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PostPosted: Fri Feb 17, 2012 8:13 pm 
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It's a horde mode.

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PostPosted: Fri Feb 17, 2012 8:24 pm 
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Frank wrote:
It's a horde mode.

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PostPosted: Fri Feb 17, 2012 8:27 pm 
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They're the bane of this generation.

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PostPosted: Fri Feb 17, 2012 8:28 pm 
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mcjihge2 wrote:
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I was sceptical at first but the multiplayer really is a load of fun.


Is the multiplayer a horde mode or a player adversarial mode?

It's Horde with a mixture of straight waves and mission objectives like assassinating a certain target or uploading date from a computer.


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PostPosted: Fri Feb 17, 2012 8:57 pm 
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Horde modes are brilliant.

Old skool score attack.

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PostPosted: Fri Feb 17, 2012 9:06 pm 
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Skarjo wrote:
Old skool snore attack.


FTFY.

One horde mode is fine. Every game featuring a horde mode (or their own "unique" take on the same old wave-based survival game) isn't. It's just lazy.

That's not to say I'm going to be boycotting the various Horde modes, mind you. It'd just be nice if developers were brave enough to take a slightly bigger risk than "hey, we're need a multiplayer mode for our new game. Let's stick a horde mode in there"

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PostPosted: Fri Feb 17, 2012 10:46 pm 
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As opposed to what else? Creating a series of crappy little missions like MW3?
Either way you're shooting enemies. I don't see how it makes a difference.

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PostPosted: Fri Feb 17, 2012 10:48 pm 
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Id rather there was no multiplayer.

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PostPosted: Fri Feb 17, 2012 10:53 pm 
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Falsey wrote:
Id rather there was no multiplayer.

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You don't have to play it. It doesn't detract from the main game.

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PostPosted: Fri Feb 17, 2012 11:02 pm 
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Fade wrote:
Either way you're shooting enemies. I don't see how it makes a difference.


I don't know how to respond to that. It's effectively saying every game is identical, because you're shooting enemies :? Space Invaders or Gears of War? Either way you're shooting enemies - It doesn't make a difference.

I'd prefer it if they did something a little more ambitious if they had to include multiplayer. Why not some Cerberus-based co-op missions? Objective based, exploration-style things (like the second half of the demo, but from the other side, and before Shepard turned up)? Then they could add your basic, boring Cerberus vs Alliance deathmatch rubbish, too. Or a counter-ops style thing. They could set the multiplayer at any point between the three games, so they could even revisit classic scenarios from another angle. A mission playing as the Salarian squad on... Virmire(?), for example.

There was a wealth of things they could have done. They went for a Horde mode :|

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PostPosted: Fri Feb 17, 2012 11:07 pm 
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Frank wrote:
Fade wrote:
Either way you're shooting enemies. I don't see how it makes a difference.


I don't know how to respond to that. It's effectively saying every game is identical, because you're shooting enemies :? Space Invaders or Gears of War? Either way you're shooting enemies - It doesn't make a difference.

I'd prefer it if they did something a little more ambitious if they had to include multiplayer. Why not some Cerberus-based co-op missions? Objective based, exploration-style things (like the second half of the demo, but from the other side, and before Shepard turned up)? Then they could add your basic, boring Cerberus vs Alliance deathmatch rubbish, too. Or a counter-ops style thing. They could set the multiplayer at any point between the three games, so they could even revisit classic scenarios from another angle. A mission playing as the Salarian squad on... Virmire(?), for example.

There was a wealth of things they could have done. They went for a Horde mode :|

No............

What I meant was. How ever they package it, it's still the same engine, still the same weapons, still the same factions.

Yeah and if they'd have gone out of the way to create assets and story for the multiplayer it would have taken away from the single player. Which should always be the main focus in this series.

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PostPosted: Fri Feb 17, 2012 11:18 pm 
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Frank wrote:
Fade wrote:
Either way you're shooting enemies. I don't see how it makes a difference.


I don't know how to respond to that. It's effectively saying every game is identical, because you're shooting enemies :? Space Invaders or Gears of War? Either way you're shooting enemies - It doesn't make a difference.

