PES 2014 thread - "Messi on the pitch, messy off it"

Anything to do with games at all.

Which version will you be getting?

PS3
6
60%
Xbox 360
1
10%
PC
3
30%
 
Total votes: 10
jawafour
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PostRe: PES 2014 - Fox Engine/Fluidity Engine
by jawafour » Wed Jul 17, 2013 8:24 pm

NickSCFC wrote:Another short gameplay video from E3 (65% build - human vs human)


Can't wait for this. The PES 2013 engine is terrific and I like the look of the enhancements; some good improvements but nothing too drastic. I am awaiting news that the online match-up will be improved; the game really needs a "play against an equivalently skilled team' option. Forget all this Real and Barca nonsense... bring on mid-table battles like Sunderland v Newcastle!

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PostRe: PES 2014 - Fox Engine/Fluidity Engine
by Poser » Fri Jul 19, 2013 8:53 am

jawafour wrote:mid-table battles like Sunderland v Newcastle!


If they're lucky :slol:

This is something I've never got about people controlling the top teams. I always enjoyed a bit of a shit-fest between two lesser teams. My mate and I used to play ISS Pro Evo 1&2 in co-op, controlling Ireland. It was topper.

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PostRe: PES 2014 - Fox Engine/Fluidity Engine
by NickSCFC » Fri Jul 19, 2013 4:14 pm

http://www.havok.com/news-and-press/rel ... ion-soccer

Havok™, a leading provider of 3D interactive game development technology, today announced that it is working with Konami Digital Entertainment, Inc. to provide advanced physics, animation and cloth simulation technologies to deliver a true-to-life and graphically advanced soccer experience for all the players of Pro Evolution Soccer (PES) 2014, the highly-anticipated new entry in the 82.3-million-selling soccer franchise.

“Player movements and physics are key components of a lively game, so it’s a true honor for Havok to power these elements in Konami’s incredible PES 2014,”said Arnaud Saint-Martin, Asia Regional Director at Havok. “The Pro Evolution Soccer team has been dedicated to pushing the boundaries of what is possible in a football game, and in these years, Havok has worked with this talented team to integrate Havok’s technology to help take the realism of PES even further. We think football fans will appreciate how Havok technology will blur the line between the sport and simulation, and provide a football experience that looks as real as can be.”

The product of several years of collaboration between Havok and Konami Digital Entertainment, Inc., PES 2014 offers advanced Physics, Animation Studio and Cloth technology, for a comprehensive simulation of each on-field player. Each player’s intricate movements are naturally represented according to the individual player’s mass and physique, and each uniform reacts realistically according to the players’ moves and speed.

“Pro Evolution Soccer needless to say is a leading sports franchise played worldwide,” said Tadahiro Manmoto, Asia Developers Relation Manager at Havok. “It is really an honor that PES 2014 integrated Havok technologies to bring even more advanced experiences to football fans all over the world. I'm confident players will be excited by more realistic representation of players in the field. We are so proud that Havok technologies and dedicated support helped make it possible.”

NickSCFC

PostRe: PES 2014 (Fox Engine + Havok Physics)
by NickSCFC » Wed Jul 24, 2013 11:20 pm

Nice image comparing a tunnel screenshot to tonight's Bayern game.

Image

Dat Fox Engine lighting :datass:


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tomvek
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PostRe: PES 2014 (Fox Engine + Havok Physics)
by tomvek » Thu Jul 25, 2013 12:21 pm

I think it'll definitely continue with PES's improvements from last year but I'm interested to see if it plays as well as the hype suggests. I remember reading great things about PES 2013 but it still didn't feel great once i got to play it.

I will remain optimistic until the demo comes out.

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PostRe: PES 2014 (Fox Engine + Havok Physics)
by degoose » Thu Jul 25, 2013 1:45 pm

NickSCFC wrote:Nice image comparing a tunnel screenshot to tonight's Bayern game.

