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PlayStation VR 2 - Blog post announcements for specs and Horizon Call of the Mountain teaser
Posted: Tue Feb 23, 2021 5:30 pm
by Saint of Killers
More than four years ago, we launched PlayStation VR to offer a transformative new way to play games on PS4, providing a much stronger sense of presence and deeper immersion to players compared with traditional games. In that time, we’ve seen tremendous experiences that have propelled virtual reality gaming forward, including highly acclaimed titles like Astro Bot: Rescue Mission, Tetris Effect, Blood & Truth, Moss, Beat Saber, and Resident Evil 7 biohazard. We’ve also enhanced the experience for some PS VR titles when played on PS4 Pro and PlayStation 5.
Today I’m pleased to share that our next-generation VR system will be coming to PlayStation 5, enabling the ultimate entertainment experience with dramatic leaps in performance and interactivity. Players will feel an even greater sense of presence and become even more immersed in their game worlds once they put on the new headset.
We’re continuing to innovate with our new VR system so that our fans can continue to enjoy the unique experiences that are synonymous with PlayStation. We’re taking what we’ve learned since launching PS VR on PS4 to develop a next-gen VR system that enhances everything from resolution and field of view to tracking and input. It will connect to PS5 with a single cord to simplify setup and improve ease-of-use, while enabling a high-fidelity visual experience.
One of the innovations we’re excited about is our new VR controller, which will incorporate some of the key features found in the DualSense wireless controller, along with a focus on great ergonomics. That’s just one of the examples of future-proof technology we’re developing to match our vision for a whole new generation of VR games and experiences.
There’s still a lot of development underway for our new VR system, so it won’t be launching in 2021. But we wanted to provide this early update to our fans, as the development community has started to work on creating new worlds for you to explore in virtual reality.
We also want to thank all of our PS VR players for your continued support — with upcoming games like After The Fall, Sniper Elite VR, and Humanity, there’s much more to come for PS VR whether you’re playing on PS4 or PS5. With both PlayStation VR and the next-generation VR system we’re building, our commitment to virtual reality as a medium for games is stronger than ever. We look forward to sharing more details in the future!
https://blog.playstation.com/2021/02/23 ... aystation/
I'm almost as hyped for this as I was for next gen consoles. It's a shame it's not wireless, but hopefully the connection will be a more elegant solution than it was for the original PSVR
What I'm most looking forward to is the bump in the fidelity of the graphics, and the improved VR controls. (There was a PSVR controller patent knocking about online last year. Will post it if I can find it.)
Re: PlayStation VR 2 finally gets announced - Not coming 2021 - Jim Ryan PSVR GQ interview
Posted: Tue Feb 23, 2021 6:02 pm
by Saint of Killers
Hmm. Doesn't say a lot about PSVR 2 except it's "a completely new VR format". I hope that doesn't mean it won't be backward compatible...
Re: PlayStation VR 2 finally gets announced - Not coming 2021 - Jim Ryan PSVR GQ interview
Posted: Tue Feb 23, 2021 6:10 pm
by HaruKazuhira
I'm patiently waiting for VR to be more streamlined and accessible because I genuinely think it's going to be a big part of games as tech develops. This might be the first time I invest in VR. If Sony is promising to support it then I'm def gonna try to hop on this.
Re: PlayStation VR 2 finally gets announced - Not coming 2021 - Jim Ryan PSVR GQ interview
Posted: Tue Feb 23, 2021 8:06 pm
by ITSMILNER
Really interested to see what this turns out to be, I have not invested into VR at all but it seems a neat idea, just waiting for those killer apps.
Re: PlayStation VR 2 finally gets announced - Not coming 2021 - Jim Ryan PSVR GQ interview
Posted: Tue Feb 23, 2021 9:28 pm
by captain red dog
Surprised its wired, I'd have thought they would have gone wireless. The only thing I'm bothered with though is the resolution, as PSVR1 I found far too blurry which only added to the motion sickness I suffered.
Re: PlayStation VR 2 finally gets announced - Not coming 2021 - Jim Ryan PSVR GQ interview
Posted: Tue Feb 23, 2021 10:32 pm
by Victor Mildew
I'd play my PSVR far more if the tracking was up to snuff. It's dire and spoils the experience.
Re: PlayStation VR 2 finally gets announced - Not coming 2021 - Jim Ryan PSVR GQ interview
Posted: Wed Feb 24, 2021 7:46 am
by kazanova_Frankenstein
It really does. I have abandoned my PSVR for Quest now, but i still miss many of the PS exclusives (and the games that require the extra oomph that the Quest / Q2 does not provide).
Wireless is proving to be a big draw for me, not because i can run around the west wing of my house, but because i can quickly set up and play in the living room / bedroom depending on what room is not being used. I still think PSVR2 would be more appealing than Quest.... 4?!? as the type of games it will be able to run will far exceed the Quest rnage in native mode (no PC here).
