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Re: Howling at the Moon [Day 1, Turn 1 has now started!]

Posted: Tue Aug 21, 2018 11:38 am
by Moggy
Hexx wrote:So - we have to firewall by 2pm? Or a random goes? (A true random wouldn’t be bad would it? Given usual approach is ‘kill a random’ on day 1)

Then again this event might give more info


We are probably better off waiting until after the event, but if no information comes from that then we are probably best off with just a random. We know nothing, let Karl do the murdering until we have some suspicions.

Re: Howling at the Moon [Day 1, Turn 1 has now started!]

Posted: Tue Aug 21, 2018 11:38 am
by Corazon de Leon
Errkal wrote:
Moggy wrote:Why has Errkal's name changed colour?


It changed a few days back, I was moved from the Secretaries group to the Technicians one as it is more fitting what I do and I prefer purple to pink.


I asked for a pink name bloody years ago and was denied, and you've just casually discarded yours. You sicken me.

Re: Howling at the Moon [Day 1, Turn 1 has now started!]

Posted: Tue Aug 21, 2018 11:39 am
by Moggy
Errkal wrote:
Moggy wrote:
OrangeRakoon wrote:
Moggy wrote:01010111 01101000 01100101 01110010 01100101 00100111 01110011 00100000 01101101 01111001 00100000 01100111 01101111 01100100 01100100 01100001 01101101 01101110 00100000 01101110 01100001 01101110 01101111 01101101 01101111 01100100 00111111


01000010 01110101 01110011 01101000 00100000 01100100 01101001 01100100 00100000 00111001 00101111 00110001 00110001


Bush :datass:


Nerds :roll:


Nerds would be able to do it without having to Google “binary to English converter”. :lol:

Re: Howling at the Moon [Day 1, Turn 1 has now started!]

Posted: Tue Aug 21, 2018 11:40 am
by Errkal
Moggy wrote:
Errkal wrote:
Moggy wrote:
OrangeRakoon wrote:
Moggy wrote:01010111 01101000 01100101 01110010 01100101 00100111 01110011 00100000 01101101 01111001 00100000 01100111 01101111 01100100 01100100 01100001 01101101 01101110 00100000 01101110 01100001 01101110 01101111 01101101 01101111 01100100 00111111


01000010 01110101 01110011 01101000 00100000 01100100 01101001 01100100 00100000 00111001 00101111 00110001 00110001


Bush :datass:


Nerds :roll:


Nerds would be able to do it without having to Google “binary to English converter”. :lol:


Googling gooseberry fool is 90% of must IT jobs, so it counts.

Re: Howling at the Moon [Day 1, Turn 1 has now started!]

Posted: Tue Aug 21, 2018 11:41 am
by Errkal
Corazon de Leon wrote:
Errkal wrote:
Moggy wrote:Why has Errkal's name changed colour?


It changed a few days back, I was moved from the Secretaries group to the Technicians one as it is more fitting what I do and I prefer purple to pink.


I asked for a pink name bloody years ago and was denied, and you've just casually discarded yours. You sicken me.


:lol: to be fair purple is way better.

Re: Howling at the Moon [Day 1, Turn 1 has now started!]

Posted: Tue Aug 21, 2018 11:42 am
by Moggy
Errkal wrote:
Moggy wrote:
Errkal wrote:
Moggy wrote:
OrangeRakoon wrote:
Moggy wrote:01010111 01101000 01100101 01110010 01100101 00100111 01110011 00100000 01101101 01111001 00100000 01100111 01101111 01100100 01100100 01100001 01101101 01101110 00100000 01101110 01100001 01101110 01101111 01101101 01101111 01100100 00111111


01000010 01110101 01110011 01101000 00100000 01100100 01101001 01100100 00100000 00111001 00101111 00110001 00110001


Bush :datass:


Nerds :roll:


Nerds would be able to do it without having to Google “binary to English converter”. :lol:


Googling gooseberry fool is 90% of must IT jobs, so it counts.


Why are IT people spending most of their time googling photos of faeces?

Sick strawberry floaters. :dread:

Re: Howling at the Moon [Day 1, Turn 1 has now started!]

Posted: Tue Aug 21, 2018 11:42 am
by OrangeRKN
Do I keep my nerd creds because I searched for "binary converter" on DuckDuckGo instead of Google?

RE: Random kills, I think we should always pick a target rather than let it go to random chance, but I remember how badly my argument went for that in the last game...

Re: Howling at the Moon [Day 1, Turn 1 has now started!]

Posted: Tue Aug 21, 2018 11:44 am
by Corazon de Leon
Errkal wrote:
Corazon de Leon wrote:
Errkal wrote:
Moggy wrote:Why has Errkal's name changed colour?


It changed a few days back, I was moved from the Secretaries group to the Technicians one as it is more fitting what I do and I prefer purple to pink.


I asked for a pink name bloody years ago and was denied, and you've just casually discarded yours. You sicken me.


:lol: to be fair purple is way better.


I actually went back and found the post!

Corazon de Leon, on 31st March 2012 wrote:I'd like a pink name. Karl, can you make my name pink please? :wub:


Here's what Karl told me at the time:

Karl wrote:I will not make your name pink, because I am just rubbish.

Re: Howling at the Moon [Day 1, Turn 1 has now started!]

Posted: Tue Aug 21, 2018 11:45 am
by Moggy
OrangeRakoon wrote:RE: Random kills, I think we should always pick a target rather than let it go to random chance, but I remember how badly my argument went for that in the last game...


I think later on we are better off picking somebody, but we have nothing to go on at the moment. Either way it is a random kill (us or Karl) so why not just let Karl take the blame rather than having our uninformed votes thrown back in our faces in a couple of days?

Of course my opinion might change after the event, something might be revealed or our new nanomod powers might be useful!

Re: Howling at the Moon [Day 1, Turn 1 has now started!]

Posted: Tue Aug 21, 2018 11:46 am
by That
As you all explore the building, it becomes apparent that a hundred years ago this was a research laboratory. Most of you are familiar with the idea, though humans haven't been able keep up with advances in science for decades.

The first floor is an electronics workshop, full of old-style computers, circuitry printers, bioinjectables, and primitive nanite hives. You realise that this must be where cyberaugmentation was invented, all those years ago. Everything looks prototypical and experimental, and most of the machinery is too far gone to use, but there are drawers and boxes absolutely full of prototype chips. Though some of them are too basic in their design, a few have the same transdermal nerve interface that is still used today, and should be compatible with the nanites in your blood.

It will take you a while to search the vast stores for compatible chips, but there should be more than enough for everyone.

All of you will receive a nanomod via PM over the next half an hour. (If you don't have one by 12.15, quietly PM me...)

Re: Howling at the Moon [Day 1, Turn 1 has now started!]

Posted: Tue Aug 21, 2018 11:47 am
by Errkal
OrangeRakoon wrote:Do I keep my nerd creds because I searched for "binary converter" on DuckDuckGo instead of Google?

RE: Random kills, I think we should always pick a target rather than let it go to random chance, but I remember how badly my argument went for that in the last game...


I guess, although I didn't like DuckDuckGo much when I tried it out. I use Bing now.

Re: Howling at the Moon [Day 1, Turn 1 has now started!]

Posted: Tue Aug 21, 2018 11:48 am
by Moggy
Errkal wrote: I use Bing now.


strawberry float me that changes things. Bing. :dread:

I vote to kill Errkal.

Re: Howling at the Moon [Day 1, Turn 1 has now started!]

Posted: Tue Aug 21, 2018 11:50 am
by Qikz
Why kill anyone on day 1. You can say that it gives the bad guys an advantage but unless we have ant evidence there's 0 reason to kill as every innocent we kill by accident is a win for them. Source: playing hours upon hours of town of Salem.

Re: Howling at the Moon [Day 1, Turn 1 has now started!]

Posted: Tue Aug 21, 2018 11:51 am
by OrangeRKN
Moggy wrote:I think later on we are better off picking somebody, but we have nothing to go on at the moment. Either way it is a random kill (us or Karl) so why not just let Karl take the blame rather than having our uninformed votes thrown back in our faces in a couple of days?


If we get lucky and kill a bot in the first turn that gives us the most to go off, more than if a bot is randomly killed by RNG. It's unlikely, but possible. I agree that if we kill an innocent there isn't much difference, but I'd rather take slim odds than none.

Nanomods might change things though.

Re: Howling at the Moon [Day 1, Turn 1 has now started!]

Posted: Tue Aug 21, 2018 11:51 am
by Qikz
My bad I just reread the OP. Ignore what I just said.

Re: Howling at the Moon [Day 1, Turn 1 has now started!]

Posted: Tue Aug 21, 2018 11:52 am
by Nun
Tempting as it is to back an Errkal lynch on the basis of Bing usage, I suspect that if he were a bot he would have a better spell checker installed by now.

Re: Howling at the Moon [Day 1, Turn 1 has now started!]

Posted: Tue Aug 21, 2018 11:53 am
by Moggy
Nun wrote:Tempting as it is to back an Errkal lynch on the basis of Bing usage, I suspect that if he were a bot he would have a better spell checker installed by now.


:lol:

Re: Howling at the Moon [Day 1, Turn 1 has now started!]

Posted: Tue Aug 21, 2018 11:54 am
by False
Party on, dudes

Re: Howling at the Moon [Day 1, Turn 1 has now started!]

Posted: Tue Aug 21, 2018 11:58 am
by Dual
My vision is augmented

Re: Howling at the Moon [Day 1, Turn 1 has now started!]

Posted: Tue Aug 21, 2018 12:06 pm
by Clarkman
Excited to see how the nanomods device will impact the balance of the game. My understanding is that there are no traditional seer/witchdoctor roles, and that all Techs will have to collaborate in thread?

It makes it a hard game for the hackers - they can't really pick any specific targets to eliminate, because none of us techs have any lasting power.