Re: Grounded (XB1/PC) - Out Tuesday at 6pm on Xbox Game Preview/Steam Early Access. Launch Trailer.
Posted: Mon Jul 27, 2020 9:02 pm
I really like the look of this but I’ll hold fire until the full release me thinks. Looks great though
Games and Stuff
https://grcade.co.uk/
twitter.com/GroundedTheGame/status/1289277405496872960
Monthly delivery of game updates will begin August 27
An Unreal Engine experiment with huge demands on Xbox One and PC GPUs alike. Developer Obsidian has forged a survival game with a compelling gameplay loop - but the visual tricks it uses to render a giant back yard can be impressive up close. Tom investigates how close the Xbox One version gets to PC - and how performance stacks up.
kazanova_Frankenstein wrote:Does this work as a single player experience, or is it another one that benefits from having game playing friends?
Somebody Else's Problem wrote:kazanova_Frankenstein wrote:Does this work as a single player experience, or is it another one that benefits from having game playing friends?
It works perfectly well in single player. It's the only way I've been playing.
Join Shyla, Obsidian's Social Media Manager, while she shows off some of the new content added to Grounded. From new daily BURG.L quests, new recipes you can collect, stronger enemies, plus a new aquatic friend, UI changes and more, this update brings with it so much we really couldn’t cover it all in this video!
Watch this video, and then be sure to check out the August Content Update Notes to see everything that was added/fixed/changed in today's update: https://grounded.obsidian.net/news/grou ... date-notes
.Our goal from the start was to include the community in the development in Grounded, and with that, we want to be as transparent as possible with features we plan to work on. This feature board includes high-level details on plans for Grounded, and we would like to update it as we progress each month
As a caveat, we are still in active development, and this board is subject to change based on your feedback, the state of development, what's best for the game, the unknown, and our future plans. Nothing is set in stone and features could be moved up, pushed back, or unfortunately removed.
Details on certain features may remain vague until we are more confident in the idea, and we want to keep a few things secret to keep your experience exciting and unexpected.
AUGUST UPDATE
Status: Done
MAIN FEATURES
Character Perks: First Pass (Mutations)
Bird Phase 1: Bird Added to Backyard
BURG.L Quest Type: Artificer
BURG.L Quest Type: Chipsleuth
New Ambient Creature: Water Flea
New Item: Marksman's Cap
FEATURES
Inventory Stack Management
Water Ripples
New Material: Feather
New Building: Tables (Clover and Grass)
New Building: Bed
New Building: Fences (Acorn and Sprig)
COMING SOON (THESE ARE APPROXIMATELY A FEW MONTHS OFF)
Status: In Progress
MAIN FEATURES
New Building: Zipline
Koi Pond Environment
Equipped Items Don't Use Backpack Space
Hedge Environment
Password Protected Games
Friend Invites
New Hostile Creature: Mosquito
Localization: French, German, Italian, Spanish
New Neutral Creature: Bee
New Items: Water Themed Equipment
Additional Quality of Life Improvements
Signs / Stickers Base Decorations
Inventory Management Improvements
Additional Crafting Stations
Additional BURG.L Quest Types
Storage Management Improvements
PLANNED
Status: Planned
MAIN FEATURES
New Creature: Firefly
New Creature: Roly Poly
Story: Act 1
Graphics Option Improvements
Full Completable Story
Insect Pets Phase 1: Aphids
Ant Pheromone Control
New Creature: Ant Queen
Sandbox Environment
Haze Environment
Localization: Additional Languages
Higher Tier Armor / Tools / Weapons
Additional Ant Hills
Insect Pet Enhancements
Bird Improvements / Additional Interactions
FOR THE FUTURE
Status: Planned
MAIN FEATURES
Additional Backyard Environments
Additional Creatures and Insects
Weather
Backyard Changing Events
Additional Crafting Materials
Base Blueprints: Powered Buildings
More Control over World Options / Settings
Base Blueprints: Defenses
Base Blueprints: Framework for player generated gameplay
Base Blueprints: Higher Tier Structures
Base Blueprints: Decorations
FUTURE CONSIDERATIONS (WE ARE LOOKING INTO IT)
Status: Planned
MAIN FEATURES
Dedicated Server
SEPTEMBER CONTENT UPDATE NOTES
NEW FEATURES
The Hedge has been revamped with new content
New Building: Zip-lines
New Building: Spinning Wheel
New Building: Signs
New World Landmark: Frankenline
Halloween Additions: Jack-o-Lantern landmark, Candy Corn food item
Localization for French, German, Spanish, and Italian (more to come at a later date)
