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PostPosted: Mon Feb 13, 2012 11:05 am 
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Independent’s Day

I ask about 2011, a year in which the studio released three excellent titles. Is that success? Is that what this is all about? “Double Fine is a company that values its independence,” says Schafer. “We really value our employees…” there’s a slight pause, and then Schafer shouts at someone else in the room, “why are you looking at me like that?! Of course I value you!” There is muffled laughter in the background and we’re back on. “And we have a responsibility to make things happen for ourselves. It’s not enough to come up with great ideas, you have to come up with great business ideas, too. You have to protect yourself.

“But yes, we’ve been trying all these different projects, and it’s great – we have multiple teams and multiple leaders like Lee Petty, Brad Meer and Nathan Martz, people who are new, who can take on these projects. We’ll try out iOS devices, or maybe free-to-play, we’ll try licenses. We’re having a lot of fun doing it.”

Double Fine, then, is making the most of the digital era, coping a feel of all the new platforms and delivery methods. But there are frustrations, too. Schafer has watched the Xbox Live Arcade and PSN services dwindle away from fantastically promising beginnings to troubled, even fading services. “Ever since I played Geometry Wars I thought, what a great new portal,” he enthuses.

“But it seems that this year, the idea didn’t explode like it should have. Back when Castle Crashers came out, it seemed it was going to grow and grow. I just wish there was more support, more marketing, more placement on the dashboard. It could have been our own little Sundance Film festival, a great sandbox for indie development.

“But the indie community is now moving elsewhere; we’re figuring out how to fund and distribute games ourselves, and we’re getting more control over them. Those systems as great as they are, they’re still closed. You have to jump through a lot of hoops, even for important stuff like patching and supporting your game. Those are things we really want to do, but we can’t do it on these systems. I mean, it costs $40,000 to put up a patch – we can’t afford that! Open systems like Steam, that allow us to set our own prices, that’s where it’s at, and doing it completely alone like Minecraft. That’s where people are going.”

http://www.hookshotinc.com/interview-schafers-millions/

Holy gooseberry fool! $40k for a patch?! Outrageous. Sony and Microsoft need to address this on the next platforms or lose these indie devs forever.

Steam really is the best model out there isn't it?

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PostPosted: Mon Feb 13, 2012 11:08 am 
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Excellent! Best news I've heard in a while.

Now bring Castle Crashers to PC please. :/

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PostPosted: Mon Feb 13, 2012 11:13 am 
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PostPosted: Mon Feb 13, 2012 11:16 am 
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I think Microsoft have really strawberry floated up with the new NXE. Since it launched they have done a terrible job of exposing new content. It feels like CoD Elite, Skyplayer and Netflix are the only things they want to highlight availability of which has to have affected sales of new XBLA stuff.


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PostPosted: Mon Feb 13, 2012 11:21 am 
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Lets hope this will lead consoles to die out :)

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PostPosted: Mon Feb 13, 2012 11:36 am 
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1cmanny1 wrote:
Lets hope this will lead consoles to die out :)


How will this will benefit gamers?


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PostPosted: Mon Feb 13, 2012 11:37 am 
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StayDead wrote:
Excellent! Best news I've heard in a while.

Now bring Castle Crashers to PC please. :/


Please explain why this is good news apart from it seeing a few more games on steam?


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PostPosted: Mon Feb 13, 2012 11:37 am 
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Peter Crisp wrote:
1cmanny1 wrote:
Lets hope this will lead consoles to die out :)


How will this will benefit gamers?


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PostPosted: Mon Feb 13, 2012 11:41 am 
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I know I'm opening up the topic to a minefield here but what is the upside to Live and PSN going down the tubes other than the gloating of PC gamers?


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PostPosted: Mon Feb 13, 2012 11:42 am 
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Trelliz wrote:
Peter Crisp wrote:
1cmanny1 wrote:
Lets hope this will lead consoles to die out :)


How will this will benefit gamers?


