mic wrote:Peter, I don't think that's what he meant at all!
Any review should be based upon near-enough ideal (or at least average) circumstances. Were wii game reviews saturated with "it might not work in your environment - try the demo"?
No, because Wii doesn't rely on your environment unless your room is so small that you can't use the pointer properly.
The point is that the game apparently isn't satisfactorily responsive in ANY environment, hence the suggestion to try it and see if you have the patience to get on with it?
No. The point is that Kinect, as a piece of hardware, is inherently flawed. It is not 100% precise at reading your intentions. Some people get on with it better than others, either because they have the patience or experience with the device to work around its idiosyncrasies or they have a more optimal environmental setup.
Besides, such disclaimers are for the hardware manufacturers, surely? If people didn't like the review, they should have bitten the bullet, made a decision whether or not to continue business with "the freelancer" and left it at that! They should NOT have tacked on a patronising addendum saying - **always try the demo***
It's not a patronising addendum - it's a direct address to a commenter who'd expressed surprise about the game's Kinect controls. It's not to undermine the review. It's a recommendation that, if you can try the demo and see how the controls work, then it's worth doing.