is how I was introduced to Amnesia: A Machine for Pigs.

Dear Esther writer Dan Pinchbeck of thechineseroom joins the call, his voice also brimming with glee. The three of us discuss game design, crowd-sourced funding, and how the two companies, Frictional Games and thechineseroom, came to work together. After a while it dawns on me that no one has told me the name of this upcoming endeavor.

I ask why we're playing the pronoun game. The title is referred to as "it" in place of any mention. Pinchbeck takes a breath to sturdy himself, almost to toss away his glee before he can properly reveal the upcoming horror title.

"It's called Amnesia: A Machine for Pigs," he says. There's silence.

"A Machine for Pigs?" I ask. The pair start to laugh. I'm not sure if they're having a laugh at first. Grip hears the hesitation in my voice -- primarily because I wanted to make sure I got the name right -- and speaks up. He explains the first time he heard it, he was against it. "But Dan said, 'No. This is the name.' Now it has just grown on me. Now it can't be called anything else."

"If we don't get as many cool YouTube videos of people having fits, then I'll be disappointed."
- Dan Pinchbeck

Pinchbeck, who is acting as lead writer and designer on the project at developer thechineseroom, explains the title and in one fell swoop my confusion in its selection is assuaged. There's a purpose to it both in a narrative sense and as a staple of Amnesia's theme: get people out of their comfort zone.

"What I loved about Amnesia [The Dark Descent], is you spend the first half of the game going, 'I really don't know what's going on and I really don't like it.' The second half of the game you think, 'I know what's going on and I wish I didn't,'" Pinchbeck begins to explain.

He tells me those who have heard the name are confused, even disturbed by it. "That's exactly the response I wanted," he adds, promising it will make sense when players get their hands on the finished product.

There's no direct connection to the first game, the pair reiterate, but it is set in the same "universe." Amnesia: A Machine for Pigs takes place in on New Year's Day in 1899, in London. "It's full-on Victoriana," Pinchbeck reveals, delving deeper into the plot.

A rich industrial tycoon named Oswald Mandus collapses from a feverish nightmare in which he sees a mysterious, dark machine. A "disastrous" and tragic expedition to Mexico, compounded with his illness, have stolen months from his life and he wakes determined to piece together the missing fragments of his life.

At its core, A Machine for Pigs follows the same terror-inducing principles as the first, but changes the gameplay to keep things fresh for veterans. "People going in will not know what to expect," Grip says, noting that elements from The Dark Descent have been ripped out of the game, and new ones have been added. Neither will budge on details, only to say it remains a first-person horror title. Both agree the game has a high bar to aspire to.

"If we don't get as many cool YouTube videos of people having fits, then I'll be disappointed," Pinchbeck jokes.

"We tried looking at protecting the sense of it being an Amnesia game and really belonging to the design template that was set up [by the original]. But it's doing quite a few things that mean players won't be able to play it like Amnesia [The Dark Descent]," he adds.

A Machine for Pigs began development in December 2011, but the idea dates back to 2010. "Jens [Nilsson, designer at Frictional] and I were discussing that we should be doing something more with Amnesia, but we didn't have time for it. The deal was, 'Perhaps we could collaborate with someone else.' Then about a year later, Dan's name popped up," Grip tells me.

"We just wanted to see if anyone would notice it."
- Thomas Grip on accidentally crafting an ARG

It "floated up" as an idea, but it wasn't until Pinchbeck met with Frictional that summer during GDC Europe that a plan began to form. Development duties are in the hands of thechineseroom, with Pinchbeck returning to work with members of the squad that crafted Dear Esther, using Frictional's HPL Engine 2.

There were a few months where ideas would bounce between the two studios, both asking how they could possibly follow up on the critically praised Amnesia: The Dark Descent. The giddiness in their voices tells me they're convinced they can compete with their own success. It's the playfulness exuded by intelligent designers -- or maniacal horror fiends.

