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PostPosted: Thu Dec 22, 2011 4:31 pm 
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If we can get people together and I'm around I'm always up for a game.


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PostPosted: Thu Dec 22, 2011 4:32 pm 
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I've never played a Civ game in multiplayer before. How long does a match typically last?

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PostPosted: Thu Dec 22, 2011 4:38 pm 
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Depends, but long.

Looking 6-12 hours for a game, we used to start early afternoon and finish 11/12 ish, sometimes earlier sometimes later. Not that we always finished games.

Of course if you aren't very good you might get knocked out earlier.


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PostPosted: Tue Dec 27, 2011 8:50 am 
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So a Christmas game then?


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PostPosted: Tue Dec 27, 2011 11:42 am 
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The Baby Jesus wrote:
I've never played a Civ game in multiplayer before. How long does a match typically last?


same here.

i'd be up for some, i loves civ :wub:

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PostPosted: Mon Mar 19, 2012 9:07 am 
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Anyone still with Civ 4? :cry:

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PostPosted: Fri May 25, 2012 10:24 am 
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This is currently on sale on Steam:

£4.99 for the vanilla edition
£7.49 for the GOTY edition


It's also available to play for free this weekend if you want to try it before you buy it. This may be a good time to revive Civ 5 Saturdays. I'd be up for learning to play tomorrow if I didn't have to go to the library :(

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PostPosted: Tue Jun 12, 2012 12:32 pm 
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I ...CAN'T...STOP

Played 17 hours in the last 3 days. :|

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PostPosted: Tue Jun 12, 2012 1:03 pm 
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Played a game last week, pretty much got King difficulty beat now but I don't really want to move up to Emperor.

Think I'll wait till Gods & Kings for my next game.


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PostPosted: Tue Jun 12, 2012 1:23 pm 
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HSH28 wrote:
Played a game last week, pretty much got King difficulty beat now but I don't really want to move up to Emperor.

Think I'll wait till Gods & Kings for my next game.


Gods?

You can control the weather etc?

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PostPosted: Tue Jun 12, 2012 1:30 pm 
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Dblock wrote:
HSH28 wrote:
Played a game last week, pretty much got King difficulty beat now but I don't really want to move up to Emperor.

Think I'll wait till Gods & Kings for my next game.


Gods?

You can control the weather etc?


No.

Adds Religion (among other things) back into the game...

http://www.eurogamer.net/articles/2012- ... -the-faith

Its a hefty expansion for £20 (though its currently up for preorder on Steam for £17.99)

Key Features wrote:
■Expanded Epic Game: The core game experience has been greatly expanded with the addition of new technologies (like Combined Arms), 27 new units (like the new 1-hex ranged unit Machine Gunner), 13 new buildings (like the Bomb Shelter), and 9 new Wonders (see below). Additionally, there are even more new units and buildings included in the three new Scenarios for modders to use.
■New Civilizations: The expansion will deliver 9 new civilizations, such as Carthage, Netherlands, the Celts, and the Maya (it is 2012, after all), along with their unique traits, units and buildings. The expansion also includes 9 new leaders including William I, Prince of Orange, Boudicca and Pacal the Great.
■Religion: A righteous people will seek out Faith to found a Pantheon of the Gods. As your Faith becomes stronger, you can cultivate Great Prophets who build on these simple beliefs to create a religion that you can customize and enhance as desired. Are you tolerant of other religions or is this the one true faith? Are you focused on Gold, Arts or Military? Beliefs can even unlock custom buildings that only people of your religion can construct. Great prophets, missionaries and inquisitors help you spread your beliefs to other lands and gain the alliances of City States, and like-minded civilizations.
■Enhanced Diplomacy and Espionage: Establish embassies at foreign courts for closer ties (or clandestine operations). As the religions of the world start settling in, and the world moves into the Renaissance, you unlock your first spy (with more to come). Send them out to establish surveillance of foreign cities, steal advanced technologies from your strongest or wisest competitors, or interfere with city-state alliances. All of your actions can have a diplomatic impact if discovered, so always tread carefully.
■City-States: Two new city-state types have been added (Mercantile and Religious) to bring all new advantages to the table. The city-state quest system has received a complete overhaul to decrease the importance of gold and add a whole range of new quests that further the narrative of the game, as well as make the diplomatic victory a more varied option. Ally with Marrakech to get access to their unique luxury resources! Vatican City and Jerusalem are holy cities that play key roles in the religious struggle.
■World Domination: The fight for world domination is now more dynamic than ever before. The Gods and Kings expansion features a reworked combat system and AI that puts more emphasis on a balanced army composition. The new system allows your lines to stand longer than they could before, so you, as a player, can make smarter tactical decisions without worrying about a single unlucky roll of the dice.
■Naval Combat: Your navy is now split into two different ship types, melee and ranged. This means that no coastal city should be considered safe, and can now fall to a surprise naval attack. Additionally, all embarked units now have Defensive Embarkation, and can stack with a naval unit for extra protection. Add to this the new Great Admiral, and the high seas have become a much more dangerous place.
■New Wonders: There will be 9 new Wonders with all new effects including Neuschwanstein, the Great Mosque of Djenne, the Terracotta Army, the Great Firewall, and the Hubble Space Telescope.
■Three new Scenarios:
■Medieval: Grow your medieval kingdom into one of the great nations of Renaissance Europe, fending off outside invasions from Mongols and Ottoman Turks and fighting the religious wars of the Crusades and Reformation!
■Fall of Rome: Play as either Eastern Rome or Western Rome trying to fend off the barbarians OR as one of the barbarians themselves.
■Empires of the Smoky Skies: Build flying airships and huge tractor-like tanks from the unique tech tree of this Victorian science-fiction scenario, and use them to spread your empire across the pre-industrial world
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PostPosted: Tue Jun 12, 2012 2:16 pm 
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I was looking for the dutch when I first started this.