New spider webs that stick to unsuspecting players and critters
CHANGES/GAME TUNING
Engine
UE4 Version Upgrade
Combat
Ant Soldiers have a set of new attacks
Ant Soldiers now deal more damage with their attacks
TAYZ.Ts now deal much more damage with their attacks
Most armors now block more damage
All weapons have had their damage, stamina cost, and durability adjusted to fit a stricter Tier-based curve
Bombardier Beetle burning hazards and Stink Bug gas hazards are now much deadlier
Bombardier Beetle attacks deal less initial damage (end result should be about the same combined with hazard damage change)
Fresh Defense perk now blocks twice as much gas and burning damage
Reliable Friend perk now boosts revive speed by roughly double the amount
Trying out new combat AI to reduce the effectiveness of circle-strafing
Interface
Processing buildings such as the Campfire now show the progress of each item in the interface, and allow items to be canceled
The Recycle Building interface now shows how many structures will collapse if the target building is Recycled
Contextual slurping text informs you what liquid you're going to taste
Additional icon art
The Interact UI will no longer briefly appear enabled when looking at a disabled interaction
Clearer labeling of game modes/type in save/load UIs
Game no longer asks to overwrite a save if you are not able to currently save the game
World
New perks to discover and unlock
New SCA.B color themes to discover and unlock
Stumps left behind no longer prevent foliage from respawning
Grass will not respawn if the stump is removed
Ants now have a desire to take back their stolen eggs
Ant eggs can now hatch even after being moved by the player (but not while in an inventory)
Ant eggs no longer stack in the inventory
Larva wander range is now much smaller during the day
Mushrooms in the world now take much longer to grow back
Meats now take much longer to spoil
SCA.Bs that have been moved since prior patches will reflect those moves in older saves
Mint chunks in the Mint container should no longer spawn on top of the container
Juice boxes stop spawning juice if a droplet spawned by them is still sitting in the world
Removed the Broodmother from the hedge (for now...)
Added Harvest VFX to Hedgeberry
Buildings
Structural buildings are now fully allowed to overlap with any static environment object
Blueprint buildings in the air cannot be completed unless a supporting building has been completed. This prevents situations where large structures would collapse because they were technically unsupported
Buildings can no longer be built inside of tables
Buildings can be placed more easily on the pond flagstones now
Mushroom Garden spawn timer will now start when the building is built instead of when it is placed
Smoke from torches, wall sconces, and campfires should now rarely penetrate floors/ceilings
Plank/Log Storage deposit sound effects now play on clients
The player will no longer play canteen animations when building a Water Container with a canteen in hand
Clay foundation now has double the health
Pebblet foundation now has less health, but still more than clay
Crafting
Most recipes that require spiderweb have been refactored to use a processed spider web obtainable via the new Spinning Wheel instead
Performance
Improved CPU performance of large bases and structures
Other
Additional water caustic effects
Bird feathers now float in water
Weed stems now float in water
The "Drop" control can now be rebound
The "Swim Up" and "Swim Down" control bindings are allowed to overlap with other controls that cannot be used while swimming
Grounded – Optimized Features for Xbox Series X and Series S
The Xbox Series X and Xbox Series S launches in less than a month and the team at Obsidian Entertainment are preparing a special update for Grounded.
For existing players or those that are about to take their first thrilling step into the backyard, Grounded will be optimized for the Xbox Series X and Xbox Series S using Smart Delivery technology giving players an automatic upgrade to the best version of the game for no additional cost.
Grounded will target 60fps on Xbox Series X and Xbox Series S, offering unparalleled gameplay performance for next generation console players, with full 4K support on the Xbox Series X that will help showcase the game’s intricate ant-sized world in incredible detail.
Players will also experience increased graphical fidelity, improved loading times and HDR support, thanks to the power of the Xbox Series X and Xbox Series S, ensuring each blade of grass and every single aphid looks spectacular on your screen.