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PostPosted: Thu Jun 06, 2013 1:26 pm 
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Nicked from Gaf
According to article it is Xbox One and PC. With a 360 version being developed by someone else. Game uses cloud a bunch apparently.

From the article about Titanfall:

"Thanks to the more open maps, healthy mix of enemy AI and real players, and the ultra-powerful titans, the gameplay loop in Titanfall is more accommodating to newcomers."

"Seeing a match play out on three different player screens in a short demo after the the target gameplay video, the average time of life seems drastically increased over the average Call of Duty, Battlefield, or Halo match."

there are screenshots towards the end of the article. Smartglass integration, "some level of" Kinect support, Campaign Multiplayer, Regular Multiplayer, and some one player mode that isn't revealed yet.


Last edited by evanswolves on Thu Jun 06, 2013 1:49 pm, edited 2 times in total.

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PostPosted: Thu Jun 06, 2013 1:28 pm 
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Has that just leaked or is there some actual info?

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PostPosted: Thu Jun 06, 2013 1:28 pm 
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Sounds like those rumours were bang on.

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PostPosted: Thu Jun 06, 2013 1:34 pm 
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>next gen multiplayer

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ill pass, thanks

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PostPosted: Thu Jun 06, 2013 1:34 pm 
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Apparently uses the cloud


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PostPosted: Thu Jun 06, 2013 1:35 pm 
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Hype! Online mech shooter with Frostbite 2 engine? In.

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PostPosted: Thu Jun 06, 2013 1:35 pm 
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Again from gaf...there are screenshots towards the end of the article. Smartglass integration, "some level of" Kinect support, Campaign Multiplayer, Regular Multiplayer, and some one player mode that isn't revealed yet.

woohoo smartglass \o/


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PostPosted: Thu Jun 06, 2013 1:42 pm 
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The idea of multiplayer based solely on giant mechs vs humans excites me. Just have to hope it isn't Xbone exclusive now :dread:

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PostPosted: Thu Jun 06, 2013 1:46 pm 
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That's one gooseberry fool name.

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PostPosted: Thu Jun 06, 2013 1:46 pm 
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Gaf again:

MORE STUFF

A lot of the article has to do with Respawn's origins, actually.

So here's the exclusivity mention: They thought working on PS4, Xbox One and PC would prove too difficult for a small team, so they decided to focus on one console instead of two. (er...). "Not to say we won't [go multiplatform] in the future, but for our first game we wanted to focus on making the best game we could."

GI points how that the Xbox One has 5GB of GDDR3 ram available to devs, whereas PS4 has 8GB DDR5 ram, and asks if that's a problem for Respawn. He says they're having trouble even using the 5GB efficiently with all the new architecture tricks. (that is to say, even if they had 8GB they wouldn't know how to use it properly at this stage of development)

GI: "What XBox One lacks in RAM, it potentially makes up for in cloud computing." Talks about how the game will have unlimited dedicated servers for the game, offloading "a few dozen AI" and physics, says the game would be impossible without the cloud and wouldn't have attempted it. Still dealing with unfinished hardware and software, so it's "still a little rough going at times."


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PostPosted: Thu Jun 06, 2013 1:48 pm 
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PostPosted: Thu Jun 06, 2013 1:50 pm 
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Oh boy, they bought the cloud computing gooseberry fool hook line and sinker. gooseberry fool game confirmed, it won't work for at least three weeks after launch.

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PostPosted: Thu Jun 06, 2013 1:52 pm 
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Judging by them saying how important the cloud stuff is, could this maybe be a game that requires a constant online connection to work maybe? With the onus being on multiplayer I guess it wouldn't be that surprising. I'm hoping this does have some sort of meaty single player campaign. From the bits and pieces of info that's out there, it does sound pretty cool but i'm not really a huge online multiplayer guy.