Buying it day 1. 8-)

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PostPosted: Tue Jun 12, 2012 4:24 pm 
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It's insane where the time goes when playing Civ. Can't believe I've spent 40 hours on it. Feels like I haven't even played for half of that.


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PostPosted: Tue Jun 12, 2012 4:56 pm 
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I want this game but honestly can't afford to buy it because of that very reason.

Medieval 2 has the same effect.

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PostPosted: Tue Jun 19, 2012 12:20 pm 
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Ended up buying from Greenmangaming (when it was 25% off), looks like its unlocked early with the US.

Been playing with one of the new Civs for the last couple of hours, loads of changes, the techs have been completely moved around and added too, Religion seems to have quite a lot going on.

There doesn't seem to be any facet of the game they haven't tweaked or added to in some way, going to take a while to get used to all the changes. Also worth noting that the game now allows you to turn off any of the DLC (or this expansion) from the main menu.


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PostPosted: Tue Jun 19, 2012 11:09 pm 
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Will wait for a price drop, hopefully during the Steam sale before getting this.

Didn't like religion in Civ4, and was glad it was gone for 5, but I'm sure they've done good things with it.

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PostPosted: Tue Jun 19, 2012 11:18 pm 
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HSH28 wrote:
Played a game last week, pretty much got King difficulty beat now but I don't really want to move up to Emperor.



Still working on King. The one before it (Prince?) is way too easy, though. King's a little tricky. Hard to find a balance.

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PostPosted: Tue Jun 19, 2012 11:20 pm 
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I really liked religion in 4. I hope they make it better in this one though.

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PostPosted: Tue Jun 19, 2012 11:35 pm 
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Hmm, I'm not convinced at the moment.

As far as Religion goes there seems to be lots of options towards the beginning of the game and then not much to do mid-late game.

I like the changes they've made to City states, they'll give you more challenges throughout the game to win their favour and I actually like the espionage too (which Eurogamer complained is just a window, which it is, but it gives you options).

Actually the biggest change is the tech tree, whereas what they'd got to in the latest Civ 5 was a streamlined progression, it now feels like a bit of a mess with all the techs linking together, it will completely change the game. Not sure if it'll be for the better at the moment, its something that'll need multiple playthroughs to really test.


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PostPosted: Tue Jun 19, 2012 11:37 pm 
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I thought it was way too overpowered. You basically rushed to found as many religions as you could, then sat back for the rest of the game, letting the money pour in. It was way too big an influence, and essentially dictated how you played the game. You either went for an army, or religions. And it wasn't even as if it was that well done - cities were either a religion, or they weren't. You never took that much notice of it.

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