The Last of Us (PS3) - 17 million copies sold

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Jingle Ord The Way
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PostRe: The Last of Us (Naughty Gods) - PS3
by Jingle Ord The Way » Sat Jan 11, 2014 12:51 am

Fade wrote:I tried to get my girlfriend to play it and she was terrible at it

but I think it's the kind of game you could play with a partner watching if they are interested in it.
Show her a trailer or something. It's a bit long to watch someone play if you're not totally into it.

If it's any use to her i'm making a video about the game that'll include gameplay, cut scenes and my interpretation of the story. Might be easier for her to take it in. I did videos for Bioshock and Batman: Arkham Asylum in the style that i'm doing for The Last of Us. Although I'll split The Last of Us video into 4 parts (per season) just because one large video seems to be too large for most folks to sit through.
The trailer -

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PostRe: The Last of Us (Naughty Gods) - PS3
by Denster » Sat Jan 11, 2014 3:04 am

Having Elli and Tess detectable by the enemies would have been completely unworkable. Especially in some of the narrower environments. I saw it only as a blessing that they weren't detectable. It would have been a constant source of irritation.

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PostRe: The Last of Us (Naughty Gods) - PS3
by Cal » Sat Jan 11, 2014 6:48 am

Denster wrote:Having Elli and Tess detectable by the enemies would have been completely unworkable. Especially in some of the narrower environments. I saw it only as a blessing that they weren't detectable. It would have been a constant source of irritation.


I agree, but with reservations. The fact that your AI companions effectively can't be killed by the game's enemies could also be seen as unrealistic and even as a form of cheat. I say this, because having recently returned to Aliens: Colonial Marines (in which I readily admit the companion AI is often terrible) I can't help but notice that the NPC companion AI seems to possess godlike powers, including infinite health and infinite ammo. As if they are both playing on God Mode, with a trainer. I'm sure this helps the gameplay and avoids even more frustrations, but is it realistic? And if not, why don't we consider it as 'cheating'?

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PostRe: The Last of Us (Naughty Gods) - PS3
by KingK » Sat Jan 11, 2014 8:13 am

Cal gets my view. I'm not looking to hate on this game but I was led to believe it was the pinnacle of last gen yet how can it be with the 'faults' (for want of a better word) I've detailed.

As for "it was stated on pg120" - I've not been reading this thread at all as I don't want to stumble across a spoiler. I didn't realise its compulsory to have read a whole thread of 1500/1800 posts before being able to post my experience and thoughts!

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Captain Kinopio
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PostRe: The Last of Us (Naughty Gods) - PS3
by Captain Kinopio » Sat Jan 11, 2014 10:12 am

Tbh I don't expect you to read the thread before you play. I was merely illustrating that loads of people mention that in their first few hours of the game.

I'm not suggesting it's the pinnacle of last gen but you haven't pointed out a single legitimate fault.

And the friendly NPCs can be killed.

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PostRe: The Last of Us (Naughty Gods) - PS3
by Fade » Sat Jan 11, 2014 5:06 pm

Can you imagine how difficult it would be to make your companion be programmed to hide from every single possible combination of enemies. Show me a stealth game that does that. It's just really not worth the hassle. they'd have to program in a crap load of extra really complicated AI just for a tiny bit more immersion. And maybe some of them just don't go after Ellie (especially the blind ones) because, well you know.

At least they get attacked/die and fight when you break stealth, unlike in Bioshock.

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PostRe: The Last of Us (Naughty Gods) - PS3
by Captain Kinopio » Sat Jan 11, 2014 6:25 pm

Fade wrote:Can you imagine how difficult it would be to make your companion be programmed to hide from every single possible combination of enemies. Show me a stealth game that does that. It's just really not worth the hassle. they'd have to program in a crap load of extra really complicated AI just for a tiny bit more immersion. And maybe some of them just don't go after Ellie (especially the blind ones) because, well you know.

At least they get attacked/die and fight when you break stealth, unlike in Bioshock.


I was going to post something like this last night but couldn't be arsed because I was tired.

