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PostPosted: Thu Feb 16, 2012 12:09 pm 
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Bracketed are for 1st Jan 2010 - 31st December 2010 unless otherwise stated.

Official PlayStation Magazine: 38,262 (down from 46,012)
PSM3: 16,815 (down from 20,640)
Play: 15,693 (down from 21,735)
Xbox 360: The Official Xbox Magazine: 58,610 (down from 60,859)
Xbox World (formerly Xbox World 360): 20,738 (down from 23,061)
X360: 20,695 (down from 24,090)
360: 9,335 (down from 11,183)
360 Gamer: 13,124 (down from 15,325 July - 31 Dec 2010)
Official Nintendo Magazine: 36,197 (down from 45,015)
N-Gamer: 7,745 (down from 10,589)
PC Gamer: 23,652 (down from 25,019)
EDGE: 24,443 (down from 28,051)
GamesTM: 15,066 (down from 18,025)
GamesMaster: 23,313 (down from 28,003)

As a startling statistic, all those magazines combined are still selling over 100,000 copies less than Official PlayStation was doing at its peak in 1999.

And the rest...

Zoo: 54,599 (up from 54,318 Jan - 30 Jun 2011)
Nuts: 114,116 (up from 114,019 Jan - 30 Jun 2011)
FHM: 140,716 (down from 155,557 Jan - 30 June 2011)
Loaded: 34,505 (down from 49,448 July - 31 Dec 2010)
Top Gear: 180,208 (down from 190,535 Jan - 30 Jun 2011)
T3: 49,006
Empire: 167,056
Total Film: 70,908
Stuff: 80,226

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PostPosted: Thu Feb 16, 2012 12:12 pm 
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ONM is outselling N-Gamer more than 4:1? That "Official" carries far too much weight.


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PostPosted: Thu Feb 16, 2012 12:16 pm 
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Official Nintendo Magazine: 36,197 (down from 45,015)
N-Gamer: 7,745 (down from 10,589)


:x :cry:

So wrong.

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PostPosted: Thu Feb 16, 2012 12:17 pm 
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Surely the figures for XBW and PSM should be combined? They are pretty the same magazine.

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PostPosted: Thu Feb 16, 2012 12:26 pm 
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It's almost like people have cottened on to the fact you can get the information quicker and easier for free on the internet. :mrgreen:

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PostPosted: Thu Feb 16, 2012 12:31 pm 
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Subscription rates (these are included already in the total circulation above)

Xbox World: 792
PSM3: 2,281
Play: 1,205
Official PlayStation Magazine: 8,861
Xbox 360: The Official Xbox Magazine: 9,863
360: 1,026
X360: 946
360 Gamer: 610
Official Nintendo Magazine: 10,543
N-Gamer: 1,615
PC Gamer: 9,814
EDGE: 9,621
Games TM: 4,353
GamesMaster: 3,083 (magazine subscriptions are also given away free with Coca Cola, though I'm guessing that's a very small amount)
FHM: 32,949 (because they're all given away!)

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PostPosted: Thu Feb 16, 2012 12:45 pm 
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StayDead wrote:
It's almost like people have cottened on to the fact you can get the information quicker and easier for free on the internet. :mrgreen:


As long as you're happy reading everything off a screen with weaker design and being constantly distracted by hyperlinks, videos, adverts and more.

It saddens me that print is struggling because it's still by far the best way to consume information. It's certainly the best way to *retain* information.

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PostPosted: Thu Feb 16, 2012 12:52 pm 
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Maybe for news StayDead but magazines will always be vastly superior for features. the design of mags compared to websites is always better too

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PostPosted: Thu Feb 16, 2012 12:52 pm 
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GamesTM: 15,066


How is this even sustainable as a business? Once you factor in print and distribution costs I can only imagine this magazine is staying afloat on goodwill and deep pockets at the publisher.

It looks very bleak. All those figures are distressing for anyone who has worked in the print business. I honestly didn't realise things were so desperately bad in the magazine trade.

:(

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PostPosted: Thu Feb 16, 2012 12:54 pm 
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Do these numbers include iPad subscriptions?

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PostPosted: Thu Feb 16, 2012 12:56 pm 
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Any idea how Wired UK is doing KKLEIN?



I don't think anyone buys magazines primarily for information now anyways. I don't buy the likes of When Saturday Comes or Intelligent Life(pretentious name but the magazine is really good) for news content, I buy them for the features and comics insulting John Terry.
PCGamers continued decline is depressing. I think they have done a great job of producing more and more interesting features over the last 2 years or so. Price is too damn high though.


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PostPosted: Thu Feb 16, 2012 12:58 pm 
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Mafro wrote:
Do these numbers include iPad subscriptions?

I don't believe so, no. Could explain the decline in magazines like EDGE (which never seems to move).

bear wrote:
Any idea how Wired UK is doing KKLEIN?

51,056.

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PostPosted: Thu Feb 16, 2012 1:01 pm 
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KKLEIN wrote:
As a startling statistic, all those magazines combined are still selling over 100,000 copies less than Official PlayStation was doing at its peak in 1999.

What a magazine that was. :wub:

Shame that something like N-Gamer is doing so poorly, despite having better writers (well, I'm guessing) than some of the other dross. And does the 360 really need five magazines about it? How does something like Nuts end up growing its readership? :fp:

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PostPosted: Thu Feb 16, 2012 1:01 pm 
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How's Retro Gamer doing?

