DML wrote:
DangChris xD wrote:
Aw Dml please do another one in a month or so? Really enjoyed this one but its not quite the same without real wolves. :p
And yet from everyones game, it really was quite similar....
Very true! We did play pretty much identically. But what is slightly alarming- and this may just be retrospect speaking- is how different it
felt. It was clear from about a week in that
something wasn't quite right; we were playing, we felt, very well- we'd explored most of, if not all our avenues of investigation. When big players were being killed, we targetted semi-inactives. When that failed, we targetted those who were 'leading the thread'. What was upsetting was not just how the wolves managed to stay out of our line of fire when we fired pretty much everywhere, but also that they got our special roles so quickly, leaving no
real trace.
But what was most interesting is that we (I) always felt we were flying blind. At no point did we really feel that we'd got a wolf. Every vote, besides Melatonin's was one made in hesitation and uncertainty- read back and compare the number of times we had 'voted x, not convinced he's a wolf, but probably the best lead' to the times we went 'he
must be a wolf'. The former far outnumber the latter. Without the wolves intervening, controlling things, leaving false trails, and occassionally slipping up, we never had the feeling of real disappointment at a lynch-gone-wrong, and never the feeling of really sinking our claws into a target, building a solid case against them, and a sudden frenzy to lynch them. These feelings are common in the normal game, and this one was marked, I think for the feeling of constant hopelessness, as opposed to a focused optimism that is a staple of the game, despite the fact that (I felt) we were playing a very focused, collected game.
After a week had past, I think a lot of us moved from respect for the wolf players, to awe, and eventually to thinking that something was most definately
up.