Even knowing strawberry float all about how games are made I can imagine what a bloody nightmare it would be able to do, which I presume is why it doesn't exist in any game.

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PostRe: The Last of Us (Naughty Gods) - PS3
by Fade » Mon Jan 13, 2014 8:11 pm


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PostRe: The Last of Us (Naughty Gods) - PS3
by Captain Kinopio » Mon Jan 13, 2014 8:46 pm

:mrgreen:

Coming how strawberry floating soon :x

Wonder if that's Marlene's daughter.

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PostRe: The Last of Us (Naughty Gods) - PS3
by cooldawn » Mon Jan 13, 2014 9:10 pm

Oh man...I can't buy DLC.

Arrgggghhhhhhhh!

"Race drivers don't really care how fast they're going..we keep going faster and faster until we approach that limit of control and that's when we balance ourselves..that's how we make good time."
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PostRe: The Last of Us (Naughty Gods) - PS3
by chalkitdown » Mon Jan 13, 2014 9:15 pm

Yes you can. Stop being a baby and start living in 2014.

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PostRe: The Last of Us (Naughty Gods) - PS3
by Mafro » Mon Jan 13, 2014 9:18 pm

cooldawn wrote:Oh man...I can't buy DLC.

Arrgggghhhhhhhh!

I need to hear the bizarre and obtuse reasoning for this.

Fisher wrote:shyguy64 did you sell weed in animal crossing new horizons today.

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PostRe: The Last of Us (Naughty Gods) - PS3
by cooldawn » Mon Jan 13, 2014 9:32 pm

Mafro wrote:I need to hear the bizarre and obtuse reasoning for this.

No need to. Here's the blog Ashley Johnson interview.

When did your involvement with Left Behind begin?
Ashley Johnson: Shortly after the release of The Last of Us, I went for lunch with Neil [Druckmann, Creative Director]. We sat down and he said “Okay, I’m going to tell you the story for the DLC.” I was sitting there and just completely taken in by the story; so excited. I loved the idea that it was kind of a prequel, and you’d meet a younger Ellie and find out what makes her tick. From there we got started pretty quickly on the casting for Riley.

How different is the Ellie we meet in Left Behind to the Ellie we got to know in the original The Last of Us campaign?
Ashley Johnson: You kind of get to meet the real her. She’s in the quarantine zone prior to the events of The Last of Us – it’s her and her best friend Riley – what they do and how they live their lives in this world.

You’ll definitely see a more playful side to Ellie and get to know her a bit better. You’re going to see a lot of different sides to the character that you definitely didn’t see in The Last of Us. I’m excited for people to experience it!

How does the ‘feel’ of the Left Behind campaign and the game universe differ to The Last of Us?
Ashley Johnson: It’s definitely different. It’s a little bit more ‘fun’, because you have two teenage girls going through a mall. It’s kind of like a post-pandemic version of two teenage girls hanging out. Definitely not a normal hangout! It’s very different – a little more playful.

There’s a bit of everything in there. You’re really getting a new sense of the environment. You’ll engage in combat that seems familiar from the original campaign, but there are some new touches and nuances too.

In the original campaign, Ellie mentions being bitten by one of the Infected while with Riley. Is this something we’ll learn more about?
There’s a lot you’ll find out about Ellie. You’ll just have to play it and find out!

How much of a challenge was it to hit re-set and play a younger, more innocent Ellie who’s yet to experience the traumatic events of The Last of Us?
Ashley Johnson: It was a bit of a challenge to set aside everything we’d gone through, but when Yaani got on board she was just so fun and so silly that it sort of brought out my own kid-like tendencies too. It was perfect. It’s so significant to the story because Riley is her best friend – this is a really important side of Ellie that people need to see.

What’s the relationship dynamic between Ellie and Riley? Presumably it’s very different to Ellie and Joel?
Ashley Johnson: It was interesting after working with Troy [Baker] and the Joel character for over two years and then getting back on set and working with someone totally new. The relationship with Riley is vastly different to the one with Joel – firstly, they’re best friends and secondly, they’re both teenage girls. There’s a playfulness and silliness that wasn’t necessarily there with Joel! It’s a different kind of relationship – I love it. Some of the stuff that we captured for Left Behind is my favourite stuff that we’ve done on the whole project.

