Street Fighter 6 | PS/XB/PC | Out now

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Fade
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PostRe: Street Fighter 6 | June 2nd 2023 | PS/XB/PC | Reviews live, currently 92 on Metacritic
by Fade » Sun Jun 25, 2023 11:13 am

Captain Kinopio wrote:Still rather perplexed by these combos. I’m entering the buttons correctly but they’re not landing. The Drive Parry (I think) especially seems to be the problem in that I cannot consistently do it. I know people praise the training in this but I don’t find it especially accessible for a new comer. I feel like the settings are in game to help me practice the things I need to but like strawberry float do I understand how to set them up and make use of them. I wish there was some way the game could recognise what you’re failing at and give you a button press to send you straight to a training mode setup to practice it.


I mean, it's like anything. Learning it in a vacuum is going to make things much harder.

There are things in fighting games that seem insurmountable, and then you find a trick or see a bit of advice from a pro player and suddenly you see a massive improvement. That's what's so satisfying about them.

If you really actually want to get better and are struggling with some fundamental things, you would probably benefit from either watching a YouTube tutorial or asking someone for help.

What exactly are you struggling with as I'd happy make a 30 second vid explaining (if it requires it)

Do you mean drive rush btw? (The thing where you do the green dash) because all you do for drive parry is hold the two medium buttons and it blocks all attacks.

If you meant perfect parry then I really wouldn't worry about them, they're incredibly hard to do even for experienced players and the payogg isn't really worth it.

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PostRe: Street Fighter 6 | June 2nd 2023 | PS/XB/PC | Reviews live, currently 92 on Metacritic
by Tomous » Sun Jun 25, 2023 11:41 am

Knoyleo wrote:I also watched the Stephanie Sterling video, as I hadn't even heard about the modern controls before, and thought it sounded great! I downloaded the demo and gave it a go, and I can see what they're doing with it, and it definitely makes a game like this far more accessible to me. I've never really gotten on with proper fighting games before, they always seem to require spending too much time in training modes learning and practicing combos. I just want to get on with the actual fights, but without having done the learning, it gets pretty difficult to make any serious progress. It's a shame, because you'd think the standard buttons for different strength kicks and punches should be pretty self explanatory, but then half a fighters moveset seems to be made of stuff that isn't punches or kicks, like fireballs, and diving headbutts, so that just makes the control mapping feel utterly alien to me, and I'd only ever end up button mashing or relying on just the most basic attacks only. Just to illustrate how utterly illiterate I used to be at fighting games I used to be before I gave up playing them, I used to think when you saw a combo input like the below, it meant putting in each directional input separately one after another, rather than just swinging the analogue stick around in a quarter circle. 4 separate movements instead of 2, and I was probably doing them so slowly the game didn't recognise them as a combo rather than separate inputs, or I'd just get hit by another attack while trying it. I also couldn't really get my head around how the characters directional movement inputs were also for controlling attacks rather than just where your fighter was facing.

Image

Auto combos feel like a nice addition, but in the demo, I felt like I still wasn't able to consistently execute them. I'm sure I must be doing something wrong, but I'd be tempted to pick this up in a sale and give it a proper go. World Tour seems like it has a nice amount of extra stuff to do besides just fights, so at least there seems to be another motivating factor in there to keep going.


Holy gooseberry fool I've just realised why I could never get combos to work in fighting games in the 90s :lol:

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PostRe: Street Fighter 6 | June 2nd 2023 | PS/XB/PC | Reviews live, currently 92 on Metacritic
by Captain Kinopio » Sun Jun 25, 2023 2:06 pm

Fade wrote:
Captain Kinopio wrote:Still rather perplexed by these combos. I’m entering the buttons correctly but they’re not landing. The Drive Parry (I think) especially seems to be the problem in that I cannot consistently do it. I know people praise the training in this but I don’t find it especially accessible for a new comer. I feel like the settings are in game to help me practice the things I need to but like strawberry float do I understand how to set them up and make use of them. I wish there was some way the game could recognise what you’re failing at and give you a button press to send you straight to a training mode setup to practice it.


I mean, it's like anything. Learning it in a vacuum is going to make things much harder.

There are things in fighting games that seem insurmountable, and then you find a trick or see a bit of advice from a pro player and suddenly you see a massive improvement. That's what's so satisfying about them.

If you really actually want to get better and are struggling with some fundamental things, you would probably benefit from either watching a YouTube tutorial or asking someone for help.