Image

Dat Fox Engine lighting :datass:


Image


i don't get it is the top image meant to be from tv

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PostRe: PES 2014 (Fox Engine + Havok Physics)
by Poser » Thu Jul 25, 2013 2:13 pm

tomvek wrote:I will remain optimistic until the demo comes out.


Which is, oddly, a pessimistic statement... ;)

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PostRe: PES 2014 (Fox Engine + Havok Physics)
by tomvek » Thu Jul 25, 2013 6:15 pm

I can't help it, years of wanting a good PES game has done that to me :(

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PostRe: PES 2014 (Fox Engine + Havok Physics)
by NickSCFC » Thu Jul 25, 2013 6:46 pm

degoose wrote:i don't get it is the top image meant to be from tv


Yes, the top image is from last night's Bayern vs Barca game, the bottom image is from PES 2014.

I added the Konami office image to show another example of Fox Engine doing dynamic lighting yet matching the real thing from any angle. And remember, this is all current gen.

NickSCFC

PostPES 2014 EuroGamer "Why I'll be making the switch back this
by NickSCFC » Wed Jul 31, 2013 1:11 pm

Eurogamer preview - "PES 2014 preview: Why I'll be making the switch back this year"

http://www.eurogamer.net/articles/2013- ... -this-year


Leafing through adverts and reviews of football games going back ten or twenty years, it's immediately noticeable how little has changed - superficially - in the way we describe them. The box blurb for FIFA 95, for example, boasts of its "fast gameplay" and "pinpoint give-and-go passes". Both phrases that will likely feature in any discussion of its descendant in 2013. This rather charming 1997 IGN review of ISS 64, meanwhile, speaks glowingly of the title's "responsiveness" while asserting that there's "no lag time like in FIFA". Sound familiar?

The significance of this is that, while the genre has moved forward - impossibly, unimaginably so when I think back to my sheer astonishment the first time I laid my eyes on FIFA 97 - we're all still striving for the same things. Not a better representation of the sport we love, perhaps, but a better synthesis of all the things we've enjoyed from the dozens of iterations played over the years. Capturing this only gets harder as time goes on, and a 'perfect game', as we might imagine it, moves further and further away. It's a Promethean task for developers, and you can't help but feel a little sympathy for them having to step up to the plate, year after year, and take another swing

It's about time someone threw a curveball.

Allow me to preface my brief playthrough experience of PES 2014 with an admission. I'm a FIFA guy. Like (almost) everyone else, I jumped ship in the late noughties and - despite still playing with PES controls - have barely looked back. The apparent reinvention of the PES series over the last few years piqued my interest of course, but nothing more than that. FIFA's been fine, just fine - even excellent at times - and the licences, online play and sheer glut of gameplay options means I've rarely looked back.


"Within 30 seconds of playing PES 2014 I knew, fairly instinctively, that this is the year that my allegiances switch back again."


The thing is, FIFA's big comfort blanket quickly lulls you into forgetting what it is that's important about these games. It's not the training system, the online infrastructure or the bloke on the box. It doesn't matter if the team you support's left-back tweets about it (Jose Enrique is a big fan, it seems). It's the pleasure you get from the simple elements of the game - the passing, the shooting, the dribbling - that's all that really matters. Or at least it should be.

I'll try not to fall into the trap of talking in vague terms about "gameplay" and "fluidity" and will begin as simply as I possibly can. Within 30 seconds of playing PES 2014 I knew, fairly instinctively, that this is the year that my allegiances switch back again.


It's the sharpness and rhythm of the passing, the weight of the players as they receive and turn with the ball. It's the balance, that impossible-to-articulate synchronicity between the game's most fundamental aspects that just somehow 'clicks', and immediately draws you in. Despite playing for about two hours, I could happily have sat for two or three times that length trying to build-up attacks and find new ways to score.

This, I think, is PES's masterstroke. It's not simply added feature upon feature to its existing, bloated engine. It's started from scratch, ignored the allure of novelty features and said: "How can we make the four or five key elements of a football match as good as they possibly can be?" I was playing code described to me as 60 per cent finished, so there's plenty of time for Konami to drop the ball, but what struck me was just how "right" everything felt - a 'rightness' informed as much by playing football games as it has been by watching the real thing, but one that most gamers will instantly recognise, nevertheless.

