No Man's Sky - Switch release due on 7th October

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PostRe: No Man's Sky - PC Gamer preview sheds light on gameplay
by Skippy » Sun Jun 15, 2014 12:49 pm

Keighley defence force UNITE 8-)

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Venom
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PostRe: No Man's Sky - PC Gamer preview sheds light on gameplay
by Venom » Thu Jun 19, 2014 11:13 am

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Tina Amini has an interesting interview with Sean Murray and David Ream, and creative director of No Man's Sky developer Hello Games, respectively that reveals a lot about the work behind the game. Really good insight into how they put the trailer together, the software creation tools they are using that allow variety in the environments and species. Here are three quotes but go read the whole thing.

"Everyone gets the same universe," Murray said. "It's just a really big universe. It contains every possible variation but it is the universe and it's the same for everyone. None of this exists on the disc, none of it exists in the cloud. It's just generated on the fly. When you get there it's always generated the same way every time."


The palette that we're using is, to me, the palette of, like, sci-fi book covers. And that's how the game looks. Like, when you look up at that dinosaur and there's a planet there and there's some birds flying past and stuff. It looks like a book cover and that's what we always set out for. We started out with four of us prototyping it. We actually covered all the walls with book covers and just sat there...it was almost depressive. But it was really good."

"It's really art-directed," Ream chimed in. "Some people think a lot of this procedural stuff is going to be boring and bland because it's not generated by people. And that's the whole difference here. Grant, the art director, he's recreating things that we love. Palette schemes, shapes and forms that he loves. Which means every creature here is interesting."


Murray and the rest of Hello Games are trying to make a very different kind of game. When I asked Murray what string of various genres might come close to explaining their game, he said he hadn't even thought about it. He reminisced about old school games and how "wild and open-ended" they were, even if they did look terrible, according to him.

"People are just so used to that type of game that it becomes hard for them to go back to something that's a bit more free," Murray said. "For us, perhaps we're the generation who grew up with Mario and so we understand levels and missions and quests. So a lot of the questions we get from journalists are about that. How does the mission structure work? How does your rank work? That kind of thing.

"The main people that I talk to who are fans are often the generation that's grown up with Minecraft and they don't have those preconceptions. They don't ask any of those questions. They actually assume that it's just all gonna be there and have that freedom. It seems really outdated, almost, to get that question. How many levels? Or, how do quests work? Well, we won't have any quests."


http://kotaku.com/how-a-seemingly-impossible-game-is-possible-1592820595

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PostRe: No Man's Sky - Kotaku interview on how NMS is possible (
by Monkey Man » Thu Jun 19, 2014 12:47 pm


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PostRe: No Man's Sky - Kotaku interview on how NMS is possible (
by Saint of Killers » Thu Jun 19, 2014 12:50 pm

It's a old interview from the start of the year, still worth reading though.

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PostRe: No Man's Sky - Second part of Kotaku interview (p11)
by Saint of Killers » Thu Jun 19, 2014 3:42 pm


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PostRe: No Man's Sky - Second part of Kotaku interview (p11)
by Saint of Killers » Sun Jun 22, 2014 11:57 am

New-old E3 NMS GameSpot video interview...


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PostRe: No Man's Sky - Second part of Kotaku interview (p11)
by Lotus » Sun Jun 22, 2014 12:14 pm

I haven't seen too much of this. Is it single-player? Or is it online/multiplayer? (or both)

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PostRe: No Man's Sky - Second part of Kotaku interview (p11)
by Saint of Killers » Sun Jun 22, 2014 12:18 pm

SP but with MP elements like in Demon's/Dark Souls (not the invite bit I don't think) and Journey.

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PostRe: No Man's Sky - Second part of Kotaku interview (p11)
by Lotus » Sun Jun 22, 2014 12:42 pm

Saint of Killers » Sun Jun 22, 2014 11:18 am wrote:SP but with MP elements like in Demon's/Dark Souls (not the invite bit I don't think) and Journey.

Okay, that doesn't really mean much to me (haven't played any of those other games). :slol:

Good to hear it's single-player though, the less online/multiplayer bullshit the better.

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PostRe: No Man's Sky - Second part of Kotaku interview (p11)
by Saint of Killers » Sun Jun 22, 2014 12:49 pm

:lol: Okay...

The only example they've given of the game's "multiplayer" is if I come across something you were the first to discover (a planet or lake or fauna or flora) then the game will tell me you discovered it. Also you can choose upload your discoveries to a universe map and make other players aware of what is in a specific location (again be that planet, lake, creature, resource or whatever else we can discover) or decide to keep the information to yourself.

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PostRe: No Man's Sky - Second part of Kotaku interview (p11)
by Lotus » Sun Jun 22, 2014 1:13 pm

Right, thanks for that. Hopefully they'll let you just turn all that off, really not interested in anything other players have done. Looks really intriguing though, one of the few next-gen games that holds any interest for me.

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PostRe: No Man's Sky - HG all but confirm PC/PS4 release parity
by Saint of Killers » Tue Jun 24, 2014 11:28 am

twitter.com/hellogames/status/481354412796153856



twitter.com/hellogames/status/481365565123338240


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PostRe: No Man's Sky - HG all but confirm PC/PS4 release parity
by Alvin Flummux » Tue Jun 24, 2014 12:14 pm

I dreamed that I was playing this, last night. Gutted to wake up. :(

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PostRe: No Man's Sky- More info on possible PC release
by Saint of Killers » Wed Jun 25, 2014 12:21 pm

“The wording is we're doing a console debut on PS4,” says Murray. “The thing that that leaves open is a PC version.”

Does that mean a PC version could arrive day and date with the PS4 No Man's Sky - or possibly even before? “If I'm honest, we're taking on quite a lot at the moment,” says Murray. “We're definitely coming to PS4. I would like to come to PC. Whether that arrives the same day - we're a small team!”

http://www.eurogamer.net/articles/2014- ... show-at-e3

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PostRe: No Man's Sky - Murray on possible PC release
by Christopher » Wed Jun 25, 2014 12:29 pm

I'd love to see Sony stick their hand in their pockets and get this out on shop shelves.

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PostRe: No Man's Sky - Murray on possible PC release
by Saint of Killers » Wed Jun 25, 2014 12:31 pm

Or maybe a TV/general marketing push.

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PostRe: No Man's Sky - Murray on possible PC release
by Christopher » Wed Jun 25, 2014 12:33 pm

Saint of Killers » Wed Jun 25, 2014 12:31 pm wrote:Or maybe a TV/general marketing push.


That would be great too, but seeing a game like this on shop shelves would be amazing.

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PostRe: No Man's Sky - Murray on possible PC release
by Saint of Killers » Wed Jun 25, 2014 12:37 pm

Next to Club International and Gigantic Asses?

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PostRe: No Man's Sky - Murray on possible PC release
by Christopher » Wed Jun 25, 2014 12:37 pm

Saint of Killers » Wed Jun 25, 2014 12:37 pm wrote:Next to Club International and Gigantic Asses?


Nah, next to stuff like Elite Dangerous :datass: Never going to retail either :(

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PostRe: No Man's Sky - Murray on possible PC release
by Saint of Killers » Wed Jun 25, 2014 12:41 pm

Would it sell more or do you just have the oddest fetish ever where you want to see things on shelves? ;>


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