What exactly are you struggling with as I'd happy make a 30 second vid explaining (if it requires it)

Do you mean drive rush btw? (The thing where you do the green dash) because all you do for drive parry is hold the two medium buttons and it blocks all attacks.

If you meant perfect parry then I really wouldn't worry about them, they're incredibly hard to do even for experienced players and the payogg isn't really worth it.


I'm doing combo trials with Modern Controls so it's not the same setup that you use. I'm trying to do Cammy's intermediate combos 5-7 I think and they require you to do the green rush thing but I can't get it to trigger

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PostRe: Street Fighter 6 | June 2nd 2023 | PS/XB/PC | Reviews live, currently 92 on Metacritic
by Fade » Sun Jun 25, 2023 4:00 pm

Captain Kinopio wrote:
Fade wrote:
Captain Kinopio wrote:Still rather perplexed by these combos. I’m entering the buttons correctly but they’re not landing. The Drive Parry (I think) especially seems to be the problem in that I cannot consistently do it. I know people praise the training in this but I don’t find it especially accessible for a new comer. I feel like the settings are in game to help me practice the things I need to but like strawberry float do I understand how to set them up and make use of them. I wish there was some way the game could recognise what you’re failing at and give you a button press to send you straight to a training mode setup to practice it.


I mean, it's like anything. Learning it in a vacuum is going to make things much harder.

There are things in fighting games that seem insurmountable, and then you find a trick or see a bit of advice from a pro player and suddenly you see a massive improvement. That's what's so satisfying about them.

If you really actually want to get better and are struggling with some fundamental things, you would probably benefit from either watching a YouTube tutorial or asking someone for help.

What exactly are you struggling with as I'd happy make a 30 second vid explaining (if it requires it)

Do you mean drive rush btw? (The thing where you do the green dash) because all you do for drive parry is hold the two medium buttons and it blocks all attacks.

If you meant perfect parry then I really wouldn't worry about them, they're incredibly hard to do even for experienced players and the payogg isn't really worth it.


I'm doing combo trials with Modern Controls so it's not the same setup that you use. I'm trying to do Cammy's intermediate combos 5-7 I think and they require you to do the green rush thing but I can't get it to trigger

Well if you want to check for sure then press left in the D-pad and R3 and it will play the combo for you so you can see what it looks like.

Dunno if this will help but I did a quick 30 second explanation of what to do: https://youtu.be/Ja70E-vjXTo

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PostRe: Street Fighter 6 | June 2nd 2023 | PS/XB/PC | Reviews live, currently 92 on Metacritic
by Zilnad » Sun Jun 25, 2023 4:02 pm

Getting fed up of this heat now. I haven't been able to get back to SF this week because I just can't get into the right head space when I'm sweating buckets. Keeping my fingers crossed that we cool down nicely this week so I can get back on it properly.

After a week's break, I'm tempted to try another character out.

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PostRe: Street Fighter 6 | June 2nd 2023 | PS/XB/PC | Reviews live, currently 92 on Metacritic
by Captain Kinopio » Sun Jun 25, 2023 4:48 pm

Fade wrote:
Captain Kinopio wrote:
Fade wrote:
Captain Kinopio wrote:Still rather perplexed by these combos. I’m entering the buttons correctly but they’re not landing. The Drive Parry (I think) especially seems to be the problem in that I cannot consistently do it. I know people praise the training in this but I don’t find it especially accessible for a new comer. I feel like the settings are in game to help me practice the things I need to but like strawberry float do I understand how to set them up and make use of them. I wish there was some way the game could recognise what you’re failing at and give you a button press to send you straight to a training mode setup to practice it.


I mean, it's like anything. Learning it in a vacuum is going to make things much harder.

There are things in fighting games that seem insurmountable, and then you find a trick or see a bit of advice from a pro player and suddenly you see a massive improvement. That's what's so satisfying about them.

If you really actually want to get better and are struggling with some fundamental things, you would probably benefit from either watching a YouTube tutorial or asking someone for help.

What exactly are you struggling with as I'd happy make a 30 second vid explaining (if it requires it)

Do you mean drive rush btw? (The thing where you do the green dash) because all you do for drive parry is hold the two medium buttons and it blocks all attacks.

If you meant perfect parry then I really wouldn't worry about them, they're incredibly hard to do even for experienced players and the payogg isn't really worth it.