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:lol:

I'm with Peter Crisp, though. The 'best news ever' would be if Sony and MS provided platforms that were conducive to creativity and excellence for Devs working on a small budget. And if Sony sorted out its frankly baffling online pricing policies.

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PostPosted: Mon Feb 13, 2012 11:44 am 
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OK, even then, that wouldn't be the 'best news ever'. 'Best news ever that relates to the online gaming distribution strategies of major corporations', perhaps.

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PostPosted: Mon Feb 13, 2012 11:44 am 
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Indeed, I will freely admit to being a PC elitist, however as with the potential decline of GAME, the removal of a large chunk of the industry would be a disaster. Surely we should be encouraging growth across the board rather than wishing doom across parts of it?

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PostPosted: Mon Feb 13, 2012 11:45 am 
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Poser wrote:
Trelliz wrote:
Peter Crisp wrote:
1cmanny1 wrote:
Lets hope this will lead consoles to die out :)


How will this will benefit gamers?


Image


:lol:

I'm with Peter Crisp, though. The 'best news ever' would be if Sony and MS provided platforms that were conducive to creativity and excellence for Devs working on a small budget. And if Sony sorted out its frankly baffling online pricing policies.


Microsoft did that on X360 (with their Indie Games section), then pushed it off into a dark little corner.

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PostPosted: Mon Feb 13, 2012 11:45 am 
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We all like games and surely if Live and PSN drop the prices they charge and more people are able to produce content for them then that's a good thing isn't it?


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PostPosted: Mon Feb 13, 2012 11:48 am 
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Fatal Exception wrote:

Microsoft did that on X360 (with their Indie Games section), then pushed it off into a dark little corner.


I'm not familiar with XBLA, but that's a shame. I'm an Amiga veteran, who used to scour the Public Domain and Amiga Format coverdisks for hidden gems. Maybe home computers will remain the only appropriate home for that sort of content, but it's a shame consoles can't get in on the act successfully.

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PostPosted: Mon Feb 13, 2012 11:50 am 
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Peter Crisp wrote:
1cmanny1 wrote:
Lets hope this will lead consoles to die out :)


How will this will benefit gamers?

because we already have an affordable universal platform called the pc and these consoles add nothing except expense if we wish to buy the widest range of games?


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PostPosted: Mon Feb 13, 2012 11:56 am 
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Peter Crisp wrote:
StayDead wrote:
Excellent! Best news I've heard in a while.

Now bring Castle Crashers to PC please. :/


Please explain why this is good news apart from it seeing a few more games on steam?


It means more people will be able to play indie games. Some people don't own a PS3 and some don't own a 360 and due to stupid exclusivity deals the people who don't own those consoles never get to play them. The majority of people have a PC and since Steam is so cheap and Indie games run in such low spec machines. Everybody would be able to play the new indie games.

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PostPosted: Mon Feb 13, 2012 11:56 am 
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Something Fishy wrote:
because we already have an affordable universal platform called the pc and these consoles add nothing except expense if we wish to buy the widest range of games?


So you really think consoles add nothing to the games industry? That's about as elitist as I've ever seen. I know this might come as a shock to you but not everyone has a PC and even those that do may prefer to play games on a console.

StayDead wrote:
It means more people will be able to play indie games. Some people don't own a PS3 and some don't own a 360 and due to stupid exclusivity deals the people who don't own those consoles never get to play them. The majority of people have a PC and since Steam is so cheap and Indie games run in such low spec machines. Everybody would be able to play the new indie games.


Quite a few tens of millions do though so are they unworthy now?


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PostPosted: Mon Feb 13, 2012 12:10 pm 
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MS is guiding us towards the PC being a ubiquitous platform. I wouldn't be surprised if there, in the very near future was a way to a deploy one 'Windows' application that works on Windows 8, Windows Phone 8 and Nextbox (going by the naming conventions... Xbox 8?).

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PostPosted: Mon Feb 13, 2012 12:19 pm 
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Is it really that hard for Sony or Microsoft to get together with Steam? Wouldn't that make sense?

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