Somebody Else's Problem wrote:
Holy gooseberry fool! $40k for a patch?! Outrageous.
indeed. They should make games that work from the off without need for a patch.
Of course! It's all so simple! Why didn't anyone else ever think of this before? After all, debugging something as horrendously complex as a video game must be a piece of piss, right? All those variables interacting in all those possible ways? Not a problem!
The best games are always the ones with emergent elements which can't realistically be fully debugged: That said, there is a case that perhaps quality assurance could stand to step up a little in some cases. The patch for Skyrim that caused dragons to fly backwards for example. How does something like that, which so obviously affects one of the signature enemies of the game, manage to make it out into the wild?
Peter Crisp wrote:
As I've said not everyone with a PC uses it for games and being PC exclusive is just as limiting as being console exclusive.
: In the long term, those games will still be in circulation and probably playable even on a bottom of the line rig.