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PostPosted: Wed Dec 07, 2011 12:22 pm 
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I didn't even know this existed.

I always wanted to get into Mashed, but for some reason it passed me by. The only thing I really remember about it was how it sparked a ton of debates about developers requiring players to unlock content by playing the game. I think some reviewers actually marked the game down because most of the content had to be unlocked. :lol:

How times have changed.

I guess I'll pick this up on Xbox. That's where the majority's going, right?

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PostPosted: Wed Dec 07, 2011 3:05 pm 
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Wii #: 1374342035214210
3DS #: 2836-0224-1256
I viewed the video on P1 and it made me remember a great little PC game called Ignition.

This looks really good but alas I don't have a compatible console.

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PostPosted: Wed Dec 07, 2011 4:35 pm 
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The Baby Jesus wrote:
I guess I'll pick this up on Xbox. That's where the majority's going, right?


Most likely yeah.

bear wrote:
http://www.supersonic-ftp.co.uk/wordpress/?p=164


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The game went into Microsoft for the 360 submission about the same time as the PS3 version. We’re fully approved and ready to launch on PS3, but still working on the 360 submission.

It came back from MS about 3 weeks ago with a technical issue to do with the submission procedure, rather than a particular problem in the game. We’ve been talking to them to resolve this for the last few days and think we’re now of the verge of a solution. Consequently, we’re hopeful that the game will be going through the rigorous approval procedure in the next few days.

As I’m sure you’ll have worked out by now, this all means that the game will be released in 2012. Early 2012.


Thank strawberry float. :wub:

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PostPosted: Thu Dec 22, 2011 1:12 pm 
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:wub:

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PostPosted: Thu Jan 12, 2012 1:12 pm 
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LIVE: grbear
PSN: grbear
Steam: grbear
Game Center: grbear
So DLC confirmed I guess...


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Right from the start of the development of Wrecked we were adamant that we weren’t going to throw loads of tracks into the games to play a numbers game. Instead we decided we were going to do a small number and make sure every one of them was really good. Hopefully we’ve achieved this.

Some tracks came more easily than others.

The first track we worked on was Brockridge Mine. This was inspired by Tierra Piedra in Mashed. That was a really playable track and included lots of features that we knew that our engine had to support. We knew that if we got a track inspired by that to be great fun and look good then the rest of the game would follow fairly smoothly.

It took us ages to do though… We went through lots of graphic styles, with the look changing significantly many times.

We also endlessly tweaked the shape. It’s a bit of a chicken and egg thing: physics and track shape. In the early days, is the game not fun because the physics isn’t good, or because the track shape is bad? They end up feeding off and improving each other, both being polished at the same time. It can be a slow process, but there’s no substitute for this part of development – endlessly playing and tweaking the game.

We also knew very early on that we wanted a track inspired by Polar Wharf from Mashed, so in some respects the Icebridge track came easily, although in other respects this was the hardest track to do. Polar Wharf was so insanely addictive that anything less than that in Wrecked would have been a fail, so we endlessly tweaked that track and how the physics behaved on it too.

With Jungle Temple we wanted a really simple track to start the game with – one that players could easily learn and start enjoying the game on very quickly.
That said, we didn’t want it to be boring or a novice player’s throw-away track.

It includes the steepest slope in the game (a real rollercoaster) and although the shape is simple, there’s danger all the way around the outside of the track.

It’s a good track for epic weapon battles.

Jungle Falls

This is our longest track. It’s got a section where there are lots of alternative routes – a little like the chase scene in the last Indiana Jones movie. There’s also a great secret shortcut.

Daredevil Peak

This level is quite short but a real favourite in the office. It’s really perilous, with thin roads and vertical cliffs all round the edges. When played with loads of weapons it’s a real multi-player gem.

Arctic Outpost

This is our second longest track and probably the most complex shape. There are a couple of really nice areas on it: a wide, icy switch-back series of turns and a tight cork-screw that exits through a tunnel.

We think we’ve got a good balance of tracks and although there are only six, they’ve all been endlessly polished and played on. We get people telling us they still spend hours a week on Mashed – 7 years after it came out. We really think and hope we’ve got the same longevity and depth of game-play in Wrecked.

Maybe there will be some more tracks coming later…


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PostPosted: Thu Jan 12, 2012 6:28 pm 
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No matter how good the new tracks are, they'll never really get a look in, let's be honest.