Both designers admit that publishers, both small and large, have attempted to woo them. Some offered to finance Frictional's next title. Grip outlines one pitch to bring Amnesia: The Dark Descent to Xbox Live Arcade, but admits the team wouldn't have the "time or willpower" to get it right on console.

Amnesia: A Machine for Pigs is a PC title, with Mac and Linux versions to be released if not at the same time then "soon after" launch. The pair are proud that they can afford to develop the game, with Frictional -- acting in a production role -- financing the project. It's not that the pair don't want to avoid crowd-sourcing like Kickstarter, they just feel they have the ability to make this game on their own.

Doing things on their own seems to be working just fine. On a whim, Frictional decided to upload a blurry image to NextFrictionalGame.com, a site that Frictional hadn't touched in two years. "We just wanted to see if anyone would notice it," Grip tells me, noting the site garnered only the occasional visit. "Then we saw it was popular and decided, 'Okay, let's make it less blurry.'" Eventually, things exploded, and the two teams managed to craft an alternate reality game out of a throwaway idea.

Hints to thechineseroom and its recently launched title Dear Esther were added. Fans clamored to solve the riddle, even going so far as to try to bypass Frictional's server. When the phrase The Chinese Room was discovered, fans connected it to a business in Seattle that bore the same name. In its own forums, Frictional's Jens Nilsson begged fans to stop calling the restaurant.

No firm release date for the game is established, but the two teams are hoping for a launch prior to Halloween of this year.

If, for some reason, the game's name still leaves you dumbfounded, Pinchbeck offered an answer in the form of a line extracted from the upcoming title's own script.

"This world is a machine fit only for pigs. Fit for the slaughtering of pigs."

Like I said: intelligent designers or maniacal horror fiends. Perhaps both.

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PostPosted: Thu Feb 23, 2012 2:36 pm 
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If it's being partly made by The Chinese Room, expect lots of mindgames and headfuckery along with the usual abject terror. Definitely one to watch.


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PostPosted: Sat Jun 16, 2012 1:19 pm 
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Teaser Trailer



:o

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PostPosted: Sat Jun 16, 2012 1:20 pm 
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Pig monsters as strawberry float.

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PostPosted: Sat Jun 16, 2012 2:10 pm 
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Nice trailer, piggsy :shifty:

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PostPosted: Sat Jun 16, 2012 6:07 pm 
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Yes yes yes :wub:

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PostPosted: Sat Jun 16, 2012 11:17 pm 
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Did anyone else think something was coming after the title faded? :shifty:

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PostPosted: Sun Jun 17, 2012 10:27 pm 
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I seriously need to man up and continue through the first game. I got about half an hour in, then had to go and do something else and never came back to it. I just need to do a long extended playthrough!

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PostPosted: Mon Jun 18, 2012 12:43 am 
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Should I give this trailer a miss until I've finished the first game? Dying to watch it but I don't know if it contains any spoilers relating to the first game.

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PostPosted: Mon Jun 18, 2012 12:49 am 
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A Machine For Pigs might be one of the best titles for a game I've heard. Just sounds so sinister.


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PostPosted: Thu Jul 12, 2012 6:23 pm 
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Machine For Pigs slips into 2013

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Horror sequel Amnesia: A Machine For Pigs is now slated for a 2013 release on PC. It was previously scheduled for Halloween.

This information came from developer The Chinese Room's creative director Dan Pinchbeck in an interview with Gamezone.

"It's just slid back to early 2013. The quality of the game is the absolute first, last, and always with this development, and we felt it could do with a few more months' work to make sure that's really going to happen."

A Machine for Pig's predecessor Amnesia: The Dark Descent was developed by Frictional Games, before it handed the reins off to the Dear Esther creator.

Pinchbech has stated that its impending sequel will be so terrifying that you "will perhaps never dare to start your computer ever again."

http://www.eurogamer.net/articles/2012- ... -into-2013

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