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PostPosted: Mon Feb 13, 2012 12:27 pm 
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suzzopher wrote:
Holy gooseberry fool! $40k for a patch?! Outrageous. Sony and Microsoft need to address this on the next platforms or lose these indie devs forever.


People (rightly) complain about games releasing in an unfinished state, and then needing multiple patches before they are free of critical bugs. By charging for patches, they are discouraging this sort of behaviour (along with other things, but that's a different argument).


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PostPosted: Mon Feb 13, 2012 12:31 pm 
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suzzopher wrote:
Holy gooseberry fool! $40k for a patch?! Outrageous.

indeed. They should make games that work from the off without need for a patch.


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PostPosted: Mon Feb 13, 2012 12:45 pm 
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I think we need to work out which is best - consoles or PCs - once and for all.

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PostPosted: Mon Feb 13, 2012 12:53 pm 
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Peter Crisp wrote:
Something Fishy wrote:
because we already have an affordable universal platform called the pc and these consoles add nothing except expense if we wish to buy the widest range of games?


So you really think consoles add nothing to the games industry? That's about as elitist as I've ever seen. I know this might come as a shock to you but not everyone has a PC and even those that do may prefer to play games on a console.

StayDead wrote:
It means more people will be able to play indie games. Some people don't own a PS3 and some don't own a 360 and due to stupid exclusivity deals the people who don't own those consoles never get to play them. The majority of people have a PC and since Steam is so cheap and Indie games run in such low spec machines. Everybody would be able to play the new indie games.


Quite a few tens of millions do though so are they unworthy now?


Peter, you misunderstood my point. For example I own a 360, but I don't own a PS3. I'm sure there's plenty of other people like me and plenty of other people who own a PS3 but not a 360. Due to stupid exclusivity deals on Indie games, many people miss out on titles they shouldn't have to if they were to just release on PC.

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PostPosted: Mon Feb 13, 2012 12:56 pm 
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Can't you just say that about all exclusivity, regardless of platform and status of developer?


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PostPosted: Mon Feb 13, 2012 12:56 pm 
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StayDead wrote:
Peter Crisp wrote:
Something Fishy wrote:
because we already have an affordable universal platform called the pc and these consoles add nothing except expense if we wish to buy the widest range of games?


So you really think consoles add nothing to the games industry? That's about as elitist as I've ever seen. I know this might come as a shock to you but not everyone has a PC and even those that do may prefer to play games on a console.

StayDead wrote:
It means more people will be able to play indie games. Some people don't own a PS3 and some don't own a 360 and due to stupid exclusivity deals the people who don't own those consoles never get to play them. The majority of people have a PC and since Steam is so cheap and Indie games run in such low spec machines. Everybody would be able to play the new indie games.


Quite a few tens of millions do though so are they unworthy now?


Peter, you misunderstood my point. For example I own a 360, but I don't own a PS3. I'm sure there's plenty of other people like me and plenty of other people who own a PS3 but not a 360. Due to stupid exclusivity deals on Indie games, many people miss out on titles they shouldn't have to if they were to just release on PC.

What about just releasing them on all systems, rather than wanting to just restrict them to PC.

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PostPosted: Mon Feb 13, 2012 1:00 pm 
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StayDead wrote:
Peter, you misunderstood my point. For example I own a 360, but I don't own a PS3. I'm sure there's plenty of other people like me and plenty of other people who own a PS3 but not a 360. Due to stupid exclusivity deals on Indie games, many people miss out on titles they shouldn't have to if they were to just release on PC.


SWOS on XBLA says hi. :evil:

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PostPosted: Mon Feb 13, 2012 1:02 pm 
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I have all the consoles and have never bought a single indie game. They are crap.

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PostPosted: Mon Feb 13, 2012 1:04 pm 
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Alright, who woke him up?

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PostPosted: Mon Feb 13, 2012 1:05 pm 
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1cmanny1 wrote:
Lets hope this will lead consoles to die out :)


How did you get on with building your own PC? :lol:

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PostPosted: Mon Feb 13, 2012 1:10 pm 
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StayDead wrote:
Peter, you misunderstood my point. For example I own a 360, but I don't own a PS3. I'm sure there's plenty of other people like me and plenty of other people who own a PS3 but not a 360. Due to stupid exclusivity deals on Indie games, many people miss out on titles they shouldn't have to if they were to just release on PC.