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PostPosted: Thu Jun 06, 2013 1:54 pm 
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- Xbox One, PC
- Xbox 360 version developed by someone else
- Planned to target current gen, but realized that they couldn't run it
- Started to look into next gen and the answer they got from Microsoft intrigued them
- They said they needed to focus on fewer hardware. In the future they are open to more. They don't specify if it would this project or another.
- Plan to use Microsoft's Cloud for dedicated servers and physics and AI calculations
- Spring 2014 Release Date
- First person shooter
- "Mech" and ground combat
- "Mech's" are called Titans.
- They want these Titans to feel fast. They can dodge etc.
- If you don't want to pilot the Titan you can have it follow you, killing people as it goes along.
- Player characters are called Pilots
- They are extremely agile. Can run on walls, multiple jumps.
- They can take down Titans. Jumping on them and shooting the "brain".
- You need to be cunning as a pilot. "Hit and fade" tactics is the term the game director uses.
- Pilots come equipped with a variety of weapons. Pistol, Assault Rifle, Anti-Titan Rocket Launcher, data knife used to hack AI characters into joining you.
- There are AI enemies on the maps.
- You survive longer than in COD. Making it more welcoming to newcomers.
- Source Engine. Building new engine = too much time.
- Source gives them 60 fps

- Rewrote aspects of it for next gen
- Article talks about the process of forming the team, being fired, prototyping ideas etc. I recommend reading it.
- Going for a District 9 or Blade Runner vibe.
- Integrate memorable single player moments into a multiplayer game.
- Storytelling style will be more Left 4 Dead.
- Humans segregated between Earth and frontier planets. Corporation trying to take the resources of these frontier people.


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PostPosted: Thu Jun 06, 2013 1:55 pm 
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Whoa, Microsoft exclusive is pretty big news.

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PostPosted: Thu Jun 06, 2013 1:56 pm 
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Floex wrote:
Hype! Online mech shooter with Frostbite 2 engine? In.

Cool. It'll be interesting to see what Respawn brings to the table but the early info sounds promising.

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Going for a District 9 or Blade Runner vibe.

:)

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Last edited by tomvek on Thu Jun 06, 2013 1:58 pm, edited 1 time in total.

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PostPosted: Thu Jun 06, 2013 1:57 pm 
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tomvek wrote:
Floex wrote:
Hype! Online mech shooter with Frostbite 2 engine? In.

Cool. It'll be interesting to see what Respawn brings to the table but the early info sounds promising.

Source engine


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PostPosted: Thu Jun 06, 2013 1:58 pm 
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Quote:
- Going for a District 9 or Blade Runner vibe.


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PostPosted: Thu Jun 06, 2013 2:00 pm 
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More from the article/gaf
From Titanfall article:

"Hulking 24-foot tall mechs concentrate heavy fire on anything that moves while lithe soldiers zip across the map with a swiftness normally reserved for superheroes"

"Legions of AI soldiers pour in and out of buildings on a large-scale battlefield as dropships deliver reinforcements from above"

Weapons of soldiers can vaporize multiple targets at once, but the mechs can repel shots back.

Blurs line between competitive multiplayer and single player.

"The titans move at the speed of a regular soldier in many first person shooters and feature an array of heavy firepower that make them formidable adversaries in open space"

Titans best offense is good defense.

Titans can be player controlled or can be commanded to guard an area or follow you around.

here is exactly what they're using the cloud for (that's mentioned in the article):

-Unlimited dedicated servers
-"a few dozen AI running around doing all the cool things that they are doing"
-handles "all the complex physics calculations"
-quicker, more accurate matchmaking


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PostPosted: Thu Jun 06, 2013 2:02 pm 
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Quote:
- They want these Titans to feel fast. They can dodge etc.
- If you don't want to pilot the Titan you can have it follow you, killing people as it goes along.
- Player characters are called Pilots
- They are extremely agile. Can run on walls, multiple jumps.
- They can take down Titans. Jumping on them and shooting the "brain".
- You need to be cunning as a pilot. "Hit and fade" tactics is the term the game director uses.
- Going for a District 9 or Blade Runner vibe.
- Storytelling style will be more Left 4 Dead.


Sold!

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