How much of its success is down to the much-trumped Fox Engine? It's hard to say. The claim is that, rather than using pre-scripted animations, PES 2014 is the first game of its kind to have the ball and player move independently of each other, as separate, animated entities, and thus interact with much more complexity and sophistication. Konami lay out six key tenets which underline their use of the engine (including the utterly unsexy-sounding "barycentric physics"), but these are all different version of things we've heard before. What's important here are that the basics feel spot-on and, after so many years of PES not quite getting there - you have to assume Fox has played it's part.

Is it more "realistic" than FIFA, or previous versions? No. But I don't think realism is what matters here - people didn't love PES 5 and 6 because they were especially realistic. It's faster, it's slicker - it's simply more enjoyable. And it's not lacking in depth, either.

"Combination play" allows users to set up pre-defined attacking moves to unleash in-game, much like we've seen with set pieces in the past, and the possibilities here are almost limitless, from overlapping right-backs to decoy runs by inside forwards. Individual tricks and dribbling meanwhile, feels a great deal more intuitive than in previous versions - and offers clear rewards for gamers willing to invest the hours to learn when such moves should be deployed.

Capturing team's "personalities", as it were, through advances in AI, is another huge accomplishment - never before have I played a football game and felt that, even if both teams were wearing blank kit, I could tell it was Bayern Munich, say, that I was playing against, just from the way they were playing. I foolishly chose Santos in my first game with the preview code and found, just like in real life, the team was too reliant on Neymar, and that unless I found a way to create some space for him, I didn't stand much of a chance.

Being forced to think like this, just as real-life football players (and managers) do is something I've seen talked about before in both series, but never has it been realised to this extent.

Added to this is an expanded set of bespoke animations and AI for individual players, with about 100 (up from 50 last year) of the game's biggest stars getting the "Player ID" treatment. It's a counterintuitive claim, but despite the lack of official licenses, this Pes feels more like playing with the teams and players you know and love than its counterpart - and it's not like online option files are particularly hard to find if the thought of playing as North Lancashire turns your stomach.

So, feel free to take with a pinch of salt the opinion of someone that works in an industry where contrariansim is heavily incentivised, but at this admittedly early stage PES looks to be, aside from all the whistles and baubles, a purer, more refined expression of the sport, at its simplest, than its moneyed rival. We've become adept at describing what's good about football games each year - perhaps it's about time we remembered what made them fun in the first place.

Last edited by NickSCFC on Wed Jul 31, 2013 8:21 pm, edited 5 times in total.
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PostRe: PES 2014 (Fox Engine + Havok Physics)
by NickSCFC » Wed Jul 31, 2013 1:15 pm

IGN Preview - "Pro Evolution Soccer 2014's Fox in the Box"

http://uk.ign.com/articles/2013/07/31/p ... in-the-box

Pro Evolution Soccer 2014 marks something of a soft reboot for the long-running football series. With an impressive new engine in tow – Konami’s feted Fox Engine no less – and a strong localisation team now installed at Konami’s European office, it’s clear that PES 2014 is doing its best to move the series forward, to innovate and impress audiences old and new. And while it’s still unclear about how some of its more ambitious features will actually work – we’ll come to those later – it’s definitely worth keeping an eye on during the pre-season.

Let’s start off by being quite superficial. PES 2014 looks fantastic, and is a significant improvement on previous instalments. The stadium I played in were highly-detailed, atmospheric, and the crowd didn’t feel like an afterthought – they display custom banners and signs, and will slowly filter to the car park if the home team takes a beating.

But by far the most eye-catching aspect of PES 2014 is the players. The benefits of the new Fox Engine are evident and very, very impressive. Skin textures look incredible – in replays and post-goal celebrations, you can see pores, veins bulging beneath the skin, and sweat dripping from the brows of your more industrious players. And the likenesses of marquee players such as Balotelli, Ozil, and Schweinsteiger are genuinely uncanny. The preview build I spent time with was limited to Bayern Munich, Santos, and the German and Italian national teams, so I'm unsure how many players will have this level of detail.

