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PostPosted: Sat Feb 18, 2012 8:22 pm 
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KKLEIN wrote:
PSM/OPM was steadfast in their attitude towards this since day one - they were firmly against it. OPS2 #34 rolled in however & that went straight out of the window. That lasted for about 6 months, before they changed it up again, toned it down somewhat & instead opted to hire a recurring model. Gorgeous as she was, that's what FHM is there for, surely? If you're buying a gaming magazine to be titillated, you're probably not old enough to be purchasing something else.

The only improvement the third iteration of OPS2 had over the original (#1 to #25) were the increasingly excellent covers. I thought the Need for Speed Underground one was especially great.

I stopped buying it in the mid-to-late PS2 era for that reason, but it's definitely a very good read these days.


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PostPosted: Sun Feb 19, 2012 1:48 am 
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Delusibeta wrote:
lex-man wrote:
Is the PC Gamer from steam the current UK magazine or has it been merged with US mag?

Entirely separate thing, AFAIK made by the US team.


I looked up the details and they have digital copies available but I wish I could get a copy for my Kindle I think I would subscribe if it was cheap enough.

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PostPosted: Sun Feb 19, 2012 8:09 pm 
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Buffalo wrote:
Y'know what would boost sales?

Tits.

Man, that PS1 mag that was full of 'em, forgotten its name...good times as a lad.


Was that PlayStation Plus? Bloody odd magazine that, I remember the Games vs Sex feature where the writer was wearing heart beat monitors.

I also remember picking up a PlayStation magazine that had a news story for Anna Kournikova's Smash Court Tennis with the headline 'ANYONE FOR FANNIES'.

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PostPosted: Mon Feb 20, 2012 10:32 am 
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Playstation Plus, that's it! Boobs :wub:

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PostPosted: Mon Feb 20, 2012 10:55 am 
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mitch wrote:
I also remember picking up a PlayStation magazine that had a news story for Anna Kournikova's Smash Court Tennis with the headline 'ANYONE FOR FANNIES'.


:lol: Amazing.

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Falsey wrote:
If you are actually interested in educating yourself it makes a thoroughly fascinating read.

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PostPosted: Mon Feb 20, 2012 11:07 am 
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mitch wrote:
I also remember picking up a PlayStation magazine that had a news story for Anna Kournikova's Smash Court Tennis with the headline 'ANYONE FOR FANNIES'.


:lol: :lol: Christ almighty.

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PostPosted: Mon Feb 20, 2012 7:40 pm 
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mitch wrote:
Buffalo wrote:
Y'know what would boost sales?

Tits.

Man, that PS1 mag that was full of 'em, forgotten its name...good times as a lad.


Was that PlayStation Plus? Bloody odd magazine that, I remember the Games vs Sex feature where the writer was wearing heart beat monitors.

I also remember picking up a PlayStation magazine that had a news story for Anna Kournikova's Smash Court Tennis with the headline 'ANYONE FOR FANNIES'.

PSW were partial to that kind of thing too :lol:

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PostPosted: Tue Feb 21, 2012 9:11 am 
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mitch wrote:
I also remember picking up a PlayStation magazine that had a news story for Anna Kournikova's Smash Court Tennis with the headline 'ANYONE FOR FANNIES'.


My best one was 64 Magazine's Top Ten Mario Look-Alikes where Tom Selleck was listed not only for having the 'stache but (as he was Monica's boyfriend in Friends at the time) also for 'servicing the back passage of many an old boiler'. :)


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PostPosted: Fri Feb 24, 2012 1:15 pm 
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MCV wrote:
ABC’s position in the games media industry is under threat.

Top press execs have questioned the relevance of the readership tracker following the latest round of results. All games magazines lost readers compared with last year’s figures, some by as much as 25 per cent.

But this isn’t reflective of the state of the media industry, say editors. They point to increased web traffic, growing events and better social engagement.

“How we convey scale can no longer be sufficiently achieved by looking at print circulations and web traffic in isolation,” said Future’s commercial planning director Steve Payne.

“Social media, video channels, mobile engagement and live events all contribute to a far greater footprint than the ‘industry standard’ measurements allow.

“As of the end of January 2012, looking at print, tablet magazine purchases and web traffic, Future’s portfolio of games brands reach over 2m people in the UK per month. Our social media reach stands at 285,000 on Facebook and 168,000 on Twitter. We have almost 30,000 subscribers to our YouTube channel.”

Imagine editor-in-chief Aaron Asadi agrees that ABC numbers are not enough but insists we should not downplay the figures.

“ABCs simply measure performance for only one type of media from a brand’s selection box. And as that type of media is no longer selling as well as it used to, the temptation is to understate the importance of the figures and point everyone in the direction of unique users, followers, listeners and likes.

“It’s symptomatic of an industry that for too long has been obsessed with numbers rather than products. The bigger the number, the better the platform is the rule, putting magazines, websites and social media on equal footing. But that’s wrong. Reach figures show breadth, not depth – they don’t measure the quality of the experience.

“We are developing new channels all the time – apps, social networks, websites. We now have a monthly reach of nearly 3m – but we never forget that print magazines offer a tactile experience like no other.

“The new ABC results are disappointing. But we won’t shy away and pretend they’re now irrelevant because we have a Twitter account.”

He added: “There is space for an organisation to offer single print and digital certificates. Right now it’s hard to say that the ABC satisfies this evolved remit; its position in the games media industry is vulnerable.”

http://www.mcvuk.com/news/read/is-abc-u ... eat/091769

Not a massive fan of their magazines to be perfectly honest, but I liked that line about Twitter. At least they're not coming out with fingers in their ears & their eyes closed, attempting to divert attention elsewhere.

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