I'd prefer it if they did something a little more ambitious if they had to include multiplayer. Why not some Cerberus-based co-op missions? Objective based, exploration-style things (like the second half of the demo, but from the other side, and before Shepard turned up)? Then they could add your basic, boring Cerberus vs Alliance deathmatch rubbish, too. Or a counter-ops style thing. They could set the multiplayer at any point between the three games, so they could even revisit classic scenarios from another angle. A mission playing as the Salarian squad on... Virmire(?), for example.

There was a wealth of things they could have done. They went for a Horde mode :|


It's all based around the premise of the galactic war that they're really pushing for ME3 though, so setting it somewhere else in the timeline wouldn't help them accomplish what they wanted to. Having your multiplayer victories assist the war effort in single-player is a pretty neat concept if you ask me (Not sure if it's been done before).

Maybe they could've experimented with something other than a wave survival mode, but at least the improved enemy AI, classes and customisation make it one of the more challenging and enjoyable takes on it out there.


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PostPosted: Fri Feb 17, 2012 11:33 pm 
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It's really difficult O_O

You definitely have to stick together or you're dead.
It's kind of annoying when someone wanders off... you're like
Yep we're all going to die... great.
You have to bottleneck enemies or they're sneak up on you.

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PostPosted: Fri Feb 17, 2012 11:46 pm 
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Frank wrote:
Skarjo wrote:
Old skool snore attack.


FTFY.

One horde mode is fine. Every game featuring a horde mode (or their own "unique" take on the same old wave-based survival game) isn't. It's just lazy.

That's not to say I'm going to be boycotting the various Horde modes, mind you. It'd just be nice if developers were brave enough to take a slightly bigger risk than "hey, we're need a multiplayer mode for our new game. Let's stick a horde mode in there"


Frank rules himself out of Team GR in one fell post.

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PostPosted: Fri Feb 17, 2012 11:52 pm 
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Falsey wrote:
Id rather there was no multiplayer.

That and Kinect. We would likely have had it before Christmas then.

I hope the soldier class gets a boost. I struggled in parts of ME2 because of the way the combat changed so much from the first system :fp:

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PostPosted: Sat Feb 18, 2012 12:00 am 
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Fade wrote:
Falsey wrote:
Id rather there was no multiplayer.

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You don't have to play it. It doesn't detract from the main game.


Disc space ain't free, *****.

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PostPosted: Sat Feb 18, 2012 12:01 am 
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BID0 wrote:
Falsey wrote:
Id rather there was no multiplayer.

That and Kinect. We would likely have had it before Christmas then.

I hope the soldier class gets a boost. I struggled in parts of ME2 because of the way the combat changed so much from the first system :fp:

What. You think the game was delayed because of multilayer? Or Kinect? You think the same people working on the single player game were working on the multiplayer? Or that they finished the game before christmas and the slow ass multilayer programmers are holding everything up? No.

Also, I think 80% of people in ME2 picked the soldier. Such an overpowered class. Weapons with the right ammo can take down anything.
Skarjo wrote:
Fade wrote:
Falsey wrote:
Id rather there was no multiplayer.

[img]http://i.imgur.com/fC2GP.jpg[img]

You don't have to play it. It doesn't detract from the main game.


Disc space ain't free, *****.

Not on 360 no.
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Last edited by Fade on Sat Feb 18, 2012 12:05 am, edited 1 time in total.

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PostPosted: Sat Feb 18, 2012 12:03 am 
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Of course it delayed it :lol: :lol: :lol:

They have a whole team working on MP. Manpower which could have been used elsewhere :fp:

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PostPosted: Sat Feb 18, 2012 12:05 am 
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Fade wrote:
Weapons with the right ammo can take down anything.


That's why it's the right ammo :shifty:

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PostPosted: Sat Feb 18, 2012 12:12 am 
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BID0 wrote:
Of course it delayed it :lol: :lol: :lol:

They have a whole team working on MP. Manpower which could have been used elsewhere :fp:

Doing what exactly? They are most likely all programmers since all of the assets are in the single player game pretty much. And the ME3 Engine was being used in ME2 on PS3... so...

What do you think they're actually programming? Most likely the netcode 90% of the time. How would that be of use for the single player team.

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