Fallout 76 | Creating camps in the wasteland

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Lagamorph
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PostRe: Fallout 76 | New free expansion "The Pitt" out now
by Lagamorph » Sat Oct 22, 2022 5:22 pm

I've picked up playing this through Gamepass on PC a bit lately and...it's not actually too bad.

I didn't play a great deal at launch, maybe about an hour or so, but I can already tell it would've been much worse without any of the human NPCs around to make the quests more interesting. I've been playing it pretty much solo, though I've been joining public casual teams whenever I log in simply because it helps with progression and there's zero reason not to. You get caps whenever a team mate completes one of their quests and get bonuses like bonus XP, an increase to one of our stats and some shared perks from your team mates.

I'm not a huge fan of the enforced Hunger/Thirst mechanics, or of the requirement to pay caps to Fast Travel, but so long as you're joining public teams and keeping some salvage to sell instead of just scrapping absolutely everything then keeping your caps going up rather than down isn't too much of an issue.

I haven't messed too much with the building mechanics yet, but once I get a bit more progression done then I might take more of a look into finding a decent spot to mess with it.


It's never going to really compare to a fully fleshed out single player Fallout experience like 3/New Vegas/4, but it's enough to scratch the itch for more of the IP so far.

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Parksey
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PostRe: Fallout 76 | New free expansion "The Pitt" out now
by Parksey » Mon Oct 24, 2022 9:04 am

I like Fallout 76. I think they've done a decent job turning it around and it feels.like a Fallout game. The map is probably better than F3 and F4. The worry pre-lainch was whether Fallout would suit an MMO-style game and I think it does, and it's helped along by the settlement building and crafting that F4 had, as this is made for the MMO grind.

The one thing that holds it back though, is that it's wedded to F4. The engine was already straining and an update of what Bethesda use for Skyrim, F3, Oblivion etc. The interface is not well suited for an MMO at all - choosing your clothing and weaponry is awkward. You can't see your character when picking clothing. It's hard to compare stats. It doesn't work as well in real time. The crafting and building interface is really clunky and awkward.

What they needed to do - but obviously wouldn't because of toem and costs - is to create this new style of Fallout in a new engine, but instead it's a solid game build on janky, unsuitable foundations.

The other problem is the lack of endgame if you don't like building but until you get to that point, you can play it like a single player Fallout adventure.

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OrangeRKN
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PostRe: Fallout 76 | New free expansion "The Pitt" out now
by OrangeRKN » Mon Oct 24, 2022 10:04 am

Lagamorph wrote:I didn't play a great deal at launch, maybe about an hour or so, but I can already tell it would've been much worse without any of the human NPCs around to make the quests more interesting.

It's never going to really compare to a fully fleshed out single player Fallout experience like 3/New Vegas/4, but it's enough to scratch the itch for more of the IP so far.


I've still not played this since the NPC update (and likely never will) but I'm still confident in thinking it'll have made it worse from my perspective!

The quest writing and NPCs were one of the weakest parts of Fallout 4, I much preferred map exploration and the environmental story telling of what happened to the place. That was almost solely the focus of F76. The main quest was more archaeology than active participation, discovering the multiple histories (both pre and post apocalyptic) of Appalachia. It neatly sidestepped Bethesda's weaknesses and played to their strengths, giving you a huge varied map that's probably the best in the series (not just variety of locale and appearance but in its verticality and much expanded enemy variety) and sending you out into it alone to slowly explore, piecing things together alongside the loot loop where I was always wanting more materials and plans - and cool new locations - for base building.

I can't imagine actual NPCs as being anything other than disappointingly written, and immersion breaking through being static and unkillable MMO quest givers (for me the multiplayer aspects of the game were best in the lightest touches, the rare passing on the road with a wave and exchange of gifts, nothing more, and everything that pushes more of the MMO angle is to the game's detriment).

The direction the game has evolved opens it up to more comparison with the single player Fallout games, and when considering quests and characters that's unlikely to ever be a favourable comparison with Fallout 3 and, especially, New Vegas.

Having no interest in the game as a service model, limited time events and the like I think it's a real shame that the existence of that stuff makes me replaying the game as I originally experienced it impossible, back when it was just me and a deliberately empty and immersive world, which I could explore at my own pace, building camps with no worry about things I will or already have missed.

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Parksey
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PostRe: Fallout 76 | New free expansion "The Pitt" out now
by Parksey » Mon Oct 24, 2022 11:42 am

I agree a little bit about the addition of NPCs.

The problem with MMOs is that it's hard to express player influence and agency. I have played a lot of ESO and it's basically like a theme park. Every NPC is a static robot, there are lots of real players buzzing and jumping around and there's no real sense of the world changing because of your questing.

F76 would have mitigated that by having you merely piecing together what has already happened. Fallout was always about the sense of loneliness and isolation, and they may have worked against that by adding NPCs. I think the common consensus was that it was done well and made it more like a single player game, but can see why some preferred the game world empty.

I quite liked how it only has half a dozen human players in your world as well. Made stumbling across someone an event. A tense event as you were unsure whether they would be friendly or foe, likewise if you came across an enemy camp. That's true to the Fallout world, where you're just as likely to be killed and robbed as you are giving a gift.

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OrangeRKN
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PostRe: Fallout 76 | New free expansion "The Pitt" out now
by OrangeRKN » Mon Oct 24, 2022 1:24 pm

That is one of my problems with MMOs generally yeah, you have to live with the cognitive dissonance of both being the chosen hero in the story while simultaneously just being one amongst many players, all of whom think they are the chosen hero. I can't reconcile that. It's telling the only MMOs I've ever gotten into have been persistent player driven worlds without NPCs or in-game quests.

