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PostPosted: Thu Sep 01, 2011 9:37 pm 
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Trying to get my wiimote to connect via bluetooth. PC can see it but beyond that not much is happening. Would be nice to use a classic controller for emulators.

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PostPosted: Fri Sep 02, 2011 12:18 am 
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Johnny Ryall wrote:
Trying to get my wiimote to connect via bluetooth. PC can see it but beyond that not much is happening. Would be nice to use a classic controller for emulators.


This thread might be of use:
http://forums.dolphin-emulator.com/showthread.php?tid=15762

Specifically this part.
Quote:
The standard windows bluetooth driver cannot handle the WiiMote, it will connect and install the HID drivers but the full WiiMote input will not working without additional software.

The WiiMote transmits a lot of input data and the windows input handler is only built for keyboards/mice/headsets.

I had the same issue connecting my WiiMote, Dolphin would detect it and it would rumble when i refreshed and paired but ingame it simply would not work.

I reccomend BlueSoleil, it isn't free... although there are ways of getting it free... hint hint...
Or you could use WIDCOMM, http://www.broadcom.com/support/bluetooth/update.php make sure you install this latest version.

Im on 64bit windows 7 and getting my adapter to work was a real bastard. WIDCOMM wouldnt work and only after installing the 64bit version of BlueSoleil would the WiiMote work correctly.


I've not got any Wiimotes or the stuff needed to set it up so I can't confirm any of it, but it's certainly a place to start.

As for the Classic Controller I'm not sure if it supports that peripheral.

EDIT: After looking at the extension settings for an emulated Wiimote there is a Classic Controller option, though I'm not sure if it works with the real thing.

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PostPosted: Fri Sep 02, 2011 9:12 pm 
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Johnny Ryall wrote:
Trying to get my wiimote to connect via bluetooth. PC can see it but beyond that not much is happening. Would be nice to use a classic controller for emulators.


I use this setup, and it's fantastic when it works. It can be a bit of a pain to set up PPJoy for the analogue sticks at first. Connecting the Wiimotes is pretty hit and miss too; I use a mixture of Wiimote Connect and Dolphin's Find Wiimote function.

For Glovepie scripts, I use this:

Code:
//Classic Controller Generic Mapping
//from Excel-2008
//http://whatistheexcel.com
//24 April 2008 for GlovePIE 0.30
//
//This script lays out the buttons on the Classic Controller to a layout
//similar to a PS2 controller mounted on a USB adapter.
//In PPJoy, create a virtual joystick with 6 axes, 16 buttons and 0 POVs.
//Set the axes as follows:
//Axis 0: X Axis
//Axis 1: Y Axis
//Axis 2: Z Axis
//Axis 3: Z Rotation
//Axis 4: X Rotation
//Axis 5: Y Rotation
//Set Button 1 in PPJoy to "nothing" and leave the rest of the mappings to the
//defaults.  This workaround is necessary for SNES9x to work.
//Update 01 May 2008: Added instructions for additional axes.

//Classic 1 will be detected as joystick 2.
PPJoy1.Analog0 = Deadzone(Wiimote1.Classic.Joy1X,0.2)
PPJoy1.Analog1 = Deadzone(Wiimote1.Classic.Joy1Y,0.2)
PPJoy1.Analog2 = Deadzone(Wiimote1.Classic.Joy2X,0.2)
PPJoy1.Analog3 = Deadzone(Wiimote1.Classic.Joy2Y,0.2)
PPJoy1.Analog4 = Deadzone(Wiimote1.Classic.L,0.2)
PPJoy1.Analog5 = Deadzone(Wiimote1.Classic.R,0.2)
PPJoy1.Digital1 = Wiimote1.Classic.y
PPJoy1.Digital2 = Wiimote1.Classic.x
PPJoy1.Digital3 = Wiimote1.Classic.b
PPJoy1.Digital4 = Wiimote1.Classic.a
PPJoy1.Digital5 = Wiimote1.Classic.LFull
PPJoy1.Digital6 = Wiimote1.Classic.ZL
PPJoy1.Digital7 = Wiimote1.Classic.ZR
PPJoy1.Digital8 = Wiimote1.Classic.RFull
PPJoy1.Digital9 = Wiimote1.Classic.Minus
PPJoy1.Digital10 = Wiimote1.Classic.Plus
PPJoy1.Digital11 = Wiimote1.Classic.Home
PPJoy1.Digital12 = Wiimote1.Classic.Left
PPJoy1.Digital13 = Wiimote1.Classic.Up
PPJoy1.Digital14 = Wiimote1.Classic.Down
PPJoy1.Digital15 = Wiimote1.Classic.Right

