rudderless wrote:
The Crimson Clown wrote:
Pretty much yeah. The fact that you have to collect retries and that your stamina bar can permanently decrease until you find a specific item, making progress literally impossible, are two seriously weird pieces of game design.
No they're not. It's one of the most thoughtfully put-together games of recent years, in fact. The idea that you're struggling to survive in a hostile world informs every bit of the game design. And progress is never "impossible" - you merely need the right tool to overcome the problem. It's just another puzzle. If you have a locked door, then you need a key to open it. This is no different.
Collecting retries is a way to reward you for exploring by offering you another opportunity to carry on when you die. It's no different to picking up lives. How is that seriously weird?
I get why the game was designed in this way in relation to the survival aspects but my problem with them is that for me, they'd suck all the fun out of playing. Having to restart from the beginning of a chapter because I couldn't find an extra retry doesn't seem enjoyable to me.
And a genuine question, if you lose a large chunk of your stamina bar and you need it scale out of somewhere, are you not then totally screwed? If there's a way to get out of that situation without restarting then fine but if not, then forcing you to try again while combining that with limited retries seems really harsh.
I should probably mention I haven't even played the game, I'm basing all this off of footage.