I'm doing combo trials with Modern Controls so it's not the same setup that you use. I'm trying to do Cammy's intermediate combos 5-7 I think and they require you to do the green rush thing but I can't get it to trigger

Well if you want to check for sure then press left in the D-pad and R3 and it will play the combo for you so you can see what it looks like.

Dunno if this will help but I did a quick 30 second explanation of what to do: https://youtu.be/Ja70E-vjXTo


Cheers, I'll give it another go.

I subbed to PSN to play some matches online. Tested out my rank with Cammy and got strawberry floating rinsed. I think I won about 3 of the 10 matches so I'm firmly in the Rookie camp. Since then have been doing matchmaking and am about 50/50 it's pretty enjoyable testing yourself against others. Think I'll just need to stick with Cammy for a while and hopefully get better. I seem to Burn Out a lot and am easily punished. I think I need to get better with anti air and also finding ways to string hits together.

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PostRe: Street Fighter 6 | June 2nd 2023 | PS/XB/PC | Reviews live, currently 92 on Metacritic
by Lex-Man » Sun Jun 25, 2023 6:18 pm

If it's any consolation I've been doing combo trials with Ken on Classic controls. Currently getting to the intermediate 7 but used to get stuck around intermediate 1 or the end of beginners. Just coming back every day and having a go has made it easier.

Edit

My issue with the combo trials is if you're waiting for a match you can't look at the move list.

Last edited by Lex-Man on Sun Jun 25, 2023 6:32 pm, edited 1 time in total.
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PostRe: Street Fighter 6 | June 2nd 2023 | PS/XB/PC | Reviews live, currently 92 on Metacritic
by Fade » Sun Jun 25, 2023 6:32 pm

Captain Kinopio wrote:
Fade wrote:
Captain Kinopio wrote:
Fade wrote:
Captain Kinopio wrote:Still rather perplexed by these combos. I’m entering the buttons correctly but they’re not landing. The Drive Parry (I think) especially seems to be the problem in that I cannot consistently do it. I know people praise the training in this but I don’t find it especially accessible for a new comer. I feel like the settings are in game to help me practice the things I need to but like strawberry float do I understand how to set them up and make use of them. I wish there was some way the game could recognise what you’re failing at and give you a button press to send you straight to a training mode setup to practice it.


I mean, it's like anything. Learning it in a vacuum is going to make things much harder.

There are things in fighting games that seem insurmountable, and then you find a trick or see a bit of advice from a pro player and suddenly you see a massive improvement. That's what's so satisfying about them.

If you really actually want to get better and are struggling with some fundamental things, you would probably benefit from either watching a YouTube tutorial or asking someone for help.

What exactly are you struggling with as I'd happy make a 30 second vid explaining (if it requires it)

Do you mean drive rush btw? (The thing where you do the green dash) because all you do for drive parry is hold the two medium buttons and it blocks all attacks.

If you meant perfect parry then I really wouldn't worry about them, they're incredibly hard to do even for experienced players and the payogg isn't really worth it.


I'm doing combo trials with Modern Controls so it's not the same setup that you use. I'm trying to do Cammy's intermediate combos 5-7 I think and they require you to do the green rush thing but I can't get it to trigger

Well if you want to check for sure then press left in the D-pad and R3 and it will play the combo for you so you can see what it looks like.

Dunno if this will help but I did a quick 30 second explanation of what to do: https://youtu.be/Ja70E-vjXTo


Cheers, I'll give it another go.

I subbed to PSN to play some matches online. Tested out my rank with Cammy and got strawberry floating rinsed. I think I won about 3 of the 10 matches so I'm firmly in the Rookie camp. Since then have been doing matchmaking and am about 50/50 it's pretty enjoyable testing yourself against others. Think I'll just need to stick with Cammy for a while and hopefully get better. I seem to Burn Out a lot and am easily punished. I think I need to get better with anti air and also finding ways to string hits together.

Definitely stick with one character.

You need to build up muscle memory so that doing moves doesn't require any real concentration.

Like I'm pretty decent with Marisa, and a lot of her stuff is second nature to me now, but when I switch to Ryu In so much worse because I have to think about what I'm doing rather than it just being a reaction.

Probably doesn't help either that Ryu is boring as piss to play :lol:

I think you're spot on what to get better with, the two things that will let you improve the fastest at rookie rank are making sure you anti air, and making sure you do a decent punish combo when the opponent makes a mistake.

