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PostPosted: Thu May 12, 2011 12:21 pm 
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New trailer:



It really does look like a new flatout game.

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PostPosted: Thu May 12, 2011 12:22 pm 
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Flatout Paradise.

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PostPosted: Thu May 12, 2011 12:34 pm 
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suzzopher wrote:
Flatout Paradise.


I wouldn't even say that, it's more like Burnout 3

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PostPosted: Thu May 12, 2011 12:35 pm 
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Floex wrote:
suzzopher wrote:
Flatout Paradise.


I wouldn't even say that, it's more like Burnout 3


It's open world.

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PostPosted: Thu May 12, 2011 12:39 pm 
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suzzopher wrote:
Floex wrote:
suzzopher wrote:
Flatout Paradise.


I wouldn't even say that, it's more like Burnout 3


It's open world.


O rly? o_O

I never knew that, that sounds even worst :lol: :fp:

They may have got the Burnout audience onboard who didn't like the open world nature of paradise

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PostPosted: Thu May 12, 2011 12:42 pm 
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Floex wrote:
suzzopher wrote:
Floex wrote:
suzzopher wrote:
Flatout Paradise.


I wouldn't even say that, it's more like Burnout 3


It's open world.


O rly? o_O

I never knew that, that sounds even worst :lol: :fp:

They may have got the Burnout audience onboard who didn't like the open world nature of paradise


Can't remember which mag, but they had an interview with the producer who said the game would be an open world racing game :fp:

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PostPosted: Thu May 12, 2011 12:44 pm 
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:?

Posted the wrong video. This isn't Ridge Racer. Where's the drifting? Where's the Pacman cars? Where's the fun?

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PostPosted: Thu May 12, 2011 1:59 pm 
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The central system that powers it all sees you charging up your Destruction ability by drifting (there it is!), chasing, and grabbing air time. The game then shows you various points of interest tagged around the streets of Shatter Bay, and if you have enough juice you can interact with them – in other words, you can plough straight into a skyscraper and emerge unharmed.

Some are short cuts, some are drafts, and when you've found and unlocked them all you can still have a lot of fun nudging rivals off bridges, or seeing what happens when you drive through lamp-posts.

It's easy to read this as a Split/Second rip-off but the approach is more distinct than it seems. Black Rock's game had you fundamentally reshaping the track in massive pre-recorded cinematic explosions: the game planted the charges and you just decided when to set them off.

Bugbear's opting for a little less apocalypse – you'll be punching new routes through the landscape and knocking cars out of the race, rather than igniting entire city blocks – and is also building on the studio's knack for procedural damage. The result is a more authentically chaotic approach which should render each collision a one-off.

"We are really good at smashing things up," says Laakso, when asked if Shutter Bay will lose its appeal after you've found the main points of destructive interest.

"The environments we've built have been built to be broken down. The competition has pre-set destruction, everything we have is dynamic: they do set-pieces, we do simulation and see what happens."

Shatter Bay is the last major piece of the puzzle for now: a stylish blend of New York and Chicago that has you competing first to win races and then to dominate each course by blowing through all of its secret routes.There's plenty of room to explore and the whole place seems slick and fit for purpose.

"Ridge City was built for clinical driving and insane drifts," says Laakso. "Shutter Bay is about carnage and risk-taking."

After that there's multiplayer, presumably. Heavy, if enigmatic, hints towards the end of the latest demo suggest that there will be some way of pitting your version of the city against other players' creations. Visual leader board? Autolog equivalent? We may find out at E3.

http://www.eurogamer.net/articles/2011-05-12-ridge-racer-unbounded-preview

It's weird, as the game sounds really good. But it just sounds nothing like Ridge Racer. If this was the next Flatout, I would be over the moon for an open city Flatout.

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PostPosted: Thu May 12, 2011 2:00 pm 
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That video looked like Burnout Paradise but with explosions built on a PS2 engine.


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PostPosted: Thu May 12, 2011 6:14 pm 
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What have they done? :cry:


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PostPosted: Thu May 12, 2011 6:30 pm 
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The logo is so reminiscent of Need for Speed.

The game itself could be really, really good, but under no circumstances is it Ridge Racer. It's like they're simply using the license to garner more exposure & sales.

Looks like Split/Second crossed with Flatout. WOULD STILL PREFER A PROPER DESTRUCTION DERBY THOUGH, SONY.

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PostPosted: Thu May 12, 2011 6:40 pm 
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KKLEIN wrote:
. WOULD STILL PREFER A PROPER DESTRUCTION DERBY THOUGH, SONY.


That would be rather nice.


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PostPosted: Wed Aug 17, 2011 3:25 pm 
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Burnout Ridge Racer Gameplay


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PostPosted: Wed Aug 17, 2011 3:26 pm 
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With the next Burnout looking like Traffic Rush, this will have to do. Still as a game it looks good, as a Ridge Racer it looks so wrong.

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PostPosted: Wed Aug 17, 2011 3:33 pm 
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Really does look like Burnout.

Looks like some of those design choices could be a bit distracting though. That drift cam looks especially unhelpful.

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PostPosted: Wed Aug 17, 2011 4:13 pm 
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What's the point in destroying stuff, like a Split Second rip-off or something? The whole video is absolutely shameful, if I were Criterion I'd be calling a solicitor.

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PostPosted: Wed Aug 17, 2011 5:00 pm 
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I literally couldn't want this game less.

Ridge Racer :(


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PostPosted: Wed Aug 17, 2011 5:16 pm 
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90% certain I'll buy this.
I love a bit of speedy-speedy wreckie blowie-upie.


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PostPosted: Wed Aug 17, 2011 5:57 pm 
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Sunday nights are back.


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PostPosted: Wed Aug 17, 2011 7:29 pm 
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Avon wrote:
Sunday nights are back.

hell yes they are, this looks like an updated flatout game . Excellent stuff Namco :mrgreen:

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