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PostPosted: Wed Jul 04, 2012 11:33 am 
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What do Bruce Willis, a headless chicken and console gaming have in common? None of them knew they were already dead.

As dramatic as it sounds, everything we know about the way we buy and play games is set to change forever. Scratch that. It's *changed* - but we're missing the bigger picture, or refusing to acknowledge its significance. The symptoms of a collapsing industry have shifted from whispered outliers, to a chorus of lament. Bottom line: the days of £40+ boxed games, physical shops and expensive consoles are over.

In five years or less, it's possible Sony won't be making game consoles - and its acquisition of cloud gaming service Gaikai might be a statement of intent. Traditional AAA games like Call of Duty will be 'services', not products, in much the same way you'd subscribe to Sky Sports HD. Huge back catalogues of games will be playable via cloud streaming, akin to Spotify.

Xbox 720 might not be an entertainment device like your Sky box, it will be your Sky box. FIFA won't release yearly updates, but incremental patches, running on distant servers, completely irrespective of 'console' specs or power.

It sounds far fetched, but the console market is failing. Sales are dominated by an increasingly small number of AAA titles like Call of Duty, making original games a hugely risky gamble that could sink a publisher outright due to extortionate development and marketing costs. Bottom line: there are fewer games, less risk, and less creativity.

In 2010, publisher THQ invested heavily in Red Faction Armageddon and Homefront. In 2012, THQ stood on the brink, shedding 240 jobs, as shares fell below $1. Once powerful specialist game retailer Game entered administration (Shares peaked at 300p in mid-2008, falling to 4p by Jan 2012). After months on sale, Sega's sci-fi shooter Binary Domain sold fewer copies than an average home gate for League One's Stevenage FC - yet likely cost millions to develop.

Sony reported a record annual loss of £3.6bn (38 times more than Manchester City have spent on players and wages since 2008, or 514 Cristiano Ronaldo's). Sony's ailing TV business is largely to blame, but falling hardware and game sales are a factor. From Jan 1st to mid May in 2011, 21 AAA games had sold over 50,000 boxed copies on their opening weekend. In 2012, this total is just four.

Falling game sales threaten the existing console model, where platform holders subsidise the hardware costs, and make the money back on 'long tail' game sales and licensing costs. If people no longer buy £40+ games in volume, that business falls down.

"It takes billions of dollars to create a console and you have to milk it for five to seven years (with game sales) to get your money back," explains free-to-play shooter Firefall creator and former World of Warcraft lead Mark Kern. Sony sold PS3's for £425 at the 2006 UK launch, but the console cost £600 to produce - so each sale *cost* Sony almost £200.

"I think the model is broken", says Kern, "You keep making these bigger and bigger bets and that forces you to play it safer. And if you play it safer with your gameplay, people will get tired of the crap you're serving. When that happens, they get bored and they'll leave. And you haven't fostered any of the middle ground innovation and new ideas that you need to tap into next. "So something has to change. Consoles, I believe, are dead."

Game sales are dominated by a handful of AAA releases and sequels. The top five PS3 and 360 games - Modern Warfare 3, FIFA 12, Skyrim, Battlefield 3 and Assassin's Creed Brotherhood - accounted for over 8 million of the 20 million PS3 / 360 games sold last year, 40% of the entire market. 'Middle-core' or AA games, like Dead Rising, Vanquish, Bayonetta, Red Faction, and Ratchet and Clank, are left scrapping for a dwindling market share - yet still cost hundreds of thousands, or more, to produce.

"There's no middle ground", says Kern. "You're either an indie game or you're a massive AAA, IP-backed sequel with derivative gameplay, as it's the only safe bet you can make when you're spending hundreds of millions of dollars. All the games in the middle have been squeezed out and we've seen all these independent studios get closed down."

Over the last year, developer closures include Bizarre Creations, Black Rock, 3D Realms, Codemasters Guildford, Factor 5, Grin, Hudson, Kaos, Juice Games, Propaganda Games, RealTime Worlds, Shaba Games and EA Bright Light. Fewer developers mean fewer games and fewer, risk-averse, publishers - and fewer original £40 boxed games.

Risk and innovation now belongs on PSN or XBLA, with download-only games, like Journey, Flower, Fez and The Unfinished Swan. Yet critical hits like Journey only exist due to large subsidies from Sony, looking to create brand equity for PS3 as the home of 'original' games, even if they make a loss. Journey is PSN's fastest selling game of all time, but Sony won't release sales figures.

The riskiest stuff, redolent of the mad £1.99-2.99 Spectrum 48k cassette games of the 1980s (Rockstar Ate My Hamster, anyone?), now exist on iPad, iPhone, Android, Facebook and web browsers, not to mention full-blown PC free-to-play titles. "The model is transitioning away from these big boxed games where you're pouring hundreds of millions of dollars into a title, to these sorts of games that don't count on the distributor," notes Kern.

A key signifier of the shift in power - or rather, money - from AAA games, to social or free-to-play games is the movement of key staff. Ex-EA COO John Schappert recently left the publishing giant to join social games firm Zynga (of Facebook Farmville fame). "Traditional games have become more (hard)core," notes Schappert.

