OK, tried a few more games.
Ninja Guardian - 240 points
Geddit? Anyway this is odd as it appears to be a clone of another Indie game, Machiavelli's Ascent. Except where that game was notable for it's simplistic but inexplicably addictive nature Ninja Guardian tries to spice things up by introducing some sort of move set, enemies, levels and other gamey trappings. Despite this, or perhaps because of it, the chilled out feel of M.A. has been lost along the way and this just seems to get frustrating rather than compelling.
The 'painted on parchment' effect is rather pretty though, and at about the same price as Machiavelli's Ascent it's arguable that you get more game for your money. But maybe not more fun.
Verdict: Trial
That's you in the middle third, jumping up things.
Shining Blood - 400 points
I always get a pang of anticipation when I see a new Japanese Indie shooter appear on the service. Like I'm going to stumble across some Kenta Cho-esque bullet hell masterpiece. That hasn't really worked out well for me so far.
Shining Blood has an amusingly nonsensical Google Translated game description which, among other things, puts you " in the world of light and red and black" and asks you to "Please break down a large enemy". OK then. The game itself is just as indecipherable. It's set in some sort of 3d Tron type world, with you controlling a tank thing and having to shoot little electric scorpions. Well that's the gist of what I got from my time with it.
It's a bit like watching some obscure anime in Japanese with no subtitles and not being sure whether it's awesome and you're not getting it or whether it's really just a load of old shite. Except I'm pretty sure this is a load of old shite.
Verdict: Avoid
WTF?
Halfbrick Rocket Racing - 240 points
This could be quite a good game, but it just doesn't feel finished. You control a little rocket pod with the trigger buttons for the left and right rockets and race round a track Supersprint style. The presentation is quite nice, with an attractive cel-shaded look, and it runs smoothly enough. Unfortunately while the game offers up to four local players, there is no A.I. option and no online play. So unless you have a like-minded buddy or three with you then you're stuck with time trialling the tracks on your own, which isn't really much fun.
There is a feedback option on the main menu where the developer is taking suggestions, so perhaps this will be updated in the future. Hopefully so, because it does show significant promise. My suggestion; finish making it.
Verdict: Avoid (for now)
Yes, but that's pretty much
all there is. And I can't vouch for the intensity.