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PostPosted: Sat Feb 18, 2012 3:04 pm 
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The Crimson Clown wrote:
No matter how good the new tracks are, they'll never really get a look in, let's be honest.
The Crimson Clown wrote:
No matter how good the new tracks are, they'll never really get a look in, let's be honest.


Still no confirmed release date then. This is the only game I am looking forward to this year. Liking the new 'Polar Wharf' - spent many hours on that and also Nuenstien(?) - the other ice level.


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PostPosted: Sat Feb 18, 2012 4:10 pm 
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timble wrote:
The Crimson Clown wrote:
No matter how good the new tracks are, they'll never really get a look in, let's be honest.
The Crimson Clown wrote:
No matter how good the new tracks are, they'll never really get a look in, let's be honest.


Still no confirmed release date then. This is the only game I am looking forward to this year. Liking the new 'Polar Wharf' - spent many hours on that and also Nuenstien(?) - the other ice level.


That was a pretty cool track. I also liked the construction site. I think those were the only two that ever got the odd play outside of marathon Polar Wharf sessions.

They said on facebook a while back that they're aiming for release in the next two months. Pretty sure it's Microsoft's cert process/release date queue nonsense holding them up. And they have to release both console version as the same time which is annoying because I'm pretty sure they said the PS3 version is 100% ready.

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PostPosted: Sat Feb 18, 2012 4:49 pm 
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The Crimson Clown wrote:
timble wrote:
The Crimson Clown wrote:
No matter how good the new tracks are, they'll never really get a look in, let's be honest.
The Crimson Clown wrote:
No matter how good the new tracks are, they'll never really get a look in, let's be honest.


Still no confirmed release date then. This is the only game I am looking forward to this year. Liking the new 'Polar Wharf' - spent many hours on that and also Nuenstien(?) - the other ice level.


That was a pretty cool track. I also liked the construction site. I think those were the only two that ever got the odd play outside of marathon Polar Wharf sessions.

They said on facebook a while back that they're aiming for release in the next two months. Pretty sure it's Microsoft's cert process/release date queue nonsense holding them up. And they have to release both console version as the same time which is annoying because I'm pretty sure they said the PS3 version is 100% ready.


Yeah a read that somewhere - but it was before Christmas. So they're no further forward after nearly two months. Oh well, I can't be too much longer now.


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PostPosted: Mon Mar 05, 2012 10:20 pm 
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Is the release date out for this yet? :x

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PostPosted: Mon Mar 05, 2012 10:21 pm 
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jamcc wrote:
Is the release date out for this yet? :x


Nope. :cry:

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PostPosted: Mon Mar 12, 2012 12:54 pm 
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The game has passed certification from Microsoft. All that's left is to set a date. :D

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PostPosted: Mon Mar 12, 2012 11:36 pm 
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PostPosted: Mon Mar 12, 2012 11:56 pm 
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So this is going to be an XBLA game, right? About 1,200 points then?

As much as I loved Mashed*, I could never imagine paying £30+ for a game of this ilk, that is so simple and only worth playing when friends are over.

*I had it on my chipped PS2. It had a massive chip in the side but it still worked! :shifty:

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PostPosted: Tue Mar 13, 2012 12:29 am 
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jamcc wrote:
So this is going to be an XBLA game, right? About 1,200 points then?

As much as I loved Mashed*, I could never imagine paying £30+ for a game of this ilk, that is so simple and only worth playing when friends are over.

*I had it on my chipped PS2. It had a massive chip in the side but it still worked! :shifty:


:lol:

Pretty sure they confirmed it'll be 1200 points.

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PostPosted: Tue Mar 13, 2012 1:56 pm 
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LIVE: OverDrive2
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This gonna be delicious!

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PostPosted: Wed Mar 14, 2012 5:06 pm 
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Super Sonic Facebook Page wrote:
If I was a big Wrecked fan and is absolutely busting to know that the release date is going to be....I would definitely check in tomorrow! A few final checks and we can confirm...and you will be the FIRST to know :)

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PostPosted: Thu Mar 15, 2012 11:23 am 
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March 28th. Confirmed.

http://www.facebook.com/WeAreWrecked

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PostPosted: Thu Mar 15, 2012 5:50 pm 
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With this and FIFA, I'm never going to get anything done in my house.

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PostPosted: Fri Mar 16, 2012 3:09 am 
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The Crimson Clown wrote:


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