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PostPosted: Thu Jan 26, 2012 11:05 am 
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LIVE: Falseywoo
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Those
WW1
sections were the worst of the game for me, but looking back on it as a whole I can see how they worked and why they were there. I wouldnt mind playing again but forget doing it on the 360 again.

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PostPosted: Thu Jan 26, 2012 11:19 am 
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Brerlappins little hat wrote:
Tafdolphin wrote:
Some of the gameplay is annoying as strawberry float (I'm thinking the WWI sections) but the narrative through-line is amazing. Has to be one of the best stories in gaming and not because of any twists or gimmicks but simply because the characters are so real.


Im probably alone in this but the atmosphere of those sections was so good that i didnt mind them at all. Also i love anything about WW1 which helped alot. But just the whole thing really felt like hell, no evil demons and brimstone, butbeing stuck in a war that never ends, the soldiers literally being stitched back together to fight, and never being able to die, it was strawberry floating amazing. Yeah the gameplay wasnt great in it (and the darkness guns were actually bloody useless), but it was one of the most nightmarish things ive ever seen in a game.


The Darkness is one of the few games I really, really enjoyed that I've never replayed, and I think those sections are a large part of why. Not because they were so tedious to play (even though they were) but because they're so horrible to experience from a conceptual point of view. They're genuinely disturbing. I didn't enjoy them in the same way you don't enjoy the rape scene in Irreversible, but the experience of suffering through it makes the experience of the whole that much better

strawberry float, that sounds really weird.

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Last edited by Tafdolphin on Thu Jan 26, 2012 11:21 am, edited 1 time in total.

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PostPosted: Thu Jan 26, 2012 11:21 am 
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LIVE: Riky
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I found the WW1 sections a nice change in pace and setting and the horror of the situation was quite well done, don't get the hate :?

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PostPosted: Thu Jan 26, 2012 11:23 am 
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The Darkness :wub:, another amazing game that deserved to be played on 60fps on the pc instead of the slides how version that was on ps3. I still loved the game even though I played the 360 version.

Anyone that thought The Darkness was good, needs to play Escape from Butcher Bay.

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PostPosted: Thu Jan 26, 2012 11:34 am 
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Not the whole WW1 section is gooseberry fool.

But it's the part that you have to go look for the actual Darkness guns itself is god damn awful. Foggy sections, with resurrecting whack-a-mole enemies popping up and the ability to shoot at you from a great distance isn't fun. But then World War 1 isn't pretty fun for the soldiers, I suppose.

Even all that trouble, the Darkness guns itself is pretty much underwhelming.

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PostPosted: Thu Jan 26, 2012 11:41 am 
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My biggest gripe with the original was the travelling on foot bits. Like when you left the subway and had to go to the butchers or his aunty's or whatever the strawberry float it may have been, it was really tedious. But I loved the original run of the comic (Ennis and Silvestri :wub:) so I'm sure I'll be giving the sequel a bash at some point.

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PostPosted: Thu Jan 26, 2012 11:55 am 
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PSN: KHDelBoy
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What I like about The Darkness is the sidequests. I hope they're still there in the sequel.

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PostPosted: Thu Jan 26, 2012 12:08 pm 
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Saint of Killers wrote:
My biggest gripe with the original was the travelling on foot bits. Like when you left the subway and had to go to the butchers or his aunty's or whatever the strawberry float it may have been, it was really tedious. But I loved the original run of the comic (Ennis and Silvestri :wub:) so I'm sure I'll be giving the sequel a bash at some point.


I really liked those bits. Made everything feel like one massive complete package instead of a series of shooting levels. Just the simple option of walking alone the streets and popping the streetlamps and windows and gooseberry fool with darkness arms. Im one of those idiots who plays with everything in games with freedom so spent strawberry floating hours just being a nob head on the street and playing with the bins and random crap.

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PostPosted: Thu Jan 26, 2012 1:58 pm 
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Falsey wrote:
Saint of Killers wrote:
My biggest gripe with the original was the travelling on foot bits. Like when you left the subway and had to go to the butchers or his aunty's or whatever the strawberry float it may have been, it was really tedious. But I loved the original run of the comic (Ennis and Silvestri :wub:) so I'm sure I'll be giving the sequel a bash at some point.


