Forza 5 (Xbox One) - Out now

Anything to do with games at all.
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PostRe: Forza 5 (Xbox One) - available at launch
by NickSCFC » Wed May 22, 2013 3:42 pm

High-res screens :datass:

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False
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PostRe: Forza 5 (Xbox One) - available at launch
by False » Wed May 22, 2013 3:48 pm

Can we have 22 car races yet?

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Drunken_Master
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PostRe: Forza 5 (Xbox One) - available at launch
by Drunken_Master » Wed May 22, 2013 3:58 pm

Falsey wrote:Can we have 22 car races yet?



There's so much power at their disposal, you'll have 100 car races and we'll be sitting in virtual traffic jams reminiscing about the days when only six cars were allowed on the track.

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PostRe: Forza 5 (Xbox One) - available at launch
by Garth » Thu May 23, 2013 7:48 pm


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PostRe: Forza 5 (Xbox One) - available at launch
by Delusibeta » Thu May 23, 2013 8:09 pm

Rik wrote:
Harry Bizzle wrote:
Rik wrote:So that's all in-engine? Looks brilliant :o


That's what the tweet said :roll:

That's also what EA said on stage, and they backtracked later. Assume it's bullshots until proven otherwise.

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Rubix
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PostRe: Forza 5 (Xbox One) - available at launch
by Rubix » Fri May 24, 2013 11:10 am

Box looks better then the console

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PostRe: Forza 5 (Xbox One) - available at launch
by 1cmanny1 » Fri May 24, 2013 1:44 pm

Rubix wrote:Box looks better then the console


That is what I thought!

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Rik
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PostRe: Forza 5 (Xbox One) - available at launch
by Rik » Wed Jun 05, 2013 8:57 pm

Forza Motorsport 5 will run at 60 frames per second, Microsoft Studios corporate vice president Phil Spencer has told Edge magazine.

Confirmation of the smooth frame rate will come as a great relief to series fans who have been left wondering since the game's announcement last month.

Official word came as the Microsoft Studios chief revealed there will be no minimum performance requirements (such as resolution or frame rate) set for games released on Xbox One.

"There were games that shipped on 360 that were less than 720p," said Spencer. "It's important we give creators the best tools to create the best experience possible and I don't think that platform holders can dictate what the internal frame buffer size should be.

"Forza 5 runs at 60 frames per second, but other people will make different trade-offs. I think it's important - maybe because I'm a studio guy - that you give freedom to the creator because today, through lighting techniques and post effects, resolution is not the thing that maximises beauty."

Spencer concluded: "Some of the most beautiful games of this generation are not dictated by how many pixels they're pushing to the screen. Motion blur, antialiasing, lighting: all of these things come into play. We just give developers the tools and let them make the right creative decisions."

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satriales
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PostRe: Forza 5 (Xbox One) - available at launch
by satriales » Wed Jun 05, 2013 9:22 pm

I hope they haven't got exclusive rights to the P1, I want to see it in GT6 too!

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PostRe: Forza 5 (Xbox One) - available at launch
by False » Wed Jun 05, 2013 9:25 pm

Resolution is one of the most important measures for image fidelity.

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HSH28
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PostRe: Forza 5 (Xbox One) - available at launch
by HSH28 » Wed Jun 05, 2013 9:28 pm

Rik wrote:
Forza Motorsport 5 will run at 60 frames per second, Microsoft Studios corporate vice president Phil Spencer has told Edge magazine.

Confirmation of the smooth frame rate will come as a great relief to series fans who have been left wondering since the game's announcement last month.

Official word came as the Microsoft Studios chief revealed there will be no minimum performance requirements (such as resolution or frame rate) set for games released on Xbox One.

"There were games that shipped on 360 that were less than 720p," said Spencer. "It's important we give creators the best tools to create the best experience possible and I don't think that platform holders can dictate what the internal frame buffer size should be.

"Forza 5 runs at 60 frames per second, but other people will make different trade-offs. I think it's important - maybe because I'm a studio guy - that you give freedom to the creator because today, through lighting techniques and post effects, resolution is not the thing that maximises beauty."

Spencer concluded: "Some of the most beautiful games of this generation are not dictated by how many pixels they're pushing to the screen. Motion blur, antialiasing, lighting: all of these things come into play. We just give developers the tools and let them make the right creative decisions."


Reading between the lines, does that mean its not native 1080p? Could just be that it wasn't brought up, but the talk of trade offs and there being no minimum performance requirements seems to be suggestive.

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Rik
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PostRe: Forza 5 (Xbox One) - available at launch
by Rik » Wed Jun 05, 2013 9:44 pm

It doesn't say, but it implies it for sure.

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Skullfire
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PostRe: Forza 5 (Xbox One) - available at launch
by Skullfire » Wed Jun 05, 2013 11:46 pm

http://www.gamespot.com/forza-motors...aking-6409324/

About 8 mins in it's confirmed to be running at 60FPS @1080P.

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Rik
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PostRe: Forza 5 (Xbox One) - available at launch in 1080p/60FPS
by Rik » Thu Jun 06, 2013 9:04 am

1080p and 60fps :datass:

And some people said that wouldn't happen :lol:

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PostRe: Forza 5 (Xbox One) - available at launch in 1080p/60FPS
by False » Thu Jun 06, 2013 9:45 am

Ill be reserving judgement until Ive seen it, as will every other sane and logical person, I assume.

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Trelliz
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PostRe: Forza 5 (Xbox One) - available at launch in 1080p/60FPS
by Trelliz » Thu Jun 06, 2013 9:46 am

Falsey wrote:Ill be reserving judgement until Ive seen it, as will every other sane and logical person, I assume.


Pretty much. This is the absolutely only thing that makes the Xbox One interesting to me in the slightest, so am very much holding out for a lot more information.

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PostRe: Forza 5 (Xbox One) - available at launch in 1080p/60FPS
by Codename 47 » Thu Jun 06, 2013 10:21 am

1080p and 60FPS is good to hear but have they made any mention about whether they'll be increasing the amount of cars during a race and weather effects?

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PostRe: Forza 5 (Xbox One) - available at launch in 1080p/60FPS
by False » Thu Jun 06, 2013 10:34 am

It really is about time we got weather and time effects. I hope Im wrong, but I feel that if they had these effects they would have been teased in a 2 second clip in the first trailer to get the crowd whooping and hollering.

Theres still E3, but if they omit these then its a massive blow. They can move forward with vista mode etc as much as they like, but they really need to get gooseberry fool like this sorted.

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Rik
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PostRe: Forza 5 (Xbox One) - available at launch in 1080p/60FPS
by Rik » Thu Jun 06, 2013 10:56 am

Falsey wrote:Ill be reserving judgement until Ive seen it, as will every other sane and logical person, I assume.


There isn't a "Judgement" to make, it's either 1080p& 60fps or it isn't, I don't see why they would say it is if it isn't. It's a great sign for the machine if we are getting launch games like that.

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PostRe: Forza 5 (Xbox One) - available at launch in 1080p/60FPS
by False » Thu Jun 06, 2013 11:00 am

Rik wrote:
Falsey wrote:Ill be reserving judgement until Ive seen it, as will every other sane and logical person, I assume.


There isn't a "Judgement" to make, it's either 1080p& 60fps or it isn't, I don't see why they would say it is if it isn't. It's a great sign for the machine if we are getting launch games like that.


Yes there is. What if other effects take a hit? What if all the textures are stretched or too low res? etc etc etc etc

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