Survivor Sunday

Anything to do with games at all.
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cooldawn
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PostRe: Survivor Sunday, The wandering Pete
by cooldawn » Thu Apr 17, 2014 8:31 pm

chalkitdown » Wed Apr 16, 2014 9:28 pm wrote:In order to have these loadouts you have to sacrifice something else, you know this, right? They're not gonna be some supersoldier types running around.

Agility, Scavenger & Bomb Expert...along with the free auto-rifle. Broken.

You know, from my experience you're the first person to shout 'How the strawberry float did they manage that?, or 'Where the strawberry float did that come from?', or 'That's strawberry floating bullshit?' etc... When these kick I'd hate to think of the profanity directed towards your on-screen killer.

"Race drivers don't really care how fast they're going..we keep going faster and faster until we approach that limit of control and that's when we balance ourselves..that's how we make good time."
JOHN FITCH
1950's Le Mans driver
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Fade
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PostRe: Survivor Sunday, The wandering Pete
by Fade » Thu Apr 17, 2014 8:39 pm

Cooldawn you don't know what you're talking about :lol:

You don't even know how many points these things cost or exactly how they work.

Stop jumping to conclusions.

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Captain Kinopio
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PostRe: Survivor Sunday, The wandering Pete
by Captain Kinopio » Thu Apr 17, 2014 10:39 pm

The amount of times per minute we all call bullshit you would think the game is fundamentally broken. The fact is it's not and there's absolutely nothing in these new perks to suggest they will make it so. Just wait and see what it's like, don't understand why you're so eager to write it off.

Time for adventure
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Fade
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PostRe: Survivor Sunday, The wandering Pete
by Fade » Thu Apr 17, 2014 10:46 pm

Most of the time we call bullshit is when we get hit by win button weapons. Which are frustrating to die by.

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Captain Kinopio
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PostRe: Survivor Sunday, The wandering Pete
by Captain Kinopio » Thu Apr 17, 2014 10:50 pm

You think everything you don't use is a win button weapon :lol:

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Fade
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PostRe: Survivor Sunday, The wandering Pete
by Fade » Thu Apr 17, 2014 10:57 pm

List of win button weapons:

Shotgun
Nail Board
El Diablo
Molotov

And I don't mind dying by molotovs or the el diablo when people don't abuse them in silly situations.

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Captain Kinopio
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PostRe: Survivor Sunday, The wandering Pete
by Captain Kinopio » Thu Apr 17, 2014 10:59 pm

Not the semi-auto or revolver?

Time for adventure
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Fade
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PostRe: Survivor Sunday, The wandering Pete
by Fade » Thu Apr 17, 2014 11:07 pm

They're not win button. My definition of win button is that they beat whatever the other person is using regardless of whether they hit every shot or not.

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Captain Kinopio
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PostRe: Survivor Sunday, The wandering Pete
by Captain Kinopio » Fri Apr 18, 2014 10:24 am

Playing against a team now whose sole tactic is molotovs and nail boards :fp:

Edit: strawberry floating hell that was the most insufferable bunch of arseholes Ive ever played against.

Edit: do you play a lot during the day Fade? Because I've never experience so much cunty behaviour with nail boards and molotovs as I have this morning :dread:

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Fade
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PostRe: Survivor Sunday, The wandering Pete
by Fade » Fri Apr 18, 2014 3:49 pm

I used to. Not much now.

Anybody want some games tonight? I'm gonna try and record again

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Peter Crisp
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PostRe: Survivor Sunday, The wandering Pete
by Peter Crisp » Fri Apr 18, 2014 5:03 pm

Yep, what time?

Vermilion wrote:I'd rather live in Luton.
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Fade
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PostRe: Survivor Sunday, The wandering Pete
by Fade » Fri Apr 18, 2014 5:10 pm

Like, 8?

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Peter Crisp
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PostRe: Survivor Sunday, The wandering Pete
by Peter Crisp » Fri Apr 18, 2014 5:12 pm

Count me in.

Vermilion wrote:I'd rather live in Luton.
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Fade
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PostRe: Survivor Sunday, The wandering Pete
by Fade » Fri Apr 18, 2014 5:24 pm

Okay.

Pete just don't wander off to a lock box on your own D=

If you want to get one tell me and I'll be your body guard 8-)

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Peter Crisp
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PostRe: Survivor Sunday, The wandering Pete
by Peter Crisp » Fri Apr 18, 2014 5:47 pm

:slol: ok.

Vermilion wrote:I'd rather live in Luton.
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Fade
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PostRe: Survivor Sunday, The wandering Pete
by Fade » Fri Apr 18, 2014 6:03 pm

Also you should Start using the flamethrower again if you like. Don't feel any shame in it :D

It does more damage than punching, plus the amount of points you earn you'll have loads of points for ammo.

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chalkitdown
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PostRe: Survivor Sunday, The wandering Pete
by chalkitdown » Fri Apr 18, 2014 6:29 pm

I'll try to be on at 8, also.

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Fade
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PostRe: Survivor Sunday, The wandering Pete
by Fade » Fri Apr 18, 2014 7:00 pm

You use the flamethrower too Chalky.

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Peter Crisp
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PostRe: Survivor Sunday, The wandering Pete
by Peter Crisp » Fri Apr 18, 2014 7:48 pm

I'm on now and I have a flamethrower loadout that I like the look of.

Vermilion wrote:I'd rather live in Luton.
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cooldawn
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PostRe: Survivor Sunday, The wandering Pete
by cooldawn » Fri Apr 18, 2014 8:55 pm

Fade » Thu Apr 17, 2014 7:39 pm wrote:Cooldawn you don't know what you're talking about :lol:

You don't even know how many points these things cost or exactly how they work.

Stop jumping to conclusions.

These have varying cost, as suggested by the article. It say's right there, in the article, what they do.

If one or more of these have been balanced incorrectly, what can they do? I can't imagine Naughty Dog wanting to make worse any perk because it fucked-up the balance and have paid for them as DLC. Seriously, this game is low paced and tactical, it's a key differentiator from other multiplayer games.

Someone with a level 3 Agility could potentially cause havoc since everyone assumes we all move at the same pace. That in itself creates the slow tense atmosphere.

Someone with a level 3 Scavenger can obtain more ammo and parts. I like to save parts to create munitions and stockpile them because I never know when my next set of parts will come around. I'll use my molotov/nail bomb at key moments which essentially means I use bullets as much as possible. But then, I try and temper my use with dead-shot aiming i.e. not a wasted bullet. This perk means I can still use that play style but what's the point when level 3 Scavengers can get ammo/munitions in bulk and just troll everyone else.

Bomb Expert...this is one of the worst. You have to have skill to set-off a smoke bomb and having made enough time to get to him before the effect wears off but not to quick to get caught up in your own smoke. Skill...completely dead in the water.

Some reasons why this could potentially change the core gameplay dynamics for the worst.

"Race drivers don't really care how fast they're going..we keep going faster and faster until we approach that limit of control and that's when we balance ourselves..that's how we make good time."
JOHN FITCH
1950's Le Mans driver

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