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PostPosted: Sat Oct 16, 2010 2:15 pm 
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So, continuing on from the last topic relating to Super Mario 64, here we have another classic, possibly the best game ever made.

For me, the most memorable moments in this splendid game were:

The opening sequence, with Navi waking young link up

Watching Link's vision of Zelda being escorted away by Gannondorf!

The music in the Lost Woods

Seeing Hyrule Field in all its glory and hurrying along to the Castle before the bridge closed!

Seeing the Goron's for the first time and the music!

I guess what astounded me the most was the sheer number of areas in the game, it just kept on giving. I still enjoyed playing as Child Link the most, probably as it was easier, but the whole game was fanastic. I finally saw the ending in Christmas 2008 after I completed it on the Virtual Console, with the aid of a fellow forumites save file!

So, what are your favourite moments in what is regarded as the best game ever made?


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PostPosted: Sat Oct 16, 2010 6:56 pm 
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gamerforever wrote:
So, what are your favourite moments in what is regarded as the best game ever made?

the bit when master chiefs pwns dem aliens and he's all like pew pew pew kaboom!

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PostPosted: Sat Oct 16, 2010 7:05 pm 
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All of it :wub:

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Seeing Hyrule Field in all its glory and hurrying along to the Castle before the bridge closed!


This

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PostPosted: Sun Oct 17, 2010 12:15 pm 
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Stepping out on Bob-omb Battlefield for the first time :wub:

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PostPosted: Sun Oct 17, 2010 5:54 pm 
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Breaking into the Gerudo's Fortress was great. And I quite liked stabbing the walls in Jabu-Jabu's belly and listening to the noise it made.

The best bit in the game is getting Epona. I feel there's a really good, epic post about the whole coming back seven years later and the horse remembering you by song thing, but it requires a more motivated/generally better forumite to make it.


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PostPosted: Tue Oct 19, 2010 8:37 am 
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Oh, dear--this is going to be very difficult, as I’ve played the game so many times that I’m concerned I won’t be able to discern the sentiments I had during my first session. Worse yet, I'm concerned that these memories won't quite be so poignant as the Mario 64 ones, owed to experiencing them so many times. I think there are a few that I can mention presently, though:

*I remember the darkly lit navy skies of early morning, Christmas 1998. My sister and I trembled into the murk of our shadowy living room, its haze dyed and pulsing with the twinkling multi-coloured lights from the Christmas tree. Our presents, each so imbued with magic, were sprawled over the blue carpet in front of the mantle-piece. I shivered forward towards them, my breathing possessed, and I noticed a distant N64 game-box--still shrink-wrapped with that signature red Nintendo ribbon, which, one year after I had obtained my Nintendo 64, now signified the weighty promise of a new and enchanted world--distinguished above all other presents on the mantle-piece. This box was unlike any N64 game I had hitherto felt beneath my fingers: it was a bottomless, intense, and religiously-infused jet black. At its centre was the emblem that denoted a series with which I had never before been acquainted, yet somehow meant something so extraordinarily significant: The Legend of Zelda: Ocarina of Time. And it was bewitched with gold, incandescent in the glowing etherealness of that room.

*That opening sequence. Without exception, every Nintendo 64 game that I had played before this had, crucially, been vibrant: they had been jaunty affairs, vivaciously and thickly coloured, and bright with optimism and youthful exuberance. With Ocarina, this changed. I remember the soft mist of early morning in Hyrule Field, and Link astride Epona galloping past the moon. I could feel the moistness of the early-morning dew that seemed to linger in the game’s air. The colours were, astonishingly, beautifully subdued--and so breathlessly realistic--emulating the rousing essence of the crisp and cool winter‘s morning outside, and meshing the game-world with our own; the clop of Epona’s hooves were sensually rich and proud; that same important emblem burned onto the screen with golden flames...and these cemented the impression of a title that was so much more than the brilliant worlds of Mario or Banjo-Kazooie. As a youngster, I felt something so achingly profound from Christmas and its religious undertones--even though my family was far from religious. At school, I made Christmas cards from shimmering gold card, and sparkling glitters, captivated by the colours and aesthetic ebullience of the time--it was an experience that allowed my soul to transcend my body, and Zelda did the same, acting as a conduit, it felt, with some unseen but so very wonderful force. It was as if these gold, shimmering flames signified an irrational sense of mental transcendence and significance. The sight was poignantly lachrymal; the heavenly shade of the clouds above the field lifted me into a dream-like domain, facilitated by the wistful blows of the flute. And there was adult Link himself. So many times when I loaded up the game, I strained to watch Link during this opening sequence, utterly spellbound by the sight of this character who I couldn’t play as. It was mind-boggling, that this character--one who could ride a horse--was the some form of the guy I was playing as...yet I did not know how to be him. The vastness of the game was multiplied infinitely by this understanding--that perhaps, someday, I would step into the shoes of this adult individual. But for the time being, he inhabited that dreamlike world etched out in that opening sequence, almost not even seeming real. No game will ever play with my mind like that again.

