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PostPosted: Thu Sep 08, 2011 5:13 pm 
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Personally I can see it bearing a closer resemblance to Reach. The addition of armor abilities was the main thing that made Reach feel different to Halo 3 and those before it and it looks like those are still going to be intact if the jetpack in the Halo 4 reveal trailer is anything to go by.

We'll see in due time, the main thing I'd like to see improved is the multiplayer maps. I feel they've been on a steady decline in general as the series has gone on. Hopefully we'll see plenty of maps that have a bit of character about them. The Halo Anniversary remakes are looking fantastic in that respect at the moment, so if they are anything to go by the multiplayer should be in safe hands with 343.

As far as how it plays goes, I wouldn't change too much, things like classes will only serve to make the game feel more like Battlefield for instance. If anything I'd like to see some new objective game modes introduced. Bigger teams such as 16 vs 16 would be something I'd be happy to see introduced if the game could handle it, provided we still get the usual playlists such as 4 vs 4 as well. mOne thing I would like to see changed though is the ranking system. Surely it won't be too hard to combine the Halo Reach credits/ armor parts unlock system with a ranking system like Halo 3s where you can go up and down in rank as a result of the results of your efforts. In Reach, a high rank doesn't really have anything to do with skill, it can just mean that person just sat there doing nothing in co-operative firefight matches while the credits rolled in....

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PostPosted: Thu Sep 08, 2011 5:30 pm 
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Watching all the videos from PAX has been pretty awesome. I would really love to go to that event some day.

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PostPosted: Thu Sep 08, 2011 9:52 pm 
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Rumours are going around that there might be a PAX in London soon enough. So you might get your wish one day.


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PostPosted: Thu Sep 08, 2011 10:03 pm 
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I honestly hope it's more like Halo 3 than Reach, 3 is much better imo.

Also, I agree with Rik, I really don't see Halo 4 being a new xbox title, it doesn't fit the dev cycle.


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PostPosted: Thu Sep 08, 2011 10:25 pm 
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Chemical Imbalance wrote:
I honestly hope it's more like Halo 3 than Reach, 3 is much better imo.


This. Fighting those Scarabs in big open landscapes was immense. The only bit of Reach I felt came close was the spire.

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PostPosted: Fri Sep 09, 2011 12:09 pm 
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I have passed Halo 3 on legendary and never saw that ending, as shown in the op, whats the story there? (i realise this may be a stupid question)

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PostPosted: Fri Sep 09, 2011 12:23 pm 
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metalgear2k2 wrote:
I have passed Halo 3 on legendary and never saw that ending, as shown in the op, whats the story there? (i realise this may be a stupid question)



It's post credits I think so if you did not watch it till the end you wont have seen it.

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PostPosted: Fri Sep 09, 2011 1:28 pm 
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TornadoShaun wrote:
One thing I would like to see changed though is the ranking system. Surely it won't be too hard to combine the Halo Reach credits/ armor parts unlock system with a ranking system like Halo 3s where you can go up and down in rank as a result of the results of your efforts. In Reach, a high rank doesn't really have anything to do with skill, it can just mean that person just sat there doing nothing in co-operative firefight matches while the credits rolled in....

I prefer the Reach approach, to be honest. The idea with the ranks was only ever meant to give you a good game - on the basis that the best gameplay experience would arise when you played against people who were about as good as you were - but shortly ranks became an end in themselves. One thing you don't see in Reach multiplayer is new accounts created by people whose original accounts were 'contaminated' by their history, which was a pain in the backside in Halo 3.

In Reach the TrueSkill system is still working behind the scenes in order to give players competitive games (albeit modified by user-defined search preferences), which has to be the main purpose of a multiplayer matching system, and the experience ranks serve as a pretty useful proxy for gaming skill. Let's face it, you don't stick at Reach until you get to Inheritor if you suck at the game. You stick at it because you're good at it, and you like being good at it! So I'd keep things as they are.

edit: One other thing. The 'Battle Proficiency Rating' on Halo Waypoint has the look of a global ranking system that the 343 team might incorporate directly into Halo in the future. It looks quite well placed to become an 'official' designator of Halo skill - I think it's derived only from multiplayer stats, so avoids the 'camping on Firefight' issue you identify - plus, it avoids the playlist-specific problem that characterised Halo 3's ranks.

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PostPosted: Fri Sep 09, 2011 1:50 pm 
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TornadoShaun wrote:
In Reach, a high rank doesn't really have anything to do with skill, it can just mean that person just sat there doing nothing in co-operative firefight matches while the credits rolled in....

And were you speaking from experience here? You've spent 7 days 14 hours and 38 minutes of your life playing Firefight and you've taken all but three Firefight commendations all the way to Onyx! That's a very big chunk of your 'Mythic' rank right there...

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PostPosted: Fri Sep 09, 2011 5:27 pm 
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I loved Halo 3 but Reach beats it for me :D

I haven't really been paying this much attention to be honest. I intend to go into this fresh with no prior knowledge about any aspect of it :D

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PostPosted: Fri Sep 09, 2011 10:54 pm 
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Atreyu wrote:
TornadoShaun wrote:
In Reach, a high rank doesn't really have anything to do with skill, it can just mean that person just sat there doing nothing in co-operative firefight matches while the credits rolled in....

