The Last of Us (PS3) - 17 million copies sold

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KeithyT
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PostRe: The Last of Us (Naughty Gods) - PS3
by KeithyT » Thu Dec 12, 2013 8:53 pm

:shock: I just started playing it ...that intro :(

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HM
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PostRe: The Last of Us (Naughty Gods) - PS3
by HM » Thu Dec 12, 2013 8:53 pm

Hans, Booby wrote:
HM wrote:Maf in not liking anything to do with a naughty dog game shocker.

I enjoyed most of Uncharted 1 & 2. They're just massively overrated, but I understand for a lot of people on here they are some sort of sacred cow developer against who there will be no negative opinions allowed. Once they actually produce some decent combat mechanics and concentrate more on creating a game that's more fun to play rather than watch, then maybe they'll deserve the praise they get.


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PostRe: The Last of Us (Naughty Gods) - PS3
by Mafro » Thu Dec 12, 2013 8:56 pm

Image wrote:Image

Fisher wrote:shyguy64 did you sell weed in animal crossing new horizons today.

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HM
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PostRe: The Last of Us (Naughty Gods) - PS3
by HM » Thu Dec 12, 2013 8:57 pm

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KeithyT
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PostRe: The Last of Us (Naughty Gods) - PS3
by KeithyT » Thu Dec 12, 2013 10:13 pm

I've seriously got to get used to the aim mechanic. I am gooseberry fool at it. Can you change it so that pulling the stick back goes up and pushing forward goes down, it feels counter-intuitive to me (wondering if that's a Zelda thing as I'm so used to Nintendo camera control?)

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Victor Mildew
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PostRe: The Last of Us (Naughty Gods) - PS3
by Victor Mildew » Thu Dec 12, 2013 10:15 pm

I think so.

I was terrible at aiming for ages, just standing there taking hits and not getting any off. Near the end I was headshotting with the bow from miles away in seconds :nod:

Can't wait to play it again. I played on normal so might just jump straight to the hardest next time as I loved uncharted 2 on crushing.

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Peter Crisp
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PostRe: The Last of Us (Naughty Gods) - PS3
by Peter Crisp » Thu Dec 12, 2013 10:31 pm

Hans, Booby wrote:Lee and Clem's relationship provided what was probably the most moving moment I've ever experienced in a game. Towards the end of this I couldn't really give a strawberry float about what happened to Joel and Ellie, especially the former.


Are you trying to become less popular than Garry Glitter?

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Victor Mildew
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PostRe: The Last of Us (Naughty Gods) - PS3
by Victor Mildew » Thu Dec 12, 2013 10:35 pm

Gary Glitter is unpopular?

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Peter Crisp
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PostRe: The Last of Us (Naughty Gods) - PS3
by Peter Crisp » Thu Dec 12, 2013 10:43 pm

Not compared to Hans, Booby.

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Victor Mildew
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PostRe: The Last of Us (Naughty Gods) - PS3
by Victor Mildew » Thu Dec 12, 2013 10:45 pm

I'm sticking my neck out on the line for you here pal.

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PostRe: The Last of Us (Naughty Gods) - PS3
by jiggles » Thu Dec 12, 2013 10:47 pm

> Criticises The Last Of Us for being more fun to watch than play.
> Heaps praise on The Walking Dead while comparing the two.

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PostRe: The Last of Us (Naughty Gods) - PS3
by Peter Crisp » Thu Dec 12, 2013 10:48 pm

He brought it upon himself with such a heretical statement.

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PostRe: The Last of Us (Naughty Gods) - PS3
by Super Dragon 64 » Thu Dec 12, 2013 10:54 pm

jiggles wrote:> Criticises The Last Of Us for being more fun to watch than play.
> Heaps praise on The Walking Dead while comparing the two.

The Walking Dead isn't designed with gameplay in mind. If The Last of Us were to follow a similar approach, it would be a point and click adventure, not an action adventure game.

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Victor Mildew
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PostRe: The Last of Us (Naughty Gods) - PS3
by Victor Mildew » Thu Dec 12, 2013 10:55 pm

Dark Dragon 64 wrote:
jiggles wrote:> Criticises The Last Of Us for being more fun to watch than play.
> Heaps praise on The Walking Dead while comparing the two.

The Walking Dead isn't designed with gameplay in mind. If The Last of Us were to follow a similar approach, it would be a point and click adventure, not an action adventure game.


Joel will remember that.

Hexx wrote:Ad7 is older and balder than I thought.
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PostRe: The Last of Us (Naughty Gods) - PS3
by jamcc » Fri Dec 13, 2013 12:24 am

jiggles wrote:
TV Dinner wrote:It's like they tried to copy the Lee/Clem relationship from The Walking Dead but failed miserably.


:|


TLoU definitely doesn't have anywhere near the impact that TWD does.

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PostRe: The Last of Us (Naughty Gods) - PS3
by Fade » Fri Dec 13, 2013 2:33 am

Iceman wrote:
jiggles wrote:
TV Dinner wrote:It's like they tried to copy the Lee/Clem relationship from The Walking Dead but failed miserably.


:|


TLoU definitely doesn't have anywhere near the impact that TWD does.

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PostRe: The Last of Us (Naughty Gods) - PS3
by Saint of Killers » Fri Dec 13, 2013 8:55 am

Iceman wrote:
jiggles wrote:
TV Dinner wrote:It's like they tried to copy the Lee/Clem relationship from The Walking Dead but failed miserably.


:|


TLoU definitely doesn't have anywhere near the impact that TWD does.


Because that is'nt what they were going for. TWD opted for the weepy ending while TLoU went for something darker. I loved TWD so don't read that as I didn't enjoy it. Oh and I think I've played more NG games which I wasn't keen on than those I was. Not biased, just teling it as I see it.

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PostRe: The Last of Us (Naughty Gods) - PS3
by Poser » Fri Dec 13, 2013 9:09 am

KeithyT wrote:I've seriously got to get used to the aim mechanic. I am gooseberry fool at it. Can you change it so that pulling the stick back goes up and pushing forward goes down, it feels counter-intuitive to me (wondering if that's a Zelda thing as I'm so used to Nintendo camera control?)


You certainly can. I don't think I could play a game that wouldn't let you invert the Y axis.

I clearly need to play this on a harder level.

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KeithyT
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PostRe: The Last of Us (Naughty Gods) - PS3
by KeithyT » Fri Dec 13, 2013 11:03 am

Thanks, I'll go into the controls set-up tonight. I had it on Normal setting, and of course it was it Lego games style in that you regenerate and the other character carried on fighting for you so you still progressed, but I did "die" quite a few times :oops:

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PostRe: The Last of Us (Naughty Gods) - PS3
by Saint of Killers » Fri Dec 13, 2013 11:35 am

With all this discussion of the TLoU and its impact, if any, felt on players, I think it's only a matter of time before someone spoils it for Keith. So I suggest any further posts on the subject should be posted in the spoiler thread :arrow: http://www.grcade.co.uk/viewtopic.php?t=34133

KeithyT wrote:Thanks, I'll go into the controls set-up tonight. I had it on Normal setting, and of course it was it Lego games style in that you regenerate and the other character carried on fighting for you so you still progressed, but I did "die" quite a few times :oops:


You will early on no matter how you have your controls set up.


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