$ilva $hadow wrote:
D_M - *buys homefront for fullprice* "dude this game is strawberry floating short and gooseberry fool, wtf?"
publisher/dev - *trollface* "sucks to be you, paid for it already? Shut up then. Games nowadays have huge budgets, we get less money, poor me, poor me, poor me, games nowadays usually are only 2 hours long so be happy we made it 4 hours, some more shitty excuses"
D_M - "I'd known all this gooseberry fool beforehand I'd never have bought the game for that price".
Seems to me like piracy in certain cases even stops developers/publishers from robbing their customers.
God I hate that argument, just because something cost a lot to make doesn't mean the developer/publisher is entitled to make a huge profit. Things that cost lots of money can still be gooseberry fool.
Mogster wrote:
Valve have a near perfect business model with Steam. Launch prices are generally pretty sensible now, and even if you do end up paying more than you would for a boxed copy you're getting all the benefits of Steam on top of your purchase. The game will be updated automatically, you can download it as many times as you want on as many PCs as you like, you can take screenshots to be saved in the cloud, and in some cases you can even save your saved games in the cloud too. All at no extra cost. Then there's all the community stuff of course. The bi-weekly deals and sales are the real killer though. Many people may not be willing to pay £30 for a game, but at the crazy prices they can go for in the sales I imagine they even tempt former pirates to shell out. I've paid for games in the Steam sales that I already own on other formats simply for the convenience!
That's just it, give people more of a reason to pay for a game rather than lots of restrictions that only affect the paying customer.