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PostPosted: Tue Feb 08, 2011 5:23 pm 
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Harry Bizzle wrote:
That's a huge pic. Bigger than 1080p.

PC confirmed?


Before Ord posted, I was going to mention that all the pictures for Skyward Sword are in 720p, and there's no HD Wii yet :shifty:

Keeping on topic, I still haven't played the first game yet. It's another one of those games that I bought and just left. Is it worth playing through before this one?

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PostPosted: Fri Feb 11, 2011 10:56 am 
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Might be worth checking out GamesTM next week.

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Revealed inside: The first details on 2K Games’ forthcoming The Darkness II, including exclusive comment from new developer Digital Extremes and a sneak peek at games™’s The Darkness II cover, coming 17 February.

The Darkness II to be revealed in the next issue of games™Announced 08 February, The Darkness II is 2K Games’ surprise sequel to its 2007 comic book adaptation FPS, The Darkness. While the first game was developed by the critically acclaimed Starbreeze Studios, The Darkness II has been passed to Digital Extremes, the developer best known for its work on Dark Sector.

Digital Extremes is carving its own path with the sequel, removing some of the backtracking subway elements of the original and overhauling the graphics engine with a cel-shaded look that retains the bloody and violent tone of the Top Cow comics. In an exclusive interview with games™, The Darkness II’s lead designer Tom Galt explained Digital Extremes’ approach to development, in comparison to Starbreeze’s efforts. “What Starbreeze did well, in a nutshell, were characters and story”, he says. “It’s one of the only games I played where I actually felt an emotional connection. The Jenny death scene was incredible. I think in The Darkness there’s a lot of exploration and walking through New York City, and we felt like, ‘Well that’s cool,’ but we decided to take our game in a different direction and focus more on the action and the story.”

In a press release announcing the sequel, 2K president Christoph Hartmann says, “The Darkness II continues the 2K Games tradition of delivering quality, innovative games that are filled to the brim with atmosphere and deep storytelling. The game takes a unique stance on fighting in the dark versus light. Combined with the arsenal of weapons at Jackie’s disposal and the gruesome attacks of the supernatural Demon Arms and Darkness powers, we’re proud to announce another title that delivers on our core values of creating games for gamers.”

The full interview with The Darkness II’s lead designer Tom Galt, plus an extensive look at the game itself, will appear in Issue 106 of games™ which should arrive with subscribers this weekend and go on sale across the world Thursday 17 February. Want to subscribe? You can do so here, while the issue can be bought from the Imagine Shop or downloaded for the iPad, iPhone or iPod Touch through iTunes.

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PostPosted: Fri Feb 11, 2011 11:08 am 
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I was disappointed by the first game. Didn't think it was that good, frankly.


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PostPosted: Fri Feb 11, 2011 11:11 am 
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Really looking forward to a second Darkness game, the first was a huge surprise and I really enjoyed Dark Sector (even with its numerous flaws) so there is definitely a spark of hope here.

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PostPosted: Fri Feb 11, 2011 11:14 am 
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Eighthours wrote:
I was disappointed by the first game. Didn't think it was that good, frankly.


Why? Out of curiousity.

I thought it had one of the most engaging stories Ive ever played (easily one of, if not the best of this gen), the gameplay was great too.

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PostPosted: Fri Feb 11, 2011 11:37 am 
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"You were playing it wrong."



But seriously, it was only when you really started messing about with the powers that it got properly good. I'm talking running around with a guy impaled on your darkness thingies, shooting like a maniac, while a blackhole makes everyone in the level need a nappy change.

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PostPosted: Fri Feb 11, 2011 11:39 am 
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Falsey wrote:
Eighthours wrote:
I was disappointed by the first game. Didn't think it was that good, frankly.


Why? Out of curiousity.

I thought it had one of the most engaging stories Ive ever played (easily one of, if not the best of this gen), the gameplay was great too.


I didn't like the gameplay as much as I thought I would, unfortunately. Thought that Starbreeze were behind the curve (a feeling confirmed by the Riddick remake).


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PostPosted: Fri Feb 11, 2011 11:49 am 
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Eighthours wrote:
Falsey wrote:
Eighthours wrote:
I was disappointed by the first game. Didn't think it was that good, frankly.


Why? Out of curiousity.

I thought it had one of the most engaging stories Ive ever played (easily one of, if not the best of this gen), the gameplay was great too.


I didn't like the gameplay as much as I thought I would, unfortunately. Thought that Starbreeze were behind the curve (a feeling confirmed by the Riddick remake).


I thought they were ahead of the curve :lol: You could do so much at once, and always different outcomes. You could just faff about or properly power play. Depending how you managed your arm power thingies you got a totally different play through.

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PostPosted: Fri Feb 11, 2011 12:25 pm 
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Falsey wrote:
Eighthours wrote:
I was disappointed by the first game. Didn't think it was that good, frankly.


Why? Out of curiousity.

I thought it had one of the most engaging stories Ive ever played (easily one of, if not the best of this gen), the gameplay was great too.


Holy gooseberry fool...i agree with Falsey..

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PostPosted: Fri Feb 11, 2011 12:30 pm 
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I changed my mind, I hate it now. :shifty:

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PostPosted: Fri Feb 11, 2011 12:48 pm 
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PostPosted: Fri Feb 11, 2011 1:43 pm 
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I think in The Darkness there’s a lot of exploration and walking through New York City, and we felt like, ‘Well that’s cool,’ but we decided to take our game in a different direction and focus more on the action and the story.”

Oh :(

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PostPosted: Fri Feb 11, 2011 1:47 pm 
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:|

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PostPosted: Fri Feb 11, 2011 1:49 pm 
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I thought the first game was riddled with flaws but had an overall style that I loved. If they were to make a really polished game with the concept then it'd be brilliant.


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PostPosted: Fri Feb 11, 2011 2:31 pm 
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Anung wrote:
:|

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PostPosted: Fri Feb 11, 2011 2:56 pm 
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What are you going to do if you arent walking around the city?

Corridor shooter? No ta.

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PostPosted: Fri Feb 11, 2011 2:59 pm 
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in that case MEH! Darkness was awesome in most levels.

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PostPosted: Fri Feb 11, 2011 3:22 pm 
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What's that? It's not made by Starbreeze, the same guys who made the very atmospheric and cinematic Escape From Butcher Bay, Dark Athena and The Darkness? Those guys aren't making it?


Darkness 2 is going to suck balls and probably be very mediocre. It's going to carry itself entirely on the previous game and strawberry float up what makes Starbreeze games good, like the prequel.

They should have strawberry floating ported the first one to PC, it was obviously a PC game that wasn't ported well to the controller.

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PostPosted: Fri Feb 11, 2011 3:46 pm 
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$ilva $hadow wrote:
What's that? It's not made by Starbreeze, the same guys who made the very atmospheric and cinematic Escape From Butcher Bay, Dark Athena and The Darkness? Those guys aren't making it?


Darkness 2 is going to suck balls and probably be very mediocre. It's going to carry itself entirely on the previous game and strawberry float up what makes Starbreeze games good, like the prequel.

They should have strawberry floating ported the first one to PC, it was obviously a PC game that wasn't ported well to the controller.


Got a funny feeling you might be right here. There better be some open levels to roam around. The last thing we need is more linear shooters.

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PostPosted: Fri Feb 11, 2011 5:47 pm 
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I loved the first one a lot, but I'm not sure how much of that was down to it costing me a fiver and going in with low expectations of it. I can see this getting well and truly buried during the holidays this year.

Still: do want.

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