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PostPosted: Thu Feb 16, 2012 1:07 pm 
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KKLEIN wrote:
ABC Magazine Sales Figures: January - December 2011


KKLEIN wrote:
Bracketed are for 1st July 2010 - 31st December 2010 unless otherwise stated.


Is that really what those numbers are? Because it reads like you are saying the current numbers are for a whole year and the past numbers are for half a year.


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PostPosted: Thu Feb 16, 2012 1:16 pm 
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suzzopher wrote:
How's Retro Gamer doing?

Nothing available.

HSH28 wrote:
Is that really what those numbers are? Because it reads like you are saying the current numbers are for a whole year and the past numbers are for half a year.

Typo.

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PostPosted: Thu Feb 16, 2012 1:22 pm 
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That makes more sense then.

Surprised by how many copies Empire sells.


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PostPosted: Thu Feb 16, 2012 1:41 pm 
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Future have responded, via MCV, with the following:

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Future's Steve Payne explains why you can no longer judge the games media on ABC and traffic numbers alone

It’s ABC time, which will mean some discouraging circulation decreasing in the gaming sector. Then comes lots of bad news about the declining importance of magazines to the modern gamer.

Afterwards, you’ll have publishers like us at Future, pointing out the growth we’re achieving through our digital channels. How in reality we’re reaching more gamers than ever before. How our market-leading brands are more relevant than they’ve ever been. But still, it’s ABC time, so we have no choice but to go on the defensive.

Hang on a minute, doesn’t this sound familiar? Let’s start again.

It’s Chart-Track time, which if recent trends have continued will mean some pretty discouraging decreases in boxed product purchase. So then follows bad news about the declining importance of games. Afterwards, you’ll have publishers, like… well, all of you, pointing out the growth you’re achieving through digital distribution. How in many cases you’re selling more games than ever before. How your market-leading IPs are more relevant than they’ve ever been. But still, it’s Chart-Track time, so you have no choice but to go on the defensive.

In essence, we share a common problem. The tools available to us to demonstrate how we’re really performing have not kept pace with the rapid rate of change within our respective industries. At Future, we have so much growth through digital expansion and new publishing platforms such as Apple’s Newsstand, it seems somewhat anachronistic that we still have to have this debate each year.

With that in mind, please remember to look beyond ABC numbers. Print remains a core foundation of our business, but as an industry we have to accept our audience is changing, and the way it consumes games media is changing too. We need to use measures that truly align with how these gamers are behaving – only by doing this will you get the real (and encouraging) picture of the relevance of games media in 2012.

BIGGER (AND BETTER)

How we convey scale to you can no longer be sufficiently achieved by looking at print circulations and web traffic in isolation. Social media, video channels, mobile engagement and live events all contribute to a far greater footprint than the ‘industry standard’ measurements allow.

As of the end of January 2012, looking at print, tablet magazine purchases and web traffic, Future’s portfolio of games brands reach over 2m people in the UK per month. Our social media reach stands at 285,000 on Facebook and 168,000 on Twitter. We have almost 30,000 subscribers to our YouTube channel. Over 2,300,000 people globally have downloaded a container app for one of our entertainment titles from Apple Newsstand onto their iPad.

We had a record 2m votes in the 2011 Golden Joysticks, 30 per cent up on 2010.

These people are your vital audience – High Volume Gamers; buying 16 boxed, full price games a year on average; playing for 23 hours a week; more likely to pre-order and commit their money early; more likely to influence purchase decisions amongst their peer groups.

METRICS OF ENGAGEMENT

So how else are we to judge the relevance of our games media against the backdrop of these ABC figures? We have data that can help create a deeper understanding of our audience.

In January, 1.71m videos were viewed across our websites and YouTube channels. Dwell time on our game sites averages at eight minutes 23 seconds per visit – but sites like officialnintendomagazine.co.uk average over 13 minutes. Cumulative dwell time for every user is 14,000 days every month.

Furthermore, we’re investing in social media monitoring tools that will quantify the word-of-mouth power of a High Volume Gamer.

The industry needs a more accurate view of software sales and a chart that recognises the shift towards new forms of distribution and digital downloads. In turn we want to give you the complete picture on how Future is performing – our strategy for growth, the increasing depth of engagement we have with our readers and the importance of the audiences we reach.

How much overlap is there from one social networking site to another, but more importantly how is it translating to money? What's the advertising like on these websites that are hosting all this magazine content, which previously would usually cost £5? People buying magazines on iTunes is a business. If that's where people are transitioning, then great. But how many people you've got following you on Twitter doesn't mean a damn thing. Television has become obsessed with Twitter & Facebook, & what's "trending worldwide", yet it means nothing at all for ratings.

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PostPosted: Thu Feb 16, 2012 1:44 pm 
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KKLEIN wrote:
As a startling statistic, all those magazines combined are still selling over 100,000 copies less than Official PlayStation was doing at its peak in 1999.

I want to guess that's due to the prominence of downloadable demoes nowadays, as my primary reason for buying mags back then was for the demo discs.

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PostPosted: Thu Feb 16, 2012 1:47 pm 
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strawberry float being the last post on a page

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Last edited by Winckle on Thu Feb 16, 2012 1:56 pm, edited 1 time in total.

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