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PostPosted: Sat Nov 20, 2010 12:05 am 
Legend
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AKA: á / GDMFSOB
PSN: annyfm
Steam: annyfm
Game Center: annyfm
i wanted to try this out but game maker doesn't do mac.

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PostPosted: Sat Nov 20, 2010 3:38 am 
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LIVE: BachMaestro
Game Maker does do mac, but I'd have to have a mac myself to create an executable. Also macs only have version 7 of Game Maker at the moment and I made this in version 8 so even if I could port it there might be functions I'm using that aren't compatible with version 7.


Doesn't Wine run on mac though?

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PostPosted: Sat Nov 20, 2010 11:31 am 
Legend
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AKA: á / GDMFSOB
PSN: annyfm
Steam: annyfm
Game Center: annyfm
wait i have windows 7 on the other partition lol. i keep forgetting about that.

will get round to this shortly. i should really work but i don't feel like it this morning.

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PostPosted: Sat Nov 20, 2010 12:03 pm 
Legend
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AKA: á / GDMFSOB
PSN: annyfm
Steam: annyfm
Game Center: annyfm
this game is bad and you should feel bad u.u







lol jk i like it. it's pretty like n though it has to be said (and probably already has been). the only real difference i can tell from this demo is that the timer is much tighter. i'm assuming it's intentional that, if i chase gold, i have to be a whole lot faster otherwise i'll just lose time that isn't easy to get back. actually i like how it's supposed to be speed-run-y as opposed to n's more forgiving timer which really puts the onus on just not dying.

would like to see a more complete version along the lines of the four difficulty levels you've proposed, but i know how it's a slog making every individual level. i've been there. not fun.

keep it going on sista

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PostPosted: Sun Nov 21, 2010 3:52 am 
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I didn't want to go down the road of making it like N, but once I had the controls and the feel of movement as I wanted them, and I knew it was going to be timed and there would have to be something to do to to add more time to the clock... it was all I could think of: a collectible item that gives you more time. My gold pieces even look almost exactly the same as the gold pieces in N!

But the knowledge that it was so similar to N was a big part of the impetus to take the idea in a different direction: the multiplier gem and the gold deposit box. I'm hoping those two make a big enough difference that it doesn't feel too much like an N clone.

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PostPosted: Wed Nov 24, 2010 10:58 pm 
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LIVE: Dalagonash
PSN: Dalagonash
Wii #: 0065901756893751
Steam: Dalagonash
3DS #: 232061220564
Game Center: Dalagonash
NN: Dalagonash
Gave you some feedback, but you'll have to check my blog to read it :shifty:

Here.

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PostPosted: Fri Nov 26, 2010 6:18 pm 
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Wow, thanks a lot!

A few Qs and comments:

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In some ways it’s too early to just run to a level’s exit.

I'm not sure what you're saying here. Did you mean to write easy instead of early?

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Less jumping off and and into the ledge

Again, not sure what you mean. This time though I don't even have a clue.

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The time limit is a touch too short


That's a balancing act (and a tough one, as I explained in a post on the previous page detailing my plans for the game). It's not really something I can work on at the moment since almost all the levels haven't been made yet. No sense balancing things out when there's things to do which may just unbalance the whole thing again.
But when I play it I find I have too much time. Of course I'm far from being the perfect yardstick, but I need to work out the balance so that someone who's as good at it as me doesn't end up with minutes of free time, and someone who's new to the game doesn't get the game over screen after clearing just two or three levels.

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Forcing collectibles... obvious deposit zone... more clear prompts...

Yeah, I need to make it much clearer to the player what the game's about. There's a few things in there that I've implemented, but it's probably not enough.

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you don’t get enough time per treasure

Did you get the idea of the gems? There's a few of them around, usually in dangerous or hard to reach areas. Picking up one of these gives you a +0.1 multiplier to your loot for when you deposit it, and the loot directly influences the amount of time you get.
I think I need to make it clearer that that's what it does.

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