wiimote1.Led1 = true //just for show

//Classic 2
PPJoy2.Analog0 = Deadzone(Wiimote2.Classic.Joy1X,0.2)
PPJoy2.Analog1 = Deadzone(Wiimote2.Classic.Joy1Y,0.2)
PPJoy2.Analog2 = Deadzone(Wiimote2.Classic.Joy2X,0.2)
PPJoy2.Analog3 = Deadzone(Wiimote2.Classic.Joy2Y,0.2)
PPJoy2.Analog4 = Deadzone(Wiimote2.Classic.L,0.2)
PPJoy2.Analog5 = Deadzone(Wiimote2.Classic.R,0.2)
PPJoy2.Digital1 = Wiimote2.Classic.y
PPJoy2.Digital2 = Wiimote2.Classic.x
PPJoy2.Digital3 = Wiimote2.Classic.b
PPJoy2.Digital4 = Wiimote2.Classic.a
PPJoy2.Digital5 = Wiimote2.Classic.LFull
PPJoy2.Digital6 = Wiimote2.Classic.ZL
PPJoy2.Digital7 = Wiimote2.Classic.ZR
PPJoy2.Digital8 = Wiimote2.Classic.RFull
PPJoy2.Digital9 = Wiimote2.Classic.Minus
PPJoy2.Digital10 = Wiimote2.Classic.Plus
PPJoy2.Digital11 = Wiimote2.Classic.Home
PPJoy2.Digital12 = Wiimote2.Classic.Left
PPJoy2.Digital13 = Wiimote2.Classic.Up
PPJoy2.Digital14 = Wiimote2.Classic.Down
PPJoy2.Digital15 = Wiimote2.Classic.Right

wiimote2.Led2 = true //just for show

//Classic 3
PPJoy3.Analog0 = Deadzone(Wiimote3.Classic.Joy1X,0.2)
PPJoy3.Analog1 = Deadzone(Wiimote3.Classic.Joy1Y,0.2)
PPJoy3.Analog2 = Deadzone(Wiimote3.Classic.Joy2X,0.2)
PPJoy3.Analog3 = Deadzone(Wiimote3.Classic.Joy2Y,0.2)
PPJoy3.Analog4 = Deadzone(Wiimote3.Classic.L,0.2)
PPJoy3.Analog5 = Deadzone(Wiimote3.Classic.R,0.2)
PPJoy3.Digital1 = Wiimote3.Classic.y
PPJoy3.Digital2 = Wiimote3.Classic.x
PPJoy3.Digital3 = Wiimote3.Classic.b
PPJoy3.Digital4 = Wiimote3.Classic.a
PPJoy3.Digital5 = Wiimote3.Classic.LFull
PPJoy3.Digital6 = Wiimote3.Classic.ZL
PPJoy3.Digital7 = Wiimote3.Classic.ZR
PPJoy3.Digital8 = Wiimote3.Classic.RFull
PPJoy3.Digital9 = Wiimote3.Classic.Minus
PPJoy3.Digital10 = Wiimote3.Classic.Plus
PPJoy3.Digital11 = Wiimote3.Classic.Home
PPJoy3.Digital12 = Wiimote3.Classic.Left
PPJoy3.Digital13 = Wiimote3.Classic.Up
PPJoy3.Digital14 = Wiimote3.Classic.Down
PPJoy3.Digital15 = Wiimote3.Classic.Right

wiimote3.Led3 = true //just for show

//Classic 4
PPJoy4.Analog0 = Deadzone(Wiimote4.Classic.Joy1X,0.2)
PPJoy4.Analog1 = Deadzone(Wiimote4.Classic.Joy1Y,0.2)
PPJoy4.Analog2 = Deadzone(Wiimote4.Classic.Joy2X,0.2)
PPJoy4.Analog3 = Deadzone(Wiimote4.Classic.Joy2Y,0.2)
PPJoy4.Analog4 = Deadzone(Wiimote4.Classic.L,0.2)
PPJoy4.Analog5 = Deadzone(Wiimote4.Classic.R,0.2)
PPJoy4.Digital1 = Wiimote4.Classic.y
PPJoy4.Digital2 = Wiimote4.Classic.x
PPJoy4.Digital3 = Wiimote4.Classic.b
PPJoy4.Digital4 = Wiimote4.Classic.a
PPJoy4.Digital5 = Wiimote4.Classic.LFull
PPJoy4.Digital6 = Wiimote4.Classic.ZL
PPJoy4.Digital7 = Wiimote4.Classic.ZR
PPJoy4.Digital8 = Wiimote4.Classic.RFull
PPJoy4.Digital9 = Wiimote4.Classic.Minus
PPJoy4.Digital10 = Wiimote4.Classic.Plus
PPJoy4.Digital11 = Wiimote4.Classic.Home
PPJoy4.Digital12 = Wiimote4.Classic.Left
PPJoy4.Digital13 = Wiimote4.Classic.Up
PPJoy4.Digital14 = Wiimote4.Classic.Down
PPJoy4.Digital15 = Wiimote4.Classic.Right

wiimote4.Led4 = true //just for show


The nice thing is you can have a script that simultaneously maps the Wiimote and the Classic Controller, meaning that it's an easy way to play multiplayer games. It's a quick method to play through Metal Slug with a friend.

