Titanfall -XB1/360/PC

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KjGarly
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PostRe: Titanfall -XB1/360/PC
by KjGarly » Sun Oct 26, 2014 10:24 pm

Just had another bash at Frontier Defence. It is good but it is easy :datass: dem turrets :datass: :datass:

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Photek
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PostRe: Titanfall -XB1/360/PC
by Photek » Mon Oct 27, 2014 1:17 am

After saying it was easy got ass handed to us several times. :lol: :fp:

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Monkey Man
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PostRe: Titanfall -XB1/360/PC
by Monkey Man » Wed Nov 19, 2014 10:18 pm


There has never been a better time to drop into Titanfall on Xbox One, PC, and Xbox 360!
Check out the full list of content updates and features and join over 7 million Pilots on the Frontier.


From a Dev on GAF -

Love the armchair analysts!

Clarification for those who like to assume:

Titanfall has sold well above expectations, both from to us at Respawn and at EA. I actually don't know if there's been a better new IP release at EA in terms of sales... ever?

EA doesn't release sales numbers anymore. We'd love to release them, but we're not the publisher of the game. This was the best we could do for everyone.

This does not mean 7m sold. This means 7m people have played the game. Yes, this means Destiny and probably Watch Dogs have had more more sales and players. This is not at all surprising, or worthy of shame. Everyone is so supremely proud of the game. More successful than we could have imagined. I could also point out that EA has been on a huge upswing in the market, often attributed partially to how well Titanfall has done.

Alright, thats all I can say. You can go about your normal business of assuming the worst. I've got work to do ;)

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jamcc
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PostTitanfall -XB1/360/PC
by jamcc » Wed Nov 19, 2014 10:25 pm

I know I bum this game but the devs should be extremely proud of what they've achieved, particularly taking into consideration the fantastic DLC (much of which has been free) they've released. And even then, the non-free map packs are entirely optional seeing as the game comes with more than enough maps.

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PostRe: Titanfall -XB1/360/PC
by Mafro » Wed Nov 19, 2014 11:00 pm

Game was missing tons of features at launch and it was pretty obvious it was rushed out before it was finished (went through absolute development hell). They shouldn't have charged full-price when it lacked a singleplayer campaign which probably put a lot of people off, and the DLC/season pass split the userbase. I felt a big, new IP like this really needed to be properly multiformat to build a userbase and it might have suffered with the current-gen console version being Xbone exclusive. It could have been a genuine contender to COD/Battlefield with it launching at the start of a new gen but I think they might have missed that chance by being on the "wrong" console.

It's a shame as it's a really fun game, I definitely prefer it over Halo and possibly COD too.

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jamcc
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PostTitanfall -XB1/360/PC
by jamcc » Thu Nov 20, 2014 12:00 am

Admittedly the first time I played it was post-launch so I missed any launch woes. I REALLY don't get the lack-of-single-player argument. A lot of games these days are highly multiplayer focused and simply come with a token single player effort just so they can include it on the back of the box. Wasn't Battlefield 3's campaign about 4 hours? Even then I didn't get close to completing it because it was so dull.

I've been slating Destiny recently and, again, opinions and all that but I don't see how the latest CoD is anywhere near Titanfall. YES, I haven't played the CoD but I've watched a decent amount on Twitch and it looks like a very poor imitation... Without the Titans. :fp:

Titanfall is easily the game of the generation so far, for me. I just wish they'd bring back Wingman Last Titan Standing. :-(

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PostRe: Titanfall -XB1/360/PC
by bear » Thu Nov 20, 2014 12:21 am

I wonder how much it would cost for MS to buyout EAs share in the franchise and make it an Xbox exclusive? I know Respawn have implied heavily that Titanfall 2 will be a multiformat game but I was discussing it with a friend and making Titanfall an exclusive would make a lot of sense for MS. Call of Duty seems to be benefiting from shifting to a three year cycle so in theory at least the same would be true for Microsoft taking their potential three shooter franchises in Gears of War,Halo and Titanfall and putting each title on a three year cycle with one year of heavy DLC support. They'd have a big exclusive shooter every Christmas but they'd be spread out enough to limit franchise fatigue.


I'm not saying it should happen or that it would be a good thing for customers but on paper at least it seems like it'd be good for Microsoft and they have the money to make it happen.

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jamcc
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PostRe: Titanfall -XB1/360/PC
by jamcc » Thu Nov 20, 2014 12:24 am

Yeah, I've also been thinking it'd make so much sense for MS to buy the Titanfall rights that I'll actually be surprised if they don't.

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Photek
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PostRe: Titanfall -XB1/360/PC
by Photek » Thu Nov 20, 2014 12:28 am

It's better than cod but I prefer battlefield 4 at mo. I go through phases.