And were you speaking from experience here? You've spent 7 days 14 hours and 38 minutes of your life playing Firefight and you've taken all but three Firefight commendations all the way to Onyx! That's a very big chunk of your 'Mythic' rank right there...



No I wasn't. If I was, then my firefight commendations wouldn't be particularly high as I wouldn't be getting the kills to advance them. If you've been looking at my records then you probably will also notice I have a damn good KDR and generally good stats in multiplayer competitive. I do play firefight quite a bit, usually on my own when none of my friends are on but sometimes when they are on as well. Besides, even if I was hoarding the credits surely that would have gone to prove my point? They say the true skill system is still in effect in Halo Reach, it probably is but it still doesn't feel the same. We have come up against teams of high ranks before and absolutely pasted them. In Halo 2 and 3 there was that extra competitive edge that you don't get in Reach where you can go down skill levels as well as up. In Reach there's really nothing to lose.

For me the ideal system would be a half way house between what we see in Reach and what was present in Halo 3. The new armor unlocks and ranks system is great but I'd like to see it combined with the old Halo skill levels in some form to give a better indication of players skill achievements in game.

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PostPosted: Tue Sep 27, 2011 9:56 am 
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It certainly sounds like Payton's departure may not be as dramatic as we thought in terms of the effect it'll have on the game. Frankie's confirmed that he hasn't been lead producer for some 15 months now. Turns out he switched roles to the more Cinematic/narrative side of things...

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Microsoft studio 343 Industries has insisted the morale of its Halo 4 development team hasn't been affected by the high profile departure of creative director Ryan Payton.

The ex-Metal Gear Solid 4 producer, who was working on the narrative design for Halo 4, confirmed his exit from 343 earlier this month, putting his decision down to not being "creatively excited" for the project anymore.

Speaking to CVG's TGS foot soldiers following the news, 343's franchise development director Frank O'Connor claimed most Halo 4 staffers "probably wouldn't know what he was actually doing on the game" anyway.

"I'm not really going to get into that conversation because Ryan's a friend of mine and he's nearby, but Ryan hasn't been the creative director on Halo for more than fifteen months and he was doing something different in the game when we left," O'Conner explained.

"He was working on the narrative design on the game. I absolutely get that in some ways he was making a game with cinematics and for want of a better term - fairly conventional storytelling.

"Ryan comes from a Japanese gaming background; he worked on Metal Gear, obviously, and he chose a fairly surreal blend of storytelling and action. I think he wanted to do something much more...

"I don't want to speak for him, that's so unfair, but definitely coming from his Japanese narrative background, the narrative design stuff that he was doing with Halo was very sort of European-American style of conventional narrative story-telling," he added.

"I can absolutely see why he wouldn't find that challenging and innovative. I wish him well. He wasn't working on game design at all."

Considering Payton hasn't been fulfilling his creative director duties for more than 15 months, O'Conner admitted the reaction to his departure had surprised the team.

Asked if the exit affected team moral, O'Conner said:

"Not really. I mean Ryan was reporting to a guy called Armando Troisi from Bioware, who was heading up our design. We valued Ryan's input but he hasn't been leading the project for more than fifteen months so it didn't affect us at all.

"Ryan had actually been gone for quite some time before that news story showed up, so it was kind of a surprise for us that it actually came up.

"If you ask a lot of the team they probably wouldn't know what he was actually doing on the game, so that hasn't been a negative for the team or the studio. It was just the noise from the story has been a little bit unexpected."

He concluded: "He was one of the only people that people knew was working on the game, period. But it would be like if I left the studio! They would get on just fine if I left tomorrow, but it would be big news because I'm one of the main names associated with it. Yeah they know what they're doing."

http://www.computerandvideogames.com/32 ... sists-343/


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PostPosted: Tue Oct 18, 2011 7:32 am 
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Halo 4 Alpha footage(no gameplay)

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PostPosted: Tue Oct 18, 2011 8:15 am 
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PostPosted: Tue Oct 18, 2011 8:17 am 
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Crap GUI.

343 to ruin Halo confirmed.


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PostPosted: Tue Oct 18, 2011 9:27 am 
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This is a really weird leak.

1080p high quality screen grab, plenty of identifying numbers shown on screen, yet nothing actually worth seeing.

Why would someone throw away their job/career for this?

Other things of note:

It's too boring to be fake.
It appears to be running on 360.


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PostPosted: Tue Oct 18, 2011 11:27 am 
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It's fake. Nicely done, but definitely fake.

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PostPosted: Tue Oct 18, 2011 11:33 am 
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It's fake because Halo 4 is for the Xbox 3. :shifty:


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PostPosted: Tue Oct 18, 2011 5:03 pm 
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Shadow wrote:
It's fake because Halo 4 is for the Xbox 3. :shifty:


Dual release 720p @ 30fps for 360, 1080p @60fps for Xbox 3. :P

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PostPosted: Tue Oct 18, 2011 5:17 pm 
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CrystalGipsy wrote:
Shadow wrote:
It's fake because Halo 4 is for the Xbox 3. :shifty:


Dual release 720p @ 30fps for 360, 1080p @60fps for Xbox 3. :P


I can see it. Looking at what they've done with Anniversary they could release a version on 360 and then a version on Xbox 3 that has a next-gen graphics engine running over the top. The game code is the same between the two so they can play online together.

Would probably be one of the best selling games ever as people would buy the 360 version then buy the game again when they get an Xbox 3.


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