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PostPosted: Fri Nov 28, 2008 4:47 pm 
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Rare studio manager Mark Betteridge has told Eurogamer that the veteran Britsoft developer is thinking about making a new version of Killer Instinct - but that it would require a "revolution" to make it worthwhile.

Betteridge, who was lead engineer on the original instalment of the 2D fighter, admitted the franchise was a candidate for revival, following the rebirth of Banjo-Kazooie in Nuts & Bolts, which released earlier this month on Xbox 360.

"Killer Instinct is an IP that is fondly remembered and we may do something with it, but it's a tricky market to be like the old Killer Instinct," he revealed.

"At the time there was Street Fighter and Mortal Kombat and we were thinking, 'how do we make our own area here?' and it came from the combo system. The market after that became more and more specialised. And all you do then is make your user-base smaller and smaller and it disappears [to the point where] it's not really feasible anymore."

However, Betteridge insisted there were still great opportunities in the one-on-one fighting genre to be seized with the right innovation.

"Once a market gets like that then it needs a revolution to bring something new to it and to kick-start a new growth," he said. "It will stagnate for a while and then it needs a real significant change of direction potentially.

"It is a law of diminishing returns to recycle the same game. That's why we didn't want to do that with Banjo just to build a Banjo game that was hi-def. We wanted to do a game that not only provided a different gameplay experience that we couldn't do before, but we wanted to build something that we can then build on to do other titles."

Rare is notorious for teasing fans about forthcoming projects, and recently sparked fresh rumours of Killer Instinct 3 with the release of themed cards for Viva Piñata: Trouble in Paradise.

Killer Instinct first hit arcades in the mid-'90s, followed by versions for SNES and GBA, with a sequel appearing as a coin-op and on N64. It was famed notably for its stunning visuals and massive combos.

Rare celebrated its 25th anniversary earlier this year, but despite the strength of its back catalogue, creating IP is "primarily our goal", according to production manager Lee Schuneman.

He added: "We want to be forward-thinking as much as we can. Even though we've got a great heritage that gamers love and we love, we want our design team to be thinking for the next thing, what's the next great idea. We need to define our own space on this console and we're only going to do that by using new IP."

"The best way to have success is to build your own area," added Betteridge. "We don't want to chase a genre. We think the best genres are the ones that don't exist at the moment."


clicky

strawberry float YEAH.

And a pre-emptive strawberry float YOU to anyone who thinks KI is gooseberry fool.


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PostPosted: Fri Nov 28, 2008 4:49 pm 
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:D




















Oh wait Killer Instinct was gooseberry fool.

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PostPosted: Fri Nov 28, 2008 4:49 pm 
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PostPosted: Fri Nov 28, 2008 4:57 pm 
suzzopher wrote:
:D






Oh wait Killer Instinct was gooseberry fool.


There used to be a time when you were cool, now you're just a joke.

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PostPosted: Fri Nov 28, 2008 4:58 pm 
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Sarge wrote:
suzzopher wrote:
:D






Oh wait Killer Instinct was gooseberry fool.


There used to be a time when you were cool,



That's a strawberry floating lie and you know it :x

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PostPosted: Fri Nov 28, 2008 5:04 pm 
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NOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

Don't do it, Rare! Don't waste resources on a new KI! :(

They've been hinting about it non-stop recently, so I reckon something is in the pipeline but I really wish it wasn't. :cry:


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PostPosted: Fri Nov 28, 2008 5:06 pm 
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PostPosted: Fri Nov 28, 2008 5:14 pm 
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I think that would be a bad idea, I'd rather see them work on something else. Unfortunately I don't believe that Rare can truly revolutionise the fighting genre, and any new Killer Instinct would be facing stiff competition from more popular traditional fighter franchises. It would probably sell like gooseberry fool.

This bit makes me happier though:
Quote:
despite the strength of its back catalogue, creating IP is "primarily our goal", according to production manager Lee Schuneman.

He added: "We want to be forward-thinking as much as we can. Even though we've got a great heritage that gamers love and we love, we want our design team to be thinking for the next thing, what's the next great idea. We need to define our own space on this console and we're only going to do that by using new IP."

"The best way to have success is to build your own area," added Betteridge. "We don't want to chase a genre. We think the best genres are the ones that don't exist at the moment."

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PostPosted: Fri Nov 28, 2008 5:14 pm 
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strawberry float KI, new Perfect Dark. Or give us PD N64 on Arcade.

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PostPosted: Fri Nov 28, 2008 5:15 pm 
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PostPosted: Fri Nov 28, 2008 5:21 pm 
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I agree with Garth. I think if you were to "revolutionise" the fighting genre you would end up creating a new sub genre, rather than changing how all other fighting games are made. The Japanese in particular love their traditional long button combo fighting games and I can't see that changing no matter what Rare do.

Although they might completely change Killer Instinct into a new-generation version of Powerstone, which I wouldn't mind at all. Naruto: Ultimate Ninja Storm shows that there is definitely a way to turn the combos and strategy of 2D fighting games into a full 3D arena, someone just needs to figure out how to perfect it.


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PostPosted: Fri Nov 28, 2008 5:59 pm 
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Urgh but KI was pretty gooseberry fool (sorry Sarge, I am not saying it to piss you off, it just was gooseberry fool!)

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PostPosted: Fri Nov 28, 2008 6:43 pm 
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When are they just going to stfu and do Blast Corps? If they wanted to apply their Nuts & Bolts build crap thing they should have done it to that and it would have been amazing.

You'd have thought after their last load of games Rare would just give their fans what they want.

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PostPosted: Fri Nov 28, 2008 6:47 pm 
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I loved Killer Instinct Gold on the N64 so a new game would be welcome, however he's right it would need something new to sell in this market.

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PostPosted: Fri Nov 28, 2008 6:50 pm 
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Harry Bizzle wrote:
When are they just going to stfu and do Blast Corps? If they wanted to apply their Nuts & Bolts build crap thing they should have done it to that and it would have been amazing.

You'd have thought after their last load of games Rare would just give their fans what they want.


The thing is, the fans just want what they had 10 years ago. They already have that. Fans are stupid, and self-centered.


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PostPosted: Fri Nov 28, 2008 7:01 pm 
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I'd like to see them make a new FPS franchise. There are more than enough fighters on the 360 and with Tekken 6 on the way(even though Tekken is pants), it's getting a little overcrowded now.

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PostPosted: Fri Nov 28, 2008 7:04 pm 
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MCN wrote:
Fans are ... self-centered.


Are you saying that because they love them, they should set them free?

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PostPosted: Fri Nov 28, 2008 7:06 pm 
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Harry Bizzle wrote:
MCN wrote:
Fans are ... self-centered.


Are you saying that because they love them, they should set them free?


Isn't that what true love is?


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PostPosted: Fri Nov 28, 2008 7:39 pm 
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They'll probably turning it into a driving sim anyways.

The world does not need another Killer Instinct!

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PostPosted: Fri Nov 28, 2008 8:03 pm 
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