How was it working with Yaani King?
Ashley Johnson: She was awesome. During casting, I got to be there to read with the different Rileys that Naughty Dog was looking at. When she came in, she was exactly who I always pictured, and who I had in my mind. She was tough, but really fun. She was perfect, and I’m glad everyone else liked her as much as I did too.

Yaani is an incredible actress and she’s formed Riley perfectly. It was like she’d been there since the beginning, which I think in some ways is very hard. The whole crew at Naughty Dog are so awesome and anyone new coming in is made to feel totally welcome, but it’s still hard to come onto a set where people have been working together for so long. She did it with such ease.

Doing motion capture for the first time must be challenging for a young actress – did you feel you had to mentor her at all?
Ashley Johnson: There was a little bit of that, which was funny, because it was like I was in Troy’s shoes. But she’s such a pro. She just put on her suit and was like “Okay, let’s do this”. She had the attitude of Riley from the get go, which was great.

Did you miss not having Troy around this time?
Ashley Johnson: I was so used to working with Troy and I think a lot of my confidence and comfort on set came from him because he’s such a pro. So when it was just going to be me and someone new I was a little nervous. But I think that helped in a way, as it felt like I was doing something new. There was a little insecurity there – “Troy’s not here and he’s the master of this!” – but I think that actually helped in some ways because I’m playing the younger version of Ellie who has her own insecurities as a teenage girl.

It’s been six months or so since The Last of Us launched. What impact has the game had on your life and career?
To this point in my life, The Last of Us is 100% my favourite thing I’ve ever worked on. You’d think working on something for two years would not be a fun thing to do, but I’ve been so blown away by the response. When we were working on it, I think we all knew we were working on something special. I just feel so fortunate that I got to be a part of it – even more so because of the response to Ellie and to what a strong female character she is.

SOLD! The care and attention these guys have for The Last Of Us is incredible. I get the feeling it's affecting there lives.

I'm taking the plunge and I hope I'm not burned.

"Race drivers don't really care how fast they're going..we keep going faster and faster until we approach that limit of control and that's when we balance ourselves..that's how we make good time."
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Captain Kinopio
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PostRe: The Last of Us (Naughty Gods) - PS3
by Captain Kinopio » Mon Jan 13, 2014 11:48 pm

That interview seems like it might be quite spoilery

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PostRe: The Last of Us (Naughty Gods) - PS3
by cooldawn » Tue Jan 14, 2014 12:29 am

Herbi wrote:That interview seems like it might be quite spoilery

Nothing we couldn't work out for ourselves though.

"Race drivers don't really care how fast they're going..we keep going faster and faster until we approach that limit of control and that's when we balance ourselves..that's how we make good time."
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PostRe: The Last of Us (Naughty Gods) - PS3
by Dual » Tue Jan 14, 2014 8:03 am

cooldawn wrote:Oh man...I can't buy DLC.

Arrgggghhhhhhhh!


Arrgggghhhhhhhh!

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Denster
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PostRe: The Last of Us (Naughty Gods) - PS3
by Denster » Tue Jan 14, 2014 12:24 pm

Please be out soon

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PostRe: The Last of Us (Naughty Gods) - PS3
by Saint of Killers » Tue Jan 14, 2014 8:53 pm

Hearing Ellie's voice again :wub:

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PostRe: The Last of Us (Naughty Gods) - PS3
by Cosmo » Wed Jan 15, 2014 1:20 pm

14th February release date spotted on US PS Store.

http://www.eurogamer.net/articles/2014- ... te-spotted

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PostRe: The Last of Us (Naughty Gods) - PS3
by chalkitdown » Wed Jan 15, 2014 1:47 pm

In a month :mrgreen: I hope its a lengthy piece of DLC and not just an hour or two, god knows they've been working on it long enough.


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