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PostRe: Street Fighter 6 | June 2nd 2023 | PS/XB/PC | Reviews live, currently 92 on Metacritic
by Captain Kinopio » Sun Jun 25, 2023 7:59 pm

I think playing other people is helping me get better way more than the training modes. Unsurprisingly I suppose.

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PostRe: Street Fighter 6 | June 2nd 2023 | PS/XB/PC | Reviews live, currently 92 on Metacritic
by Jazzem » Mon Jun 26, 2023 12:24 pm

Captain Kinopio wrote:I think playing other people is helping me get better way more than the training modes. Unsurprisingly I suppose.


Ahah I hear you. Although the training options are fantastic in this game and absolutely worth using, it's worth getting stuck in on matches to learn how other characters play. Figuring out tactics via trial by fire etc.

It's all of course also a proper test of emotional regulation, learning to accept it's okay to lose repeatedly :simper: Learning process! It does help at least that you can't go down a rank tier until platinum

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PostRe: Street Fighter 6 | June 2nd 2023 | PS/XB/PC | Reviews live, currently 92 on Metacritic
by Captain Kinopio » Mon Jun 26, 2023 7:42 pm

Thankfully I am under no illusions that I have any degree of competence and am just having fun with it so taking wins and losses as they come.

Getting out of Rookie will be an achievement for me. Though it seems just to be a matter of time because losses don't cost you anything, which presumably changes at higher levels.

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PostRe: Street Fighter 6 | June 2nd 2023 | PS/XB/PC | Reviews live, currently 92 on Metacritic
by Knoyleo » Tue Jun 27, 2023 9:15 am

Doing the demo tutorial on the modern controls, and in the bit about super art attacks (This is an art attack!) there's a button prompt I don't recognise and I'm struggling to find an explanation online.

Image


It says I can either press right+B+Y, or I can press N+B+Y, but there's no obvious N button on my controller, and it remains the same if I switch the prompts to M+K but the face buttons become K+I. Can't seem to find anywhere after a quick google that explains what this N is.

pjbetman wrote:That's the stupidest thing ive ever read on here i think.
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PostRe: Street Fighter 6 | June 2nd 2023 | PS/XB/PC | Reviews live, currently 92 on Metacritic
by Lex-Man » Tue Jun 27, 2023 9:41 am

I think N means neutral (basically it means while the stick is in the centre). So it's the default super move if you just press B+Y.

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PostRe: Street Fighter 6 | June 2nd 2023 | PS/XB/PC | Reviews live, currently 92 on Metacritic
by Lex-Man » Tue Jun 27, 2023 4:40 pm

Is anyone having trouble online. Seem to keep getting errors.

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PostRe: Street Fighter 6 | June 2nd 2023 | PS/XB/PC | Reviews live, currently 92 on Metacritic
by Captain Kinopio » Tue Jun 27, 2023 6:10 pm

Seems fine to me.

I ranked up to Iron. Feel like I'm doing ok with Cammy but I struggle to keep the pressure on once I've landed a few hits and a combo. Is there a way you can get the game to show you the timing required for landing combos? In Combo trials when you get it wrong the AI just blocks the rest of your moves but without being able to see what the correct timing is I feel like my getting it right is a matter of guess work.

Also how do the Online rankings work. As I was going through Trainee/Rookie rank I was awarded points for wins but not penalised for losses. I assume this changes as you get higher up so you can't just grind your way to the top ranks. Though saying that, presumably I'll get to a point where if I'm not getting better I just won't b able to beat my opponents.

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PostRe: Street Fighter 6 | June 2nd 2023 | PS/XB/PC | Reviews live, currently 92 on Metacritic
by Fade » Tue Jun 27, 2023 6:23 pm

Captain Kinopio wrote:Seems fine to me.

I ranked up to Iron. Feel like I'm doing ok with Cammy but I struggle to keep the pressure on once I've landed a few hits and a combo. Is there a way you can get the game to show you the timing required for landing combos? In Combo trials when you get it wrong the AI just blocks the rest of your moves but without being able to see what the correct timing is I feel like my getting it right is a matter of guess work.

Also how do the Online rankings work. As I was going through Trainee/Rookie rank I was awarded points for wins but not penalised for losses. I assume this changes as you get higher up so you can't just grind your way to the top ranks. Though saying that, presumably I'll get to a point where if I'm not getting better I just won't b able to beat my opponents.