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PostRe: Titanfall -XB1/360/PC
by bear » Thu Nov 20, 2014 12:42 am

[iup=3618362]jamcc[/iup] wrote:Yeah, I've also been thinking it'd make so much sense for MS to buy the Titanfall rights that I'll actually be surprised if they don't.

I'm guessing the obvious nature of the move will somehow be the reason it doesn't happen. I was certain one of Sony or MS would have bought Saints Row last year from the corpse of THQ and made it a launch title but instead it ended up at Deep Silver of all places. Same story with Evolve becoming a Take 2 game.

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PostRe: Titanfall -XB1/360/PC
by Mafro » Thu Nov 20, 2014 12:53 am

[iup=3618353]jamcc[/iup] wrote:I REALLY don't get the lack-of-single-player argument. A lot of games these days are highly multiplayer focused and simply come with a token single player effort just so they can include it on the back of the box. Wasn't Battlefield 3's campaign about 4 hours? Even then I didn't get close to completing it because it was so dull.

They were charging full price for a game which had its single player removed and the multiplayer had 15 maps with a small selection of gameplay modes at launch. For comparison, COD: AW has a 5-6 hour singleplayer campaign, a co-op horde mode and a multiplayer mode with 13 maps (14 if you got the preorder map) for the same price. Titanfall should have been £25-30 at most.
[iup=3618353]jamcc[/iup] wrote:I've been slating Destiny recently and, again, opinions and all that but I don't see how the latest CoD is anywhere near Titanfall. YES, I haven't played the CoD but I've watched a decent amount on Twitch and it looks like a very poor imitation... Without the Titans. :fp:

People were saying this a lot when AW was first revealed but the only big thing it has in common is the double jump boost. And I actually prefer the combat in Titanfall without the titans due to how sluggish it feels compared to the rest of the game thanks to the massive framerate drop.

Respawn own the IP so there's no chance of EA selling it to Microsoft, they're only the publishers. It was only a timed exclusive to begin with anyway.

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PostRe: Titanfall -XB1/360/PC
by Super Dragon 64 » Thu Nov 20, 2014 1:01 am

I picked this up on PC for $10 a week or so ago when I was bored and the Advanced Warfare hype made me itchy for some run and gun multiplayer. It's an enjoyable game but it doesn't seem to do anything incredible, even with the titans.

I had my fun with it and I doubt that I'll return to it. I only played it for a few hours but I feel like that was enough to satisfy my curiosity. I didn't see anything that made me eager to return to the game unless I get a similar craving for some mindless action in the future.

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Photek
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PostRe: Titanfall -XB1/360/PC
by Photek » Thu Nov 20, 2014 10:41 am

It's an odd one. Every single time I play it I have a blast but I dont feel the urge to boot it up. I know others have had the same feeling. I can't put my finger on why though. Wether it copied it or not, the fact that Titanfall 'did' jepacks and parkouring first in online mp means that it was always going to be compared and in this regard I reckon TF wins it easy. I like the Titans, you get used to them after a while and it makes for 2 distinct set of tactics within a game that everyone has to endure/adjust (unless you put your Titan to follow/guard mode).

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PostRe: Titanfall -XB1/360/PC
by Monkey Man » Wed Nov 26, 2014 10:52 pm

Update 8 details for 360, out 1st December -

GAME UPDATE EIGHT

Brand new cooperative game mode - Frontier Defense

Join forces with up to three other players in this cooperative game mode to defend a vital objective from increasingly intense waves of AI combatants.

◾You and your team will face down familiar foes as well as the IMC's newest combat units: hordes of Grunts and Spectres, stealthy Sniper Spectres and Cloak Drones, explosive Suicide Spectres and Nuclear Titans, ranged Mortar Titans, and even melee-resistant Arc Titans!
◾Supplement your firepower by earning and deploying stationary turrets around the battlefield.
◾Leverage your full arsenal against the IMC without skipping a beat by using the new Loadout Crates near the objective to switch loadouts at will, while refilling ammo and ordnance.
◾Pilots who fall in battle are flown back into the fray in a dropship that circles above the action before touchdown. Experienced Pilots always maximize their impact on the struggle below by firing from the side window of the dropship on approach.
◾Seasoned players can challenge themselves to beat their best score. Try to earn 3 Map Stars on each map!
◾Play in every corner of the Frontier, including the maps introduced in IMC Rising and every previous Titanfall expansion!

Ranked Play

Test yourself! Ranked play will enable you to work your way through an increasingly challenging set of Tiers by out-performing other Pilots in battle. This is not an exclusive mode or playlist and it works in all standard competitive matches.