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Photek
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PostRe: Fallout 76 | New free expansion "The Pitt" out now
by Photek » Mon Oct 24, 2022 4:28 pm

Slightly OT but Fallout 4 is getting a next gen upgrade in 2023, free to anyone who has it.

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Parksey
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PostRe: Fallout 76 | New free expansion "The Pitt" out now
by Parksey » Mon Oct 24, 2022 6:17 pm

Photek wrote:Slightly OT but Fallout 4 is getting a next gen upgrade in 2023, free to anyone who has it.


Well, that makes sense, as I bought the game for full price at launch in November 2015, played about an hour, then started it on the Series X last year, finally finishing it yesterday. Of course they then decide it's the best time for an upgrade.

At least it was FPS boosted on Xbox. Made a massive difference.

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Hexx
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PostRe: Fallout 76 | New free expansion "The Pitt" out now
by Hexx » Tue Oct 25, 2022 12:22 pm

"I've heard of another settlement that needs our help"

Can't see a remaster solving most of Fallout 4s problems - it'll load faster (which will help mitigate the small areas, but they'll still be small) but it's not going to fix structural issues.

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Monkey Man
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PostRe: Fallout 76 | New free expansion "The Pitt" out now
by Monkey Man » Wed Nov 16, 2022 8:41 pm



Join Bethesda Game Studios developers as they talk us through what Nuka-World on Tour is bringing to Appalachia. Introducing three new Public Events, a new Region Boss, plus the new free cam for C.A.M.P. building! Also earn unique rewards and a brand-new Scoreboard for Season 11. Visit Nuka-World on Tour when it arrives December 6 – free for Fallout 76 players.


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https://fallout.bethesda.net/en/article ... r-dev-dive

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Monkey Man
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PostRe: Fallout 76 | New free expansion "The Pitt" out now
by Monkey Man » Tue Dec 06, 2022 7:30 pm

twitter.com/Fallout/status/1600181703137366017



twitter.com/BethesdaStudios/status/1600150694593548291


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jawa_
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PostRe: Fallout 76 | Four years and 13m players!
by jawa_ » Mon Jan 02, 2023 11:03 pm

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I'm still playing building and (above) are a few highlights from my camp creations over past months.

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OrangeRKN
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PostRe: Fallout 76 | Four years and 13m players!
by OrangeRKN » Tue Jan 03, 2023 9:55 am

I like that one by the train track! The main house and separate shop is a fun way to do it.

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jawa_
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PostRe: Fallout 76 | Four years and 13m players!
by jawa_ » Tue Jan 03, 2023 10:05 am

OrangeRKN wrote:I like that one by the train track! The main house and separate shop is a fun way to do it.

Ta, Orange! Yes, the shop as a separate structure worked out well. The camp photo just above that one has a separate cafe area which I liked, too:

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OrangeRKN
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PostRe: Fallout 76 | Four years and 13m players!
by OrangeRKN » Tue Jan 03, 2023 10:12 am

But what drinks does it sell??

That's cool though! I wish I could go back to the camp building with everything unlocked. I might end up replaying Fallout 4 if the coming upgrade is reasonable just for the base building (having never gone back to it since a load of stuff got added).

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jawa_
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PostRe: Fallout 76 | Four years and 13m players!
by jawa_ » Tue Jan 03, 2023 10:23 am

OrangeRKN wrote:But what drinks does it sell??...

:lol: . I also have canned coffee - that coffee machine in the background was a free item (for Fallout 1st subscribers) a few weeks back; it gives out a few canned coffees each hour which act as a stamina boost (or you can, as I do, sell 'em for a few caps).

OrangeRKN wrote:...I wish I could go back to the camp building with everything unlocked. I might end up replaying Fallout 4 if the coming upgrade is reasonable just for the base building (having never gone back to it since a load of stuff got added).

I suspect that you'd soon pick up plans from completing the missions but, yeah, there have been a lot of Atomic Shop items (i.e. real-world purchases) over the past few years. I'd like to do more missions so that I could get new item plans; the recently-launched Nuka World (fairground) has lots of stuff available.

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jawa_
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PostRe: Fallout 76 | Four years and 13m players!
by jawa_ » Tue Jan 03, 2023 12:39 pm



In recent months I started to make short vids of my new camps. If you'd like to take a quick wander through my camp by the roadside in the Savage Divide, just click to watch.

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jawa_
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PostRe: Fallout 76 | AKA jawa building world
by jawa_ » Mon Jan 09, 2023 4:38 pm

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A fresh camp on the Ash Heap. It's amazing how, over time and with each new build, you learn new little techniques.

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OrangeRKN
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PostRe: Fallout 76 | AKA jawa building world
by OrangeRKN » Mon Jan 09, 2023 4:59 pm

Do you have to put the nuka cola variants in the nuka cola rack?

Nice new build anyway! I like the thread title update :lol:

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jawa_
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PostRe: Fallout 76 | AKA jawa building world
by jawa_ » Mon Jan 09, 2023 5:07 pm

OrangeRKN wrote:Do you have to put the nuka cola variants in the nuka cola rack?...

Yes, you do! You have to find them and you can put up to eight bottles into the frame (any variants you like).

OrangeRKN wrote:...I like the thread title update :lol:

:lol: :toot: .

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Vermilion
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PostRe: Fallout 76 | AKA jawa building world
by Vermilion » Mon Jan 09, 2023 7:47 pm

Currently in the long and arduous process of downloading the game from PSPlus, not entirely sure what to expect tbh, though i do wonder whether it is at all possible to visit Jawa's house since it's supposed to be an mmo type game.


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