- 15-20 hour-long main quest
- Around 40 hours playtime in total- side missions are vital to amass enough opposition to the Reaper threat
- 90 minutes of cutscenes
- No loose ends or cliffhangers, the game is truly an appropriate end to the trilogy with a very intense and touching finale
- More than 100 scenes, conversations and/or events change depending on our choices after importing a save-game from ME2- from something small like someone thanking us for completing a mission to bigger repercussions which would be to spoilerous to write down- you are definitely going to feel the consequences, and not always like them
- If and how many of these quests we complete influences how the game ends, and who- individually and globally- survives
- While the game can be enjoyable for newcomers as well, because the game is strong on its own mechanically and story-wise, it is recommended to play the first two entries to make more sense out of the wealth of information that the game builds on
- There's an interesting sequence after the end credits
- The Role-Play mode of the game (In contrast to Action and Story) feels very much like ME1
- The game gives you more opportunity to customize your Shepard. Each class has 8 talents with 6 levels each, and up from Level 4 there are two branches to choose from to level up each individual talent differently. Weapon customization is also a factor and noticeable, but the effects (which have both pros and cons) are only marginal
- Balancing isn't optimal
- The game is noticeably more difficult up from Medium", which makes using the correct weapon mods and talents integral to survive. Shepard also shoots more accurately in cover.
- The AI, on the other hand, is still not very advanced
- There are multiple turret sections which aren't very well directed
- Despite the shortcomings in level design, which are similar to ME2, the game is constantly thrilling, spectacular and dramatic- largely thanks to the well-presented story and dialogue- and there are lot of small and large choices again to ponder on
- Scanning isn't nearly as repetitive as before, because it works a lot quicker now and incorporates a new mini-game where you have to navigate your ship away from Reaper threat
- The new melee option is fun, but a little overpowered
- Graphically, the low polycount, lack of detail and low texture resolution disappoints- the characters are well animated and modeled however, and the overall look, despite its age, is quite moody
- Great dynamic soundtrack and sound-effects
- Our progress in the war effort is constantly trackable on a terminal on the Normandy