As I've said not everyone with a PC uses it for games and being PC exclusive is just as limiting as being console exclusive.


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PostPosted: Mon Feb 13, 2012 1:41 pm 
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_/\_YUNGSTAR_/\_ wrote:
suzzopher wrote:
Holy gooseberry fool! $40k for a patch?! Outrageous.

indeed. They should make games that work from the off without need for a patch.


Of course! It's all so simple! Why didn't anyone else ever think of this before? After all, debugging something as horrendously complex as a video game must be a piece of piss, right? All those variables interacting in all those possible ways? Not a problem!


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PostPosted: Mon Feb 13, 2012 1:45 pm 
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suzzopher wrote:
Steam really is the best model out there isn't it?

Because it's privately owned. Valve couldn't get away with half of the stuff it does if it had to answer to shareholders.


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PostPosted: Mon Feb 13, 2012 1:49 pm 
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Somebody Else's Problem wrote:
_/\_YUNGSTAR_/\_ wrote:
suzzopher wrote:
Holy gooseberry fool! $40k for a patch?! Outrageous.

indeed. They should make games that work from the off without need for a patch.


Of course! It's all so simple! Why didn't anyone else ever think of this before? After all, debugging something as horrendously complex as a video game must be a piece of piss, right? All those variables interacting in all those possible ways? Not a problem!

The best games are always the ones with emergent elements which can't realistically be fully debugged: That said, there is a case that perhaps quality assurance could stand to step up a little in some cases. The patch for Skyrim that caused dragons to fly backwards for example. How does something like that, which so obviously affects one of the signature enemies of the game, manage to make it out into the wild?

Peter Crisp wrote:
As I've said not everyone with a PC uses it for games and being PC exclusive is just as limiting as being console exclusive.

Not quite: In the long term, those games will still be in circulation and probably playable even on a bottom of the line rig.


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PostPosted: Mon Feb 13, 2012 10:56 pm 
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TheTurnipKing wrote:
Peter Crisp wrote:
As I've said not everyone with a PC uses it for games and being PC exclusive is just as limiting as being console exclusive.

Not quite: In the long term, those games will still be in circulation and probably playable even on a bottom of the line rig.

GOG is a good demonstration of this. Although frankly, exclusivity deals is a bad thing for the entertainment industry in general.

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PostPosted: Mon Feb 13, 2012 11:02 pm 
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Bigerich wrote:
suzzopher wrote:
Holy gooseberry fool! $40k for a patch?! Outrageous. Sony and Microsoft need to address this on the next platforms or lose these indie devs forever.


People (rightly) complain about games releasing in an unfinished state, and then needing multiple patches before they are free of critical bugs. By charging for patches, they are discouraging this sort of behaviour (along with other things, but that's a different argument).

Actually, they discourage fixes, plain and simple. If every patch costs to distribute, it encourages developers to hold back fixes for individual problems in favour of the megapatch approach which frankly doesn't benefit anyone except the platform holder, when weight of public opinion forces a developer to unleash multiple patches.


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PostPosted: Mon Feb 13, 2012 11:07 pm 
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I'm all for ditching this indie crap. Much prefer the associated costs to go elsewhere.

For mobile gaming it's a match made in heaven, but not on a home console.

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PostPosted: Mon Feb 13, 2012 11:13 pm 
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cooldawn wrote:
I'm all for ditching this indie crap. Much prefer the associated costs to go elsewhere.

For mobile gaming it's a match made in heaven, but not on a home console.

Well, have fun playing Call of Battlefield 654,892. Me, I'll go play a fun game.

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PostPosted: Tue Feb 14, 2012 12:20 am 
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Oh wow. Indie is automatically fun.

Cheers for that brainwave indiebot.

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PostPosted: Tue Feb 14, 2012 12:46 am 
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Most of them are crap, but there are a few good ones. Also it helps start off wannabe devs.

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