"They require an expensive console, use a controller which laymen are afraid of, and their interfaces are not always the easiest to use. People are buying fewer games and playing them longer. A lot of players are stretched for time - they don't have two hours, they have fifteen minutes and don't want to spend money."

EA are acutely aware of ageing audiences for console games - a recent ESA survey suggested the average US gamer was 37 years old. Older, savvy, gamers crave complexity, but for newcomers, getting to grips with John Madden NHL 12 is like learning an alien language. EA need to stop selling complex products to an ageing audience, and find a way to target younger fans.

That's the real battle - time. Or rather, value. Sega's Vanquish is arguably this generation's finest third person shooter, but costs £40 for six hours of solo-play, with limited replay value (at £7 ish an hour). Solo-player RPG Skyrim offers 200 hours of value at the same price (at £0.20 per hour). FIFA and Call of Duty are primarily online games, existing almost as a service -literally in the case of Call of Duty: Elite.

Even the 30 hour Mass Effect 3 throws in a deep, persistent XP, multiplayer mode to keep you locked in its universe, spending your money on DLC ammo and weapon packs, rather than taking risks on new £40 IP.

Look around, and 'new' models are being tested everywhere. In Feb 2012, Sony decided to give away the multiplayer component of PS3 Killzone for free via PSN. Well, until you reach Sergeant 1 rank, and need to pay $15 for the full version, with XP bonuses, clan modes and more.

CCP's free-to-play PS3 shooter Dust 514 launches this year, which directly interacts with PC players - with the option to buy non-essential, but advantageous, weapon and skill packs. It's a classic PC freemium model, like League of Legends or Valve's Team Fortress 2, which makes more money through micro payments now it's free, than when they sold the full game up front.

Microsoft is selling a $99 Xbox 360, that requires you to sign up to Xbox Live Gold for $15 over two years, just like a mobile phone contract. It'll shift Xbox 360s, sure, but is more likely a test for Xbox 720, where reducing the initial cost of the console will be essential, given that game sales are no longer a 'long tail' guarantee.

Our sources suggest Xbox 720 won't just work in tandem with Sky TV, but allow your TV aerial to be plugged directly into the console. Given the mobile phone-style cost model, what's to stop it literally *being* your Sky box? Sky currently HD base units are made by Amstrad, but it'd be an easy way to gain traction in the games market. Unwittingly, *everyone* who joins Sky for Live Premier League, Mad Men or The Food Channel, would possess a box capable of running Halo 5.

With Apple rumoured to launch a TV set by Xmas 2012, likely with iTunes, iPad and iPhone compatibility; plus its world of apps, services and content, the traditional console manufacturers will be under increasing pressure. If Apple added console-quality, cloud-streamed games to that mix, PS4 or Xbox 720 would struggle to compete.

Consoles, as we know them, are dead. But great console-style games aren't. The change is in how we play, consume and purchase them. Expect a future of phone-style hardware subscriptions, fuss-free set top boxes, huge free-to-play games (with micro payment DLC components), AAA subscription services (Call of Duty etc), and cloud-based back catalogues.

With Gaikai, you might eventually be able to play the *entire* PlayStation library, in the same way you search for songs on Spotify. It'd certainly negate the need to put backward compatible chips in PS4. That is, if PS4 even exists as a physical product. PlayStation might become a premium gaming *channel*, delivered through other means.

It's quite possible that nothing significant changes about the way we buy and play games for a year or two - and PS4 might even look like the console(s) we know today - but the old models are on borrowed time.

In early 2012, we spoke to BioShock creator Ken Levine, who was very reluctant to make next-gen predictions. He did, however, say something we initially dismissed as enigmatic madness, that might be the wisest thing he said. "People mistake the past for the present and they also mistake the present for the future", claims Levine, "People are very slow to realise that the thing they're doing, or the world they're living in is changing, or if the model they're working under is no longer viable."

We love console gaming, but its 'death' is key to the industry's long-term health. Our desire for great gaming isn't going anyway, even if the way we consume might be unrecognisable. Video games have died - and come back stronger - at least once already. In 1983, the video game market was worth $3.2bn, but fell a staggering 97% to $100m by 1985.

During this period, Atari were rumoured to have buried millions of unsold ET cartridges in the New Mexico desert. 29 years later, as another financial and existential crisis looms, we don't think videogames are finished just yet.

http://www.computerandvideogames.com/35 ... top_banner

You really can't sell a £40 game for gooseberry fool these days. Well, you can...just like you can sell that same £40 game for £60 on the PlayStation Network, but the majority of people aren't ever paying £40 for games again. You only have to see evidence of this by the speed at which games are being discounted. And you only drop prices that drastically, that quickly, when you can't shift something. That model is definitely on the verge of being obsolete.

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PostPosted: Wed Jul 04, 2012 11:36 am 
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PostPosted: Wed Jul 04, 2012 11:39 am 
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Opening with a Sixth Sense reference in 2012. :|

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PostPosted: Wed Jul 04, 2012 11:39 am 
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A unique take on things certainly.

