Re: Star Wars Jedi: Survivor (XSX|S/PS5/PC) - Out now!!
Posted: Thu May 04, 2023 8:42 am
Better performance across the board from the patch 3.5 -
Games and Stuff
https://grcade.co.uk/
mcjihge2 wrote:Ive just done the second section on the third (+opening planet) planet.
I had been enjoying Kobah and opening up that map, and when i had fewer of the stances i got to know them more and the combat with the droids/raiders you do get used to. The game felt good.
But with the the extra stances and the other planets - i seem to be too spoilt for choice as how to literally combat the enemy and find im losing my enjoyment. The maps seem to get stretched out and have less thought put in them - too much ridiculous trial and error platforming.
Similaly the game is throwing too many "fat/dumb" enemies at me that turn more into a war of attrition and the number of stims i have, rather than a graceful light saber battle. Is it a rock/paper/scissors regarding stances/enemies?
Im hoping the game settles down, starts out an 8/10, has progressed to a 7/10, and if this continues may end out as a 6/10 game.
patch 4 Details
Here are the fixes you can expect with this patch:
(PC only) Updated occlusion behavior for raytracing, reducing idle time stalls.
(PC only) Updated streaming budgets that will help alleviate traversal hitching.
(PC only) Performance improvements for some VFX.
Coming soon to console
(PC only) Updated data handling when toggling raytracing, improving non-raytraced performance.
(PS5 only) Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.
Fixed various save state errors.
Fixed a streaming issue that causes some streaming scenarios to end on a black screen.
Fixed an issue where one of the vents did not properly activate in Stone Spires.
Audio fix for a narrative moment where music was behaving incorrectly.
Fixed lightsaber marks not displaying correctly in some scenarios.
Fixed a scenario where the player could enter a progression blocked state in the Lucrehulk.
Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.
Fixed a bug where Rayvis would become unbeatable.
Fixed a severe animation issue that would break a late game narrative sequence.
Fixed a collision bug where players can get stuck inside a Meditation Chamber.
Added a note explaining that some of BD-1’s abilities are not available while in combat.
Improved text scrolling.
Minor text translation fixes.
Various crash fixes.
mcjihge2 wrote:
...Fixed a collision bug where players can get stuck inside a Meditation Chamber.