Summary -
all footage is running on PC, but settings were tested on Series X
FM7 on XBO was 1080p/60 with 4x MSAA
FM8 changes methodologies, seemingly no AA in some scenes
Turn 10 might ditch MSAA (note Playground is adding TAA to Horizon 5)
numerous scenes look lower than 4K, as low as 1080p
other shots are native 2160p
some evidence of image reconstruction or variable rate shading
forward+ rendering over deferred rendering, making vrs a very valuable tool
coherent or sharper, mirror-like, rays are cheaper to render
nearly all mirror-like reflections, even brushed metal objects in the demo
the 1 minute demo has better RT settings: RT global illumination, and possibly reflections
the 1m trailer is made up of replay footage
replay picture qualities are not available in-gameplay (like in Horizon 5....until modders fixed that, and Playground changing it for the DLC update)
FM8 sideline is massively improved
trees in FM7 were 2D billboards, in FM8, trees are 3D with self-shadowing branches
lots of smaller rocks and grasses in FM8
sideline objects has more material variation in FM8
cones even have subsurface scattering!
IQ on Series X is still in question
Series S has been said to have RT, but is also a question as many devs are ditching RT on the system