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Favourite handheld Mario platformer?
Super Mario Bros (G&W - 1987) 0%  0%  [ 0 ]
Super Mario Land (GB - 1989) 7%  7%  [ 4 ]
Super Mario Land 2: 6 Golden Coins (GB - 1992) 14%  14%  [ 8 ]
Super Mario Land 3: Wario Land (GB - 1994) 3%  3%  [ 2 ]
Super Mario Bros Deluxe (GBC - 1999) 5%  5%  [ 3 ]
Super Mario Advance (GBA - 2001) 3%  3%  [ 2 ]
Super Mario Advance 2: Super Mario World (GBA - 2002) 19%  19%  [ 11 ]
Super Mario Advance 3: Yoshi's Island (GBA - 2002) 7%  7%  [ 4 ]
Super Mario Advance 4: Super Mario Bros. 3 (GBA - 2003) 2%  2%  [ 1 ]
Super Mario 64 DS (DS - 2004) 5%  5%  [ 3 ]
New Super Mario Bros (DS - 2006) 5%  5%  [ 3 ]
Super Mario 3D Land (3DS - 2011) 31%  31%  [ 18 ]
Total votes : 59
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PostPosted: Wed Mar 02, 2011 11:58 pm 
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Quote:
A New Look at Mario as He Jumps into 3D
Past Mario™ games have let the blue-suspendered hero roam around fully rendered 3D landscapes. Now, for the first time, players can see true depth of their environment without the need for special glasses. Super Mario™ is a 3D evolution of classic Mario platforming featuring new level designs and challenges.

FEATURES:
•3D visuals make it easier for players to judge the depths and distances in their environments. Players can more accurately judge the jump to the next platform or how far Mario is from a question block.
•New and familiar abilities add unique game-play strategies to the adventure. Mario can perform a rolling somersault attack or run fast with a dash move. Or, as Tanooki Mario, he can use his tail to hover, perform floating jumps or attacks.
•The Circle Pad gives players complete control to confidently move Mario through fun and challenging environments.
•New enemies include Goombas with tails, tall stacks of Goombas and a Piranha Plant that spits ink to obscure a player's view.

http://e3.nintendo.com/games/detail/#/3ds/supermario

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From E3 floor...









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Last edited by NickSCFC on Fri Nov 18, 2011 3:19 pm, edited 9 times in total.

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 Post subject: Re: Super Mario 3D
PostPosted: Thu Mar 03, 2011 12:03 am 
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LIVE: PooJee
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I see a racoon tail in the logo, this is good!


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 Post subject: Re: Super Mario 3D
PostPosted: Thu Mar 03, 2011 12:05 am 
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At least I now know when I'm going to get a 3DS.


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 Post subject: Re: Super Mario 3D
PostPosted: Thu Mar 03, 2011 12:07 am 
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PJ wrote:
I see a racoon tail in the logo, this is good!


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 Post subject: Re: Super Mario 3D
PostPosted: Thu Mar 03, 2011 12:07 am 
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Excellent news.


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 Post subject: Re: Super Mario 3D
PostPosted: Thu Mar 03, 2011 12:15 am 
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LIVE: mintoisgod
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Wii #: 4307512137329554
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You just know this will be :wub:

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 Post subject: Re: Super Mario 3D
PostPosted: Thu Mar 03, 2011 12:17 am 
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Thank the lord it isn't in space. I miss whole worlds to explore rather than a load of mini planets connected together by a single path. I know it wasn't all like that in Galaxy (great game btw) but it was for the majority. I really wanted the intro bit to last longer on MG1, I miss running around and exploring :(

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PostPosted: Thu Mar 03, 2011 12:23 am 
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May be more linear than Mario 64 by the looks of the screens, still awaiting a true successor to Mario 64 :wub:

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PostPosted: Thu Mar 03, 2011 12:30 am 
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NickSCFC wrote:
May be more linear than Mario 64 by the looks of the screens, still awaiting a true successor to Mario 64 :wub:

Yeah it's looking quite linear but too soon to say, but it's clearly not in space!

As much as it's looked down on, I really enjoyed running around Isle Delfino and some of the levels. It was great to get familiar with an area through replays but doing different objectives, loved the first level. Hub worlds are awesome, not hub areas, WORLDS! Also, in Mario Kart 64 you could drive around Peach's Castle if you went off course, that was awesome.

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PostPosted: Thu Mar 03, 2011 12:36 am 
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And with that my feelings toward 3DS went from "eh... maybe" to

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PostPosted: Thu Mar 03, 2011 4:23 am 
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Thank god for the 3DS analogue stick, no more shonky touch screen analogue of M64 DS.

You can see NSMBW Star Coins in the 2 right pics.

EDIT: Actually they look more like Mario Galaxy 2's Comet Medals. Could it be in Mario Galaxy style after all? Just look at levels like Gusty Garden in Galaxy 1, where they are not all necassarily in space. The fact the levels seem to be floating in the air support this. I guess we'll have to wait and see.


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PostPosted: Thu Mar 03, 2011 7:58 am 
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Zerudaaaaa! wrote:
Thank god for the 3DS analogue stick, no more shonky touch screen analogue of M64 DS.

You can see NSMBW Star Coins in the 2 right pics.

EDIT: Actually they look more like Mario Galaxy 2's Comet Medals. Could it be in Mario Galaxy style after all? Just look at levels like Gusty Garden in Galaxy 1, where they are not all necassarily in space. The fact the levels seem to be floating in the air support this. I guess we'll have to wait and see.


What I was thinking. Especially with the racoon tail in the logo which could be a reference to flight and the skies. I'd very much welcome it!


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PostPosted: Thu Mar 03, 2011 9:24 am 
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This is what I want from Nintendo. I would love the odd port from SM64/ SM Sunshine as well though in 3D...


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PostPosted: Thu Mar 03, 2011 9:42 am 
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is it me or do the pictures on the left show a 'big mario with hat' and a 'small mario without'...ala old school style mario?

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PostPosted: Thu Mar 03, 2011 9:44 am 
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RamSteelwood wrote:
is it me or do the pictures on the left show a 'big mario with hat' and a 'small mario without'...ala old school style mario?


Yes. I've mentioned this elsewhere. It's pretty clear you'll need to get mushrooms to turn into Super Mario, a la the 2D games.

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PostPosted: Thu Mar 03, 2011 9:56 am 
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Johnny Ryall wrote:
And with that my feelings toward 3DS went from "eh... maybe" to

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THIS THIS THIS :shock: :shock: :shock: :shock:

THIS IS A NEW strawberry floating PROPER MARIO GAME in case it wasn't clear enough.

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Last edited by Sputnik on Thu Mar 03, 2011 9:57 am, edited 1 time in total.

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PostPosted: Thu Mar 03, 2011 9:57 am 
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LIVE: JohnMcMonkey
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3DS #: 5198-3258-7685
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Could be good.

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PostPosted: Thu Mar 03, 2011 10:03 am 
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In EAD we trust. If they get this right, we could be looking at the greatest handheld game ever made.

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PostPosted: Thu Mar 03, 2011 10:19 am 
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As much as I'm looking forward to this, I kind of wish they were making a Jungle Beat game instead.


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PostPosted: Thu Mar 03, 2011 10:21 am 
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HSH28 wrote:
As much as I'm looking forward to this, I kind of wish they were making a Jungle Beat game instead.


How would it even work? The Wii version wasn't so good without the bongos.

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