jiggles wrote:Had a quick half hour with it earlier. It’s a little more faffing about than I expected to set it up. Those little contact charging dongles I mentioned earlier have to be removed to pair the controllers and they’re so small they can be easily lost if you forget to reattach them immediately. Worse still, the controllers pair to the console rather than the headset, so switching between consoles you’ll have to go through the repairing steps again. I was just doing seated stuff so I didn’t set up the play area, but even then, I have to close the blinds and turn on all the lights, stand up and scan the room (and it was struggling to see a neutrally painted wall right in front of my face).
There are a lot of adjustments you can make to the headset, but the sweet spot is so narrow that I don’t think I got it dialled in during my frantic rush to get to the games. I was seeing quite a bit of blurring and chromatic aberrations in the setup menus, but didn’t notice so much in gameplay. But between trying to find the sweet spot and calibrating the eye tracking I imagine passing it among a group looking to try it out is a pain.
I can’t imagine how bad PSVR was for this new system to be seen as such a ginormous improvement in ease of setup. It’s only marginally less onerous than setting up the original Oculus.
I’ll have some impressions of the games when I get more time and sort out the calibration, but GT7 is outstanding at least.
Annoying that these things seem to be part of the technology and still havnt been eliminated as you'd expect with something brand new and single wired (which suggests to me it should be plug in and go). My Vive was a right pain to set up (took hours) but omce it's done it's done, which is a benefit of the fixed tracking rather than inside out style. PSVR is so bad for setting up if youve packed any of it away. I got it out (context) The other day and it's such a rats nest bodge to set up, and even if you just leave the boxes and wires connected they are all over the shop.
Does it have a recentre function? I need it when using vr for racing to make sure it's 1:1 with how I'm seated. PSVR had one (hold option) but I always found it was slightly off to the left no matter what I did.