*The start of the Deku Tree’s speech to Navi. After the quiet of a dark and spell-bindingly sleepy introduction to Link, followed by a brief though exhaustingly frenetic nightmare, this…weighty and so commandingly severe music began to play. It is so difficult to articulate the nature of this bit of instrumentation; its feel was enrapturing, but simultaneously frightening--and daunting in a divine sort of sense. Nothing before in a game had touched upon this sense of purpose in such a way; it landed my imagination in chaos. The perpetual and somewhat deeply-pitched magical sound effect of Navi floating--an unremitting and loud aural representation of dispersing magic--presided above this musical piece throughout, and the culmination of the two felt like some violently significant occurrence. Even though there was no movement, the words of the Deku Tree--communicated in a font that, unlike Mario 64 or Star Fox, was softly textured and discernibly tailored for something mythical, like a literary piece--breathed a sweat-inducing gravitas into the scene, as if something absolutely monumental had happened even though the game had just started. His words were alien to me; they were bindingly exotic, and completely banished the real world from my awareness. Most of all, I remember the text changing colour…and my response to that is something I don’t think I can describe. The consistency of the embossed text, some coloured with serene shades of blue. It was as if text, itself, could be made of magic.


Crumbs; I think I'll stop. I don't think it's worth anyone suffering my inane and confused rambling about this game!


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PostPosted: Tue Oct 19, 2010 9:00 pm 
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Its not inane and confusing, what you have done is describe how most of us felt about that game. We all knew the shortages at the time and as a consequence it was more sought after. Personally it took an additional game purchase (iss pro 64 iirc) to secure a copy of this wonderful game from an independent store. The opening is magnificent, but I never completed it until 2008 on the virtual console. As all my friends in school completed it in weeks i had not and eventually new games got my attention and i simply found oot too tough. I did see the end eventually though, just majora's mask to complete now...

Again, uppa, your posts are magnificent. :)


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PostPosted: Tue Oct 19, 2010 9:19 pm 
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Thank you very much, sir!

Thinking back to these old games makes me remember just how important that sense of occasion was when you got a new title to explore.


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PostPosted: Wed Oct 20, 2010 11:10 am 
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Uppa wrote:
Thank you very much, sir!

Thinking back to these old games makes me remember just how important that sense of occasion was when you got a new title to explore.


Yes, definately. Only years later am I so appreciative of the fact that I got to experience the golden generation at a young age. I did miss out on the Megadrive/ SNES area as I was not really a gamer back then and got into gaming when I found out Daytona USA was going to be released on a home console (Sega Saturn). That magical feeling of playing both Super Mario 64 and then Ocarina of Time will never be matched or bettered imo, the latter came out at such an appropriate time too!

Some games have come close to matching that special feeling like Shenmue, and possibly even GTA3, which I thought was something else, probably because I never read any previews of it and thought it was rubbish so went into it without really knowing much about it!

I think the Gamecube was probably the last console that gave me that excitement when a new game was being released. Possibly we take good games for granted, but a part of me just thinks that there is less dedication when it comes to releasing games. The almost-perfectness of OOT must have required extreme dedication, it really is special, from the music, to the characters to subtle things like the fixed viewpoints or the expressions on NPC faces. :D

Once again Uppa, just keep posting!

edit: Just realised you are a PS3 owner, I shall add you! :D


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PostPosted: Wed Oct 20, 2010 12:44 pm 
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PostPosted: Wed Oct 20, 2010 1:14 pm 
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Obvious memory first. Hyrule Field for the first time, only to have it ruined by the strawberry floating owl :roll:

Standing at the top of Zora's domain and diving off was mind boggling at the time, being so high and see the gorgeous water shimmering below :wub:
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Turning around at that point in the Water temple and seeing Shadow Link, I nearly lost my gooseberry fool with fright :shock:
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But the best was Phantom Ganon in the picture, seeing him move in the picture was simply amazing :wub:

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PostPosted: Wed Oct 20, 2010 4:34 pm 
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suzzopher wrote:
Obvious memory first. Hyrule Field for the first time, only to have it ruined by the ******* owl


In those bits, I always held B to get through what he was saying as quickly as possible, then ended up selecting "Yes" when he asks if I want to hear it all again :fp:

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PostPosted: Wed Oct 20, 2010 5:19 pm 
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Frank wrote:
suzzopher wrote:
Obvious memory first. Hyrule Field for the first time, only to have it ruined by the ******* owl


In those bits, I always held B to get through what he was saying as quickly as possible, then ended up selecting "Yes" when he asks if I want to hear it all again :fp:

Doing that 3 times in a row. :evil: :evil: :evil: :evil: :evil: :evil: :evil: :fp:

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PostPosted: Wed Oct 20, 2010 5:23 pm 
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The owl was awesome.

"Hoo hoo" :wub:

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PostPosted: Wed Oct 20, 2010 5:25 pm 
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The Master wrote:
The owl was awesome.

"Hoo hoo" :wub:

The first play through he's alright.

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PostPosted: Wed Oct 20, 2010 10:47 pm 
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I was far too overhyped for this game and most of it was rather underwhelming for me.

But the Water Temple is a supreme piece of game design and I was sold from that moment on.

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PostPosted: Fri Oct 22, 2010 12:08 am 
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I hate that strawberry floating owl.

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PostPosted: Fri Oct 22, 2010 9:38 am 
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mokeyjoe wrote:
I was far too overhyped for this game and most of it was rather underwhelming for me.

But the Water Temple is a supreme piece of game design and I was sold from that moment on.


How much wrong can there be in one post?


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PostPosted: Fri Oct 22, 2010 1:24 pm 
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I remember getting stuck in the water temple for hours. I'd been in every single room there was available to me, but I was still missing the small key I needed to carry on through the temple :fp: To this day, I still have no idea where that key went.

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PostPosted: Sat Oct 23, 2010 4:07 pm 
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Remember being strawberry floating astonished by this bit all those years ago

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