I really liked those bits. Made everything feel like one massive complete package instead of a series of shooting levels. Just the simple option of walking alone the streets and popping the streetlamps and windows and gooseberry fool with darkness arms. Im one of those idiots who plays with everything in games with freedom so spent strawberry floating hours just being a nob head on the street and playing with the bins and random crap.


If a game does it right I'll walk *everywhere* even if there's a fast travel option (like in the Yakuza games), but with the Darkness it just felt lifeless, the streets all looked the same and I never knew where the fup I was. So as much as I wanted to like it (and being a fan of comics I *really* did want to like it -and though I didn't I take great joy in the fact others did) in the end I just gave up on it. But I've d/l the demo (ps3) and am looking forward to trying out this new one!


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PostPosted: Fri Jan 27, 2012 12:56 pm 
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LIVE: Teh An1m4l
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Well i caved and gave the demo a try, really enjoyed it. Action is great, the shooting is fun and using the darkness powers is great. Seems a bit more action focussed than the original, tho that might be jsut the demo. Cant get used to the new voice actor for Jackie tho. He sounds a bit too 'eyyy youse guyses' wiseguy, whereas Kirk Acevedo played it a bit more down to earth. If the story can match the originals (im guessing it wont tho) but if its at least got a good story, this should be pretty great.

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PostPosted: Fri Jan 27, 2012 1:03 pm 
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I thought it was interesting how the darkness arms were controlled on the pc with the middle click and mouse gestures. Not sure how its handled on the consoles.

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PostPosted: Fri Jan 27, 2012 1:07 pm 
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LIVE: Teh An1m4l
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Falsey wrote:
I thought it was interesting how the darkness arms were controlled on the pc with the middle click and mouse gestures. Not sure how its handled on the consoles.


Yeah at first i was like 'urgh thats gooseberry fool', but after a few tries i was slashing stuff all over the place. Actually works really well, like how in amnesia you rotate the mouse to turn levers and stuff

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PostPosted: Fri Jan 27, 2012 1:08 pm 
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With the bumpers.

EDIT - Oh you mean slashing? One of the bumpers is held down and the right stick is used for the swiping motion.


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PostPosted: Mon Jan 30, 2012 12:09 am 
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Is this actually gonna be good then? cause a little bit of hype is getting to me (I think my love of the first game has infected me)

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PostPosted: Mon Jan 30, 2012 8:58 am 
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Anung wrote:
Is this actually gonna be good then? cause a little bit of hype is getting to me (I think my love of the first game has infected me)


You not played the demo? Its actually really quite good from a gameplay perspective, but obviously cant say wether or not the story will match up. Ive seen a post or two on another forum from someone who reviewiewed it saying that the narrative is still very strong tho, so fingers crossed

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PostPosted: Mon Jan 30, 2012 9:12 am 
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Started the first game this weekend, strawberry floating hell it's mad :lol: IMO It's like Max Payne, from his perspective, on drugs.

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PostPosted: Mon Jan 30, 2012 9:59 am 
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Don Ready wrote:
Started the first game this weekend, strawberry floating hell it's mad :lol: IMO It's like Max Payne, from his perspective, on drugs.


Max Payne was on drugs ;)

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PostPosted: Tue Jan 31, 2012 2:53 pm 
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Brerlappins little hat wrote:
Anung wrote:
Is this actually gonna be good then? cause a little bit of hype is getting to me (I think my love of the first game has infected me)


You not played the demo? Its actually really quite good from a gameplay perspective, but obviously cant say wether or not the story will match up. Ive seen a post or two on another forum from someone who reviewiewed it saying that the narrative is still very strong tho, so fingers crossed


Not really man. While its cool that it plays well I think a little more interested in it having a great story. Might just wait to hear peoples thoughts overall and if its great go in completely fresh.

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PostPosted: Tue Jan 31, 2012 3:03 pm 
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I was impressed by the demo, the visuals were '13' esque but clearer and they certainly showed off some good gameplay. I am a little dubious over ther extreme violence, it could be a new peak for in game guts and glory. It has no impact on me at all anymore, but it does mean I cannot play the game when my partner is about - annoying!

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PostPosted: Wed Feb 08, 2012 12:13 am 
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Played some of this just now. Only got up to the end of the level after the demo. Looks to be the narrative driven FPS that I wanted. Plus the combat is fluid and you really feel powerful with the darkness backing you up.

But some PC gripes. It's still a console port. Although there are no major problems and everything is smooth the graphic options are limited. FOV needs ramping up from console level and some higher AA wouldn't go amiss.

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