In order to obtain the metrics we need to finalize the details, this feature will be launching in beta form.

The beta will last at least through October. After the beta, it will be open to all players level 32 or higher. A new season of Ranked Play will begin on the 1st of each month.

Looking for a beta invite? All Gen 10 players will receive beta access, in appreciation of their skill and determination. Gen 10 players may also invite other players to join in the fun. Gen 10 players are given 5 invites to Ranked Play, and 3 more invites per day. We may also expand beta access during this period.


Sudden Death in CTF
In Capture the Flag if the timer runs out and the scores are tied, the match will go into Sudden Death. Respawning is disabled, the first team to capture the enemy’s flag will win.


Map Stars
For an additional challenge while playing the game, we’ve added 3 stars to obtain in each primary game mode of each map. The stars you earn persist forever and you only have to earn each star once. To earn the star just play a match and reach the indicated score requirement. There are a potential of 504 stars to earn, and new Titan Insignias to unlock for earning a total of 30 stars combined for a game mode. You can view the progress of all Map Stars, and their requirements, in the “Levels” menu under “Personal Stats”.


Full Screen Minimap
To improve coordination among teammates, we’ve added the ability to bring up a full map by pressing Right D-Pad or “M” on the keyboard.


New Titan Insignias
7 new Titan Insignias have been added. 2 for Frontier Defense, 5 for Map Stars completion.


Private Match Burn Card Sets
Instead of using your regular Burn Cards in Private Match, you now specify a set of Burn Cards for the lobby. Each player has access to a copy of this set and may make whatever selections they see fit.

◾Fair and Balanced—Set designed for competitive play.
◾All Cards—One of every Burn Card.
◾No Rares—Every Burn Card, excluding rare cards.
◾Ghost Match—Collection of cloak-related cards.
◾High Velocity—Collection of stim-related cards.
◾Machine War—Spectres…fighting Spectres…with armies of Spectres.
◾Fightin’ Titans—Collection of amped Titan weapons, anti-Titan weapons, etc.
◾Amped Up—All amped weapons, all the time.
◾CTF Competitive—Set designed for competitive Capture the Flag.
◾LTS Competitive—Set designed for competitive Last Titan Standing.
◾None—No Burn Cards.

Black Market Additions

New Titan OS Voices
This update introduces new Titan OS Voices to buy in the Black Market. Sid is aggressive and dominating, while Vanessa is warm and inviting. In addition, you can purchase Black Market versions of the Betty Titan OS in multiple languages.

Black Market—Forged Certifications
Completing challenges can be hard, but on the Black Market, cheaters always win. This update lets you buy “Forged Certifications” which allow you to skip all five tiers of a challenge. You won’t receive any of the rewards for those challenges. Be careful, though—there is a new Xbox Live Achievement, “Too Legit To Quit” (0 points), to reach Gen 10 the old fashioned way—without skipping any regen challenges! Players who are already Gen 10 will also receive the challenge retroactively. Skipping a challenge that is not a regen requirement will not affect the achievement.

More Featured Game Modes coming!

Deadly Ground
The floor is covered in deadly electrified fog! Play a variety of maps in Hardpoint, Capture the Flag and Marked For Death while staying off the ground. Deadly Ground is scheduled to launch as the new featured game mode on November 5th.

Marked for Death Pro
Do you like Marked for Death but pine for classic round-based intensity? Look no further than Marked for Death Pro, poised to launch on November 26th.

New Features (X1)

17 new Achievements
Gotta pop ’em all! Are you a bad enough dude or dudette to get all 2000 cheevo points?

New Features (PC)

New graphics quality settings: TXAA and HBAO
Got the GPU horsepower to take your game to the next level? Switch on HBAO for increased realism and shadows, and if you’re rocking a supported NVIDIA GPU you can also enable TXAA (2X or 4X) for increased fidelity.


Improvements and Optimizations

Load times are now significantly faster.

Specifically the time it takes to get from the main menu to a private lobby has been greatly reduced as well as the time to get from the game back into the lobby at the end of a match.

The load screen now displays the correct map name and game mode as early as possible. We managed to remove the delay before the next level showed up, and fixed bugs where the previous map and gamemode showed up in the load screen instead of the correct values.

Decal rendering optimizations were applied.

UI Improvements
The daily challenge menu now has a countdown telling you when new daily challenges will be available.

When abandoning a daily challenge, the selection will no longer return to the top of the list.

General
Changed the music that plays on the last round of LTS.

Gameplay Changes

Black Market Prices
Some item prices have been adjusted to align better with the rate at which people earn Credits.

Marked For Death
During the countdown, the player who will be marked is highlighted to his friendly teammates by an in-world icon and a minimap icon.