I've been looking at a few NES to USB convertors. It'd be great to play some of the classics with the original pad, even if the CC is near enough perfect. I'd also get a strange sense of satisfaction playing a game I've made with a NES pad :shifty:

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PostPosted: Fri Sep 02, 2011 10:32 pm 
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Ran into this article. Essentially, it's a beginners guide to everything emulation releated.

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PostPosted: Fri Sep 02, 2011 10:46 pm 
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Added your post into the OP. Cheers Delusi. [quote="Delusibeta"]Ran into

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PostPosted: Mon Sep 26, 2011 12:12 am 
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Posting this across three threads since it kinda applies to all of them so apologies if it irks anyone XD

Finally got PS2 emulator working on PC so I bunged in FFX and set the settings to 720p HD and snapped a few pics. Even though it's fairly old, it still looks pretty good.

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PostPosted: Mon Sep 26, 2011 2:51 pm 
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Wakka pissed me off. I dare you to play FF x-2.

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PostPosted: Mon Sep 26, 2011 3:05 pm 
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LightSamus wrote:
Posting this across three threads since it kinda applies to all of them so apologies if it irks anyone XD

Finally got PS2 emulator working on PC so I bunged in FFX and set the settings to 720p HD and snapped a few pics. Even though it's fairly old, it still looks pretty good.

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Actually looks great, especially in the faces. Can I ask what emu you're using

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PostPosted: Mon Sep 26, 2011 4:11 pm 
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PCSX2. It's pretty much the only emulator that works for PS2.

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PostPosted: Tue Dec 20, 2011 2:23 pm 
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PSN: IAMOFO
3DS #: 1676-3666-8129
What's the easiest way of emulating the Wii's sensor bar without running the risk of burning my house down? Is there a USB powered sensor bar I can buy for cheap that does the job?

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PostPosted: Tue Dec 20, 2011 2:25 pm 
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Missiletoe wrote:
What's the easiest way of emulating the Wii's sensor bar without running the risk of burning my house down? Is there a USB powered sensor bar I can buy for cheap that does the job?


You can buy battery-powered sensor bars for pennies on Amazon.


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PostPosted: Tue Dec 20, 2011 2:34 pm 
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Perfect! Thanks, MCN :wub:

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PostPosted: Tue Dec 20, 2011 2:38 pm 
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Anyone know if theres a fairly decent DS emulator available, I would really like to play a few of the games I legally own copies of but I can't hold the DS any more as my muscles in my hands have deteriorated a lot this past year.

as long as I can use the mouse as a sort of stylus it'll be fine.


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PostPosted: Tue Dec 20, 2011 3:36 pm 
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I use No$GBA from here. You can indeed use the mouse as a stylus. I couldn't figure out if it had save states so I just used the normal saving mechanisms in the games.

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PostPosted: Fri Jan 06, 2012 1:11 am 
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Downloading Dolphin onto my new laptop now. Cannot wait to play me some Gamecube gems.

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PostPosted: Fri Jan 06, 2012 11:08 am 
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I could never calibrate my gamecube pad on my Mac, properly. It hated the analogue sticks :/

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PostPosted: Fri Jan 06, 2012 12:57 pm 
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So what's the best way to connect GC controllers to PC - preferably four of the blighters?!?

The USB connectors I've seen are both impractically expensive and, in any case, out of stock... so what solutions are all of you using?


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PostPosted: Fri Jan 06, 2012 1:06 pm 
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Use a 360 Controller instead.

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PostPosted: Fri Jan 06, 2012 1:09 pm 
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Fatal Exception wrote:
Use a 360 Controller instead.


Well I guess he wants to use a good controller.

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PostPosted: Fri Jan 06, 2012 1:09 pm 
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Fatal Exception wrote:
Use a 360 Controller instead.


That.

Luckily I had one of the USB wireless dongles lying around for using the 360 remote on PC games, so I just plugged that into my Mac (had to find some drivers for it) and away it goes.

StayDead :fp:

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