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PostPosted: Wed Jul 04, 2012 11:40 am 
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Load of twaddle

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PostPosted: Wed Jul 04, 2012 11:52 am 
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I think it's two issues here, the cost of making hardware and the need to find middle tier priced titles. Not every game is worth £40, hell most shouldn't be more than £30. A game like Child Of Eden shouldn't have been sold on release for £40, they realised this with the release of the PS3 version which was £19.99 at retail

How you decipher which echelon a game belong is where it gets complicated. We need a system like XBLA's point system but for retail - 400, 800, 1200, 1600 and it works.

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PostPosted: Wed Jul 04, 2012 11:53 am 
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All the big companies out to make a quick buck and undermining their own business because of it. I'll be glad when THQ go bust, same with EA and Activision. It will give a chance for new companies to make their mark in the gaming industry.

Sad to see that companies are still trying to force 60 quid or 40 quid games that are dumbed down to strawberry float, and then blaming everything else except their short-sighted profiteering policies. This is probably where some idiot comes in saying "hurr durr you have to make a profit", and yes you do, but there has to be a healthy balance rather than blatantly ripping your customers off and then expecting them to buy your next product.


These companies that are going bust probably deserve it for taking such stupid risks. They've got investors to take care of, and what do they do? They increase budgets a fuckload, send a game out to die on its arse by overpricing it and then blame the market and piracy for their loss. Stop making games on an unsustainable budget.

It's also interesting to see that while the big companies are struggling, smaller developers are able to make great games with smaller budgets while making profits. Magicka and Amnesia are the first two games to come to mind when thinking of small success stories of great games.

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PostPosted: Wed Jul 04, 2012 12:07 pm 
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I really want to punch the author of this article. Right in the dick.

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PostPosted: Wed Jul 04, 2012 12:13 pm 
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Quote:
Consoles, as we know them, are dead. But great console-style games aren't. The change is in how we play, consume and purchase them.


and I'm not seeing anything that's so controversial here.

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PostPosted: Wed Jul 04, 2012 12:56 pm 
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PostPosted: Wed Jul 04, 2012 1:27 pm 
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We've had this thread before, like I said in those threads just look at the film industry for how a more mature medium has coped. There will always be a spectrum of titles from AAA down to the bedroom coder, just like blockbuster films down to kids with a handheld camera, dedicated gaming consoles died with the GameCube, we've been in this transition ever since.


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PostPosted: Wed Jul 04, 2012 1:31 pm 
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I've been saying we're on the edge of a collapse for a while. Seems more and more folk feel the same way for various reasons.


Last edited by Something Fishy on Wed Jul 04, 2012 1:33 pm, edited 1 time in total.

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PostPosted: Wed Jul 04, 2012 1:31 pm 
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Rik wrote:
We've had this thread before, like I said in those threads just look at the film industry for how a more mature medium has coped. There will always be a spectrum of titles from AAA down to the bedroom coder, just like blockbuster films down to kids with a handheld camera, dedicated gaming consoles died with the GameCube, we've been in this transition ever since.


Are you going to go to the cinema to see a film made by a kid with a handheld camera? Or pay £40 for it, then £35 a year for the subscription to smaller films they may do afterwards?

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PostPosted: Wed Jul 04, 2012 1:33 pm 
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If the kid with the handheld camera makes a good film then who gives a gooseberry fool? What's your point?

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PostPosted: Wed Jul 04, 2012 1:36 pm 
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There's also the small matter of the global recession to consider. That and the rise of other leisure time distractions like Twitter and iPads and whatnot. Then there's the fact that a large portion of the expanded market has moved onto cheap or free browser/Facebook and mobile gaming.

It just so happens that development costs have reached their peak just as fewer people are buying boxed games than they have for a number of years - for the reasons stated in the feature and above. That's why this development seems so sudden, and why a single flop is enough to see a studio shuttered. I mean, it wasn't so long ago that MS were shifting 1m 360s in a calendar month.

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PostPosted: Wed Jul 04, 2012 1:37 pm 
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Trelliz wrote:
Are you going to go to the cinema to see a film made by a kid with a handheld camera?


http://en.wikipedia.org/wiki/The_Blair_Witch_Project

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PostPosted: Wed Jul 04, 2012 1:38 pm 
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Johnny Ryall wrote:
If the kid with the handheld camera makes a good film then who gives a gooseberry fool? What's your point?


My point is that the OP article goes to great length to discuss how this spectrum has concentrated at both ends and how the middle ground is ceasing to exist, that it's either "AAA" (I hate that phrase) or indie-as-fuck. I think comparisons to the film industry aren't entirely helpful.

EDIT: You know what, you're right, I'm wrong. This is going to get into a stupid argument and I'd rather duck out before it gets ultra-retarded.

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PostPosted: Wed Jul 04, 2012 1:39 pm 
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PostPosted: Wed Jul 04, 2012 1:41 pm 
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Why not? Film industry is suffering the same issues of the squeezed middle. Hollywood isn't investing in $20-$60m movies any more, it's blockbusters and low-budget teen comedies.

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PostPosted: Wed Jul 04, 2012 1:42 pm 
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