So for me, its great news. It also helps justify me buying a PS5, which has been tricky for me as a Series X owner.
Re: PlayStation VR 2 finally gets announced - Not coming 2021 - Jim Ryan PSVR GQ interview
Posted: Wed Feb 24, 2021 3:18 pm
by Peter Crisp
Victor Mildew wrote:I'd play my PSVR far more if the tracking was up to snuff. It's dire and spoils the experience.
Yep.
Mine feels like I'm constantly turning left
.
Re: PlayStation VR 2 finally gets announced - Not coming 2021 - Jim Ryan PSVR GQ interview
Posted: Wed Feb 24, 2021 10:15 pm
by Victor Mildew
Peter Crisp wrote:Victor Mildew wrote:I'd play my PSVR far more if the tracking was up to snuff. It's dire and spoils the experience.
Yep.
Mine feels like I'm constantly turning left
.
Exactly what I get. I was paying GT sport the other week and only part of it is in VR, so I was playing the main game in the cinema screen type view. Couldn't make it half a lap without having to look all the way left to see straight on. Eventually I realised it's because in the cinema mode, for some stupid reason the only tracking lights that get switched on are the two on the rear of the headband, all the front ones are off. It just uses the gyro to guess where you're looking and goes miles off all the time. Go to the proper VR mode in the same game, and on come the lights and the tracking goes back to normal. Still gooseberry fool compared to my Vive, but better.
Re: PlayStation VR 2 finally gets announced - Not coming 2021 - Jim Ryan PSVR GQ interview
Posted: Wed Mar 03, 2021 3:00 pm
by Saint of Killers
New patent:
twitter.com/Nibellion/status/1367051727061532679
Old video:
https://uploadvr.com/sony-next-gen-vr-c ... -tracking/
Re: PlayStation VR 2 finally gets announced - Not coming 2021 - PSVR2 controllers are revealed
Posted: Thu Mar 18, 2021 12:51 pm
by Saint of Killers
twitter.com/PlayStationEU/status/1372518643641286659
Following the recent reveal of our next-generation virtual reality system for PS5, I’m excited to unveil more details about the new controller that will play a critical role in providing gamers with the VR experience we’re working to deliver. Our new VR controller speaks to our mission of achieving a much deeper sense of presence and stronger feeling of immersion in VR experiences. It will build upon the innovation we introduced with the DualSense wireless controller, which changed how games “feel” on PS5 by unlocking a new way to tap into the sense of touch. Now we’re bringing that innovation to VR gaming.
Design
The first thing you’ll notice with our next-gen VR controller is the unique design, which takes on an “orb” shape that allows you to hold the controller naturally, while playing with a high degree of freedom. There are no constraints with how you’re moving your hands, providing developers with the ability to create unique gameplay experiences.
We also designed the new controller with great ergonomics in mind, so it’s well-balanced and comfortable to hold in each of your hands. We applied learnings from testing users with a range of hand sizes, as well as the decades of insights from controllers across all PlayStation platforms. The result is an iconic design that will change how VR games are played.
Features
The new VR controller enables players to feel and interact with games in a much more visceral way. There are several features, including key features from the DualSense controller, which match our vision for what next-generation VR games can be.
● Adaptive triggers: Each VR controller (Left and Right) includes an adaptive trigger button that adds palpable tension when pressed, similar to what’s found in the DualSense controller. If you’ve played a PS5 game, you’ll be familiar with the tension in the L2 or R2 buttons when you press them, such as when you’re drawing your bow to fire an arrow. When you take that kind of mechanic and apply it to VR, the experience is amplified to the next level.
● Haptic feedback: The new controller will have haptic feedback optimized for its form factor, making every sensation in the game world more impactful, textured and nuanced. When you’re traversing through rocky desert or trading blows in melee combat, you’ll feel the difference, magnifying the extraordinary visual and audio experience that’s so central to VR.
● Finger touch detection: The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay.
● Tracking: The VR controller is tracked by the new VR headset through a tracking ring across the bottom of the controller.
● Action buttons / analog sticks: The Left controller contains one analog stick, the triangle and square buttons, a “grip” button (L1), trigger button (L2) and Create button. The Right controller contains one analog stick, the cross and circle buttons, a “grip” button (R1), trigger button (R2) and Options button. The “grip” button can be used to pick up in-game objects, as one example.
SIE’s Product, Engineering, and Design teams have collaborated to build our new VR controller from the ground up with a goal of making a huge leap from current-gen VR gaming. We’re thrilled with the controller we developed, but what matters now is how game creators will take advantage of the features to design the next generation of VR experiences. Prototypes of our new VR controller will be in the hands of the development community soon, and we can’t wait to see what ideas they come up with and how the controller helps bring their imagination to life!
There’s still much more to share about the next-generation of VR on PS5. On behalf of all of us at SIE, I want to thank you for taking this journey with us!