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PostPosted: Tue Feb 14, 2012 7:25 pm 
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TheTurnipKing wrote:
The patch for Skyrim that caused dragons to fly backwards for example. How does something like that, which so obviously affects one of the signature enemies of the game, manage to make it out into the wild?

As someone who currently works in software testing, it's usually down to a shitty test plan written by people who don't give a strawberry float about quality and just want the bare minimum done (even if the people doing the testing are pointing to the - obvious - alarm bells going off in the background behind them). Higher up project managers have deadlines to meet and - for a lot of the part - couldn't give a gooseberry fool if something isn't quite right. As long as the main product still works without any major operation incidents, that's usually enough - a lot of the time (sadly :( ).

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PostPosted: Sat Feb 18, 2012 8:06 pm 
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A step in the right direction...

Quote:
Xbox 360 dash update gives XBLIG more visibility

Microsoft "working to better organise digital game content".

A new Xbox 360 dashboard update that went live in the US yesterday has given the Xbox Live Indie Games channel added prominence.

The service is now visible on the "top level" of the Marketplace section right next to tabs for Xbox Live Arcade and Games on Demand.

The November dashboard overhaul had hidden it behind an additional 'Game Type' button, causing a number of XBLIG developers to publicly voice their discontent at Microsoft's marginalisation of the service.

A statement handed to Eurogamer by Microsoft today, and due to be posted on the AppHub Forums and XNA Community blog in due course, explained that the move reflected that feedback.

http://www.eurogamer.net/articles/2012- ... visibility

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