During a game, when the camera pulls out to the default television angle, much of this detail is inevitably obscured, but during goal celebrations and action-replays you’ll marvel at its high-level realism, from the improved grass texture to the way fabric billows when players run. It’s not quite next-gen, but it’s arguably the best-looking football game the current generation of consoles has produced so far.

From this zoomed-out perspective, what’s more impressive is the way players move and interact. PES 2014 feels more physical than ever before. Players now have mass, solidity, and rather appropriately this is down to a new bit of tech called the M.A.S.S. System (Motion Animation Stability System, if you were wondering). It gives players not only self-awareness of when they’re under pressure but also the physicality to respond – they’ll stick out an arm to hold-up play or stick a foot out if they think they can intercept a wayward pass.

In PES 2014 not all players are created equally and you’ll quickly learn to play to your team’s strength. Centre-backs and holding midfielders feel exactly like they should – strong and imposing, but less technically gifted, so you’re less likely to go on mazy runs with someone like Javi Martinez. Yet when the ball goes to a winger like Franck Ribéry or a creative midfielder like Bastian Schweinsteiger, you instantly feel empowered and imaginative. They’re faster, can turn on a sixpence, and have a much greater range of passing.

This mixture of brawny, defensively-minded players and more nimble, attacking ones creates gameplay underpinned by a cat-and-mouse dynamic. No matter who you’re controlling, defender and attacker, you must decide between a low risk/low return or high risk/high return strategy. For example, if Mario Balotelli receives the ball in a forward position, you could simply choose to lay-off the ball to the nearest team. It’s a low risk decision, and consequently the benefits are unremarkable – you’ll retain possession, yes, but it’s highly unlikely to put you in a goal-scoring position.

Conversely, if you’re feeling lucky, you can lure in the defenders and bet on Balotelli’s innate speed and skill (tricks are now performed simply by combining movement on the two analogue sticks) to put you through on goal. While tricks are a potent skill to learn, misjudge the situation or the position of the incoming defender, and there’s a very good chance you’ll give away the ball (and look a bit of an idiot in the process). This decision-making process, of weighing out the consequences, also extends to defending, which is much simpler this year. Holding down X is the easy option, allowing you to shadow the player in possession without applying much pressure; if you combine it with R1, you’ll get tighter, close enough to jostle with the opposition; and if you’re feeling really brave, you can of course lunge in for a sliding tackle.

Those are the basic mechanics, but PES 2014 is also championing some ambitious yet more intangible features. ‘Combination Play’ is a system that allows you to control the movement of your AI teammates. There’s a menu of preset behaviour patterns – such as swap positions, attack down the right, and so on – and you can decide where on the pitch these tactics are deployed. The pitch is divided into 11 squares and these behaviours can be assigned to individual areas. Say you want to play a really attacking game, you can assign the overlapping fullback behaviour to one of the squares around the halfway line. When you find yourself in this position, you can activate the behaviour manually by double tapping the left trigger. Sound fiddly? Perhaps, but this will ultimately depend on how the game will communicate the power of this feature to the wider audience, with the right UI this could be a powerful new addition, giving a new tactical layer to the game.

‘Heart’ is another one of those more nebulous features. It sounds like something from Captain Planet but it’s an attempt to introduced one of football’s most ambiguous charms into PES 2014. It’s the symbiotic relationship between the individual player and the crowd. Each player will have a ‘heart’ stat, which will be visible as an icon on the tactics screen. If the match is evenly balanced, and a player like Robben sets off on some dazzling runs, he has the ability to lift the mood of the crowd, which in turn will lift the entire team. It’s hoped that this feature will allow for FA Cup-style giant slayings, with it bringing parity to mismatched teams. In reality, it’s a tricky feature to implement – balancing the shift in stats will have to be deft to avoid unbalancing the wider game. But again, it’s symptomatic of PES 2014’s approach this year, defined by innovation.