There is a setting in training mode that turns on this timing bar that shows you when your character can cancel a move again but I cant remember what it's called. You might be able to turn it on in combo trials, I'm not sure.

EDIT: you can, it's called action timing display, press start and it's at the bottom.

I think it works like that until after plat 1, for example I get 50 for a win and 40 for a loss. So technically you could climb ranks by going 50/50, but it would just take you forever. I think it's nice though, because even if you go 50/50 you're still improving along with everyone else.

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PostRe: Street Fighter 6 | June 2nd 2023 | PS/XB/PC | Reviews live, currently 92 on Metacritic
by Captain Kinopio » Tue Jun 27, 2023 7:44 pm

Fade wrote:
Captain Kinopio wrote:Seems fine to me.

I ranked up to Iron. Feel like I'm doing ok with Cammy but I struggle to keep the pressure on once I've landed a few hits and a combo. Is there a way you can get the game to show you the timing required for landing combos? In Combo trials when you get it wrong the AI just blocks the rest of your moves but without being able to see what the correct timing is I feel like my getting it right is a matter of guess work.

Also how do the Online rankings work. As I was going through Trainee/Rookie rank I was awarded points for wins but not penalised for losses. I assume this changes as you get higher up so you can't just grind your way to the top ranks. Though saying that, presumably I'll get to a point where if I'm not getting better I just won't b able to beat my opponents.


There is a setting in training mode that turns on this timing bar that shows you when your character can cancel a move again but I cant remember what it's called. You might be able to turn it on in combo trials, I'm not sure.

EDIT: you can, it's called action timing display, press start and it's at the bottom.

I think it works like that until after plat 1, for example I get 50 for a win and 40 for a loss. So technically you could climb ranks by going 50/50, but it would just take you forever. I think it's nice though, because even if you go 50/50 you're still improving along with everyone else.


Thanks Fade

I've seen the timing bar but didn't realise you could turn it on in Combo Trials. Does it tell you the correct timing?

Oh wait, that's the timing bar not the frame data thing, yeh this thing I don't find that helpful as it moves too fast.

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PostRe: Street Fighter 6 | June 2nd 2023 | PS/XB/PC | Reviews live, currently 92 on Metacritic
by Fade » Tue Jun 27, 2023 7:58 pm

Captain Kinopio wrote:
Fade wrote:
Captain Kinopio wrote:Seems fine to me.

I ranked up to Iron. Feel like I'm doing ok with Cammy but I struggle to keep the pressure on once I've landed a few hits and a combo. Is there a way you can get the game to show you the timing required for landing combos? In Combo trials when you get it wrong the AI just blocks the rest of your moves but without being able to see what the correct timing is I feel like my getting it right is a matter of guess work.

Also how do the Online rankings work. As I was going through Trainee/Rookie rank I was awarded points for wins but not penalised for losses. I assume this changes as you get higher up so you can't just grind your way to the top ranks. Though saying that, presumably I'll get to a point where if I'm not getting better I just won't b able to beat my opponents.


There is a setting in training mode that turns on this timing bar that shows you when your character can cancel a move again but I cant remember what it's called. You might be able to turn it on in combo trials, I'm not sure.

EDIT: you can, it's called action timing display, press start and it's at the bottom.

I think it works like that until after plat 1, for example I get 50 for a win and 40 for a loss. So technically you could climb ranks by going 50/50, but it would just take you forever. I think it's nice though, because even if you go 50/50 you're still improving along with everyone else.


Thanks Fade

I've seen the timing bar but didn't realise you could turn it on in Combo Trials. Does it tell you the correct timing?

It tells you when your character can move again (past the marked line) so basically yes, it'll help you visualize the timing.

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PostRe: Street Fighter 6 | June 2nd 2023 | PS/XB/PC | Reviews live, currently 92 on Metacritic
by Seven » Thu Jun 29, 2023 7:30 pm

Been playing this off and on past few weeks on PC, enjoying it loads more which I'm very glad about as SF5 didn't last very long but I'm enjoying this quite a lot. Going with Modenr controls for now, enjoying World Tour and also got past 10 online ranked games and landed on... Iron. Yeah I'm not great :slol:

Blanka is my main for now, as I always liked Blanka.

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PostRe: Street Fighter 6 | June 2nd 2023 | PS/XB/PC | Reviews live, currently 92 on Metacritic
by Seven » Thu Jun 29, 2023 11:17 pm

Woo, got Blanka's style in World Tour. Will be handy for kudos grinding.

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