When you become the marked player, you now gain full minimap vision. (Previously, it gave you minimap vision of all players, but not AI). We’ve added a visual callout for this in the form of a bonus Burn Card indicator.

Rematch Burn Card
This is now disabled for use in Last Titan Standing.

Decreased the amount of time between using the card and respawning.

Weapon Burn Card Cancelled
The “Burn Card Cancelled” message has been modified to indicate if the killed player was actively wielding an amped weapon at the time of their death.

Burn Card Overflow Protection
You will no longer earn Burn Cards from kills if your total deck size has fewer than 16 free slots. You will still earn Burn Cards for all other activities such as completing challenges or successfully evacuating. This is to protect against excessive Burn Card overflow.

Voice Over
Toned down frequency of VO that tells you if the score lead has increased or decreased.

Minimap Alert
Shots fired without silencers will now make you appear on the minimap of all enemy players. Previously this was only up to a distance of 4000 units.

Bug Fixes (All Platforms)

Fixed artifacts due to interactions between Titan shields and particles.
Made challenge descriptions easier to read in the challenges menu.
Fixed some missing or incorrect data in the last game summary menu after playing in a private match

Gameplay:
◾Fix unsilenced Smart Pistols never showing up on the minimap.
◾Fixed a bug where the Extra Dash Burn Card could remove the Big Punch mod from Titans.
◾Fixed a bug where Gen10 players using Roll the Dice with a full Burn Card deck could overflow their available space.
◾Fixed minor variance in Titan shield regeneration time.
◾Fixed a bug where you could change your Titan’s loadout in the middle of its life, if your Pilot had just respawned.
◾Fixed a few cases where Titans could fly further than expected.
◾Fix view pop when rodeo-ing a Titan that then gets embarked.
◾Fixed a rare case where a neck snap might not neck snap.
◾Fixed getting under the map in Nexus due to nuclear eject.
◾Fixed rodeo animations getting cancelled suddenly due to a player embarking into his Titan.
◾Fixed Titan warnings for incoming hostile Titanfall and getting rodeoed not playing sometimes.
◾Fixed timer-to-next-Titan sometimes not displaying after respawning.
◾Fixed cases of missing attacker kill credit. When a Pilot suicides, if enemy player damaged them recently, that player now gets kill credit.

UI:
Fixed refractive effects in VDU.
Fixed menu navigation issues when level 50 in the challenges menu
The next map images in lobbies will properly clear when going in between menus.
Fixed a bug where your loadouts would look unchanged after editing a custom loadout.

Performance:
Frame hitch when Pilot connects or disconnects.

Bug Fixes (X1)
Fixed hitch when connecting to server.
Fixed hitch when other players connect or disconnect.

http://www.titanfall.com/game-update-eight

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Samuel_1
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PostRe: Titanfall -XB1/360/PC
by Samuel_1 » Thu Nov 27, 2014 2:08 am

Any news on a follow up? I think I'd really like to see a proper single player, with co-op the next time around.

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Photek
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PostRe: Titanfall -XB1/360/PC
by Photek » Fri Nov 28, 2014 1:35 pm

With Influx of new Titanfall Xbox One owners, want to get some private games going or join 6 of us together? This actually works online, honest. :shifty:

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PostRe: Titanfall -XB1/360/PC
by JChalmers » Mon Dec 01, 2014 4:58 pm

Looking forward to playing this at Christmas. Been playing the PC version to death recently.

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Photek
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PostRe: Titanfall -XB1/360/PC
by Photek » Mon Dec 01, 2014 5:00 pm

[iup=3626710]JChalmers[/iup] wrote:Looking forward to playing this at Christmas. Been playing the PC version to death recently.

Stand by for Chalmers Fall.....


*gets coat*

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PostRe: Titanfall -XB1/360/PC
by JChalmers » Mon Dec 01, 2014 9:37 pm

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jamcc
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PostRe: Titanfall -XB1/360/PC
by jamcc » Tue Dec 02, 2014 7:29 pm

Photek wrote:
[iup=3626710]JChalmers[/iup] wrote:Looking forward to playing this at Christmas. Been playing the PC version to death recently.

Stand by for Chalmers Fall.....


*gets coat*


:lol:

8-)

Has anyone been playing Marked For Death Pro? It's good because, being round based, it's a bit more tactical and less headless-chicken. The problem is that some people are morons though and, despite being the target, just run off into battle completely out in the open. :fp: What that happens you can get rounds which consist of you simply running forwards for about 5 seconds before it's over. :fp:

Glad that Wingman LTS is back. Love teaming up with a friend for some two-on-two titan battles.


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