If you're coming to PES 2014, after a few years away, you'll find it challenging and reward, visually impressive, and full of new ideas. Konami has rested upon those laurels of years ago, it's gone back to the drawing board and found returned with something very promising.

Last edited by NickSCFC on Wed Jul 31, 2013 6:39 pm, edited 2 times in total.
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degoose
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PostRe: PES 2014 (Fox Engine + Havok Physics)
by degoose » Wed Jul 31, 2013 1:32 pm

NickSCFC wrote:
degoose wrote:i don't get it is the top image meant to be from tv


Yes, the top image is from last night's Bayern vs Barca game, the bottom image is from PES 2014.

I added the Konami office image to show another example of Fox Engine doing dynamic lighting yet matching the real thing from any angle. And remember, this is all current gen.


i think that's a fake then as Bayern were wearing their new black away kit and not the red one. The images are a bit blurred as well so doesn't really show much but from the other images the new pro evo is looking nice.

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PostRe: PES 2014 (Fox Engine + Havok Physics)
by NickSCFC » Wed Jul 31, 2013 1:36 pm

Image

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Last edited by NickSCFC on Wed Jul 31, 2013 8:12 pm, edited 5 times in total.
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PostRe: PES 2014 (Fox Engine + Havok Physics)
by jawafour » Wed Jul 31, 2013 2:32 pm

It's been a while since I've been so hyped for a game. There's so much positive vibe arising from the previews, With the PES 2013 disc barely out of my PS3 since last October, I'm even considering getting the digital download version this time around. I guess it will release during September?

NickSCFC

PostRe: PES 2014 (Fox Engine + Havok Physics)
by NickSCFC » Wed Jul 31, 2013 7:22 pm

jawafour wrote:It's been a while since I've been so hyped for a game. There's so much positive vibe arising from the previews, With the PES 2013 disc barely out of my PS3 since last October, I'm even considering getting the digital download version this time around. I guess it will release during September?


20th September

http://www.amazon.co.uk/Konami-PES-2014 ... B00DHACB4I

NickSCFC

PostRe: Eurogamer - "Why I'll be switching back to PES this year
by NickSCFC » Wed Jul 31, 2013 9:03 pm

Screenshots form the upcoming demo...

Final cover/title screen has Naymar on it
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Main menu apparently has 3D players in the background like FIFA
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Half time
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Dat Allianz tunnel lighting :datass:
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Tunnels are also underground where appropriate
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Ballotellotelli
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Crowd
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teh bork
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PostRe: Eurogamer - "Why I'll be switching back to PES this year
by teh bork » Wed Jul 31, 2013 9:51 pm

NickSCFC wrote:Half time
Image


Lads on tour: Oi, Oi, Bants, etc.

In all seriousness what the strawberry float is that banner all about?

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Spindash
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PostRe: Eurogamer - "Why I'll be switching back to PES this year
by Spindash » Wed Jul 31, 2013 10:05 pm

That's even better than "Run boys run!"

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PostRe: PES 2014 (Fox Engine + Havok Physics)
by jawafour » Wed Jul 31, 2013 10:09 pm

NickSCFC wrote:
jawafour wrote:...I guess it will release during September?


20th September

http://www.amazon.co.uk/Konami-PES-2014 ... B00DHACB4I


Cheers, Nick. Just under two more months of the 2013 version before the transfer over to the new season!

I really want to go digital for this game but I won't if the PS Store / Konami has it up for more than the forty quid physical copy price. PES hasn't previously been available in the PS Store so I wonder if it'll appear at the full physical copy RRP (fifty quid?) cost as with EA's FIFA.

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teh bork
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PostRe: Eurogamer - "Why I'll be switching back to PES this year
by teh bork » Wed Jul 31, 2013 10:18 pm

Spindash wrote:That's even better than "Run boys run!"


And 'Go for it'. What banners do Konami look at when they watch football matches?


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