more heat than light wrote:I'm not a fan of the story of Halo's world and history, but I have enjoyed some if the plots. I found the final stages of Halo 4 surprisingly affecting.
The only thing the final stages of Halo 4 affected for me, was my bank balance.
As I traded it in.
As I didn't like it.
I just think the whole Halo universe is dull and uninspiring. Maybe it's just me, but everything seems to have to have a massive connected storyline and canon behind it. Sure, these things have always been around, but now it just seems that any game that does well, gets one bolted on for its sequel and becomes and over-blown pompous trilogy.
I disagree about people not accepting CE's plot today - I think they would. I don't think that videogames, as a whole, have moved on that much when it comes to story-telling. I think gamers would rather have a really basic plot done well, than a complicated, deep story done badly.
I think that is true at any point in time when it comes to videogames. It's just that before, game developers often didn't really want to push narrative ahead of gameplay, or perhaps consider it important at all.
Now, with games are being massive, multi-million pound endeavours, with a whole department dedicate to script writers, story editors and voice actors, then perhaps they feel that narrative has to pull its weight. Unfortunately, this manifests itself in various ways, and one of these is the overblown, po-faced sci-fi opera epic we are treated to every time a game comes out.
It's good that they consider it so important to games, but, really, it isn't important to every game. And, as I said, especially if it is done badly. They'd be better off leaving it alone and scaling it back sometimes.
For what it's worth, the best Halo "plot" apart from the first game, was Reach.
That is largely because you knew the plot from the opening scene, so you just wanted to see how everyone died.
The opening scene in Reach, with your Spartan's custom helmet fractured amidst the smoking ruins of a planet, was a better piece of story-